5,709 Commits over 3,987 Days - 0.06cph!
seat module dash visual update
added greybox of seat module (passenger row of seats only)
greyboxed >
cage module (prisoners/slaves transport)
short flatbed and long flatbed modules (storage modules)
greyboxed covered wagon modules (personnel transport)
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch)
Cleaned up geometry to be a single mesh per module
Simplified colliders for all modules and chassis
garage door prefab and item definition
LODs, Gibs, Textures
added lock socket, skinnable asset
wall.frame.netting double sided for better lighting
X offset to center the net into the frame
secret bunkers hatch and frame models, textures & prefabs
secret_bunker_1 scene setup & files
tree decoration models, individual world models files, textures
tree and deco colliders + gibbables
prefab setup for deployables and world models
deco for door and windows, models/gibs/prefabs
junkyard - base scene setup and autospawn prefab
window bars are thinner on all tiers inserts
bullet proof insert model/gibs/collider
ugly ass solution for bulletproof window gibs
junkyard progress backup - barbedwire progress - rusty tank
junkyard progress backup - heli parts prefab/colliders cleanup
twig half wall block models/col/gibs - block prefab updated
wood half wall block models/col/gibs - block prefab updated
stone half wall block models/col/gibs - block prefab updated
metal half wall block models/col/gibs - block prefab updated
toptier half wall block models/col/gibs - block prefab updated
junkyard mounds LODs/Prefabs
Junkyard mounds colliders, prefab update, scene2prefab junkyard
junkyard paths decal meshes
chainlink fence is rusty
barbedwire set damage triggers
dungeon fences are shoot through