5,482 Commits over 3,653 Days - 0.06cph!
Set of large industrial props greybox'd
Powerplant scene update
Metal ladders greybox set
Some missing files
Powerplant scene update, collision updates, more stairs barriers
More fences and sewers parts, conc slabs, industrial buildings collisions
Updated powerplant level, pivots cleanup
Industrial building_b changes
Powerplant dungeon level wip
Stairs greybox set changes
Industrial buildings greybox set
Water tower, cooling tower, pigeon nest, etc.
Updating the oil barrel prefab and performing some voodoo dance
walls and fence greybox set
Train tracks greybox set
road set pivot unfuck
Roads and pavement greybox set
Concrete slabs greybox set
Increased distance before which sign.huge.wood is culled
Some final touches on barrels, for now
Updated remaining barrels prefabs, oil barrels have labels
Updated the static mining quarry foundation to our new ones
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
Loot barrels visual upgrade + gibs
Corn plant models, textures, prefabs
Adding normal map for the previous atlas
Tweaks to the retaining walls terrain blend material
Moved all our barricades to the prop atlas texture
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
Fixed an issue with the wood compound wall missing collision links
CHanged the high wall wood type LODs over to the atlas texture
merge from large deployables
Dressed the large deployables foundations
Switched cover lods to the atlas material
Adding whitebox models and prefab skin for the compound wall Gate
Added a simple room inside the Satellite Dish monument
Models and textures for the new deployables foundations
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Fixed an offset on the toptier door, removed hatch
Adding art for the oil crater
Sphere tank top walkways/core/storage collision accuracy
More accurate collisions on sphere tank walkways a,b,c,d,e,f
Updated material at the bottom of the tank, updated collision
More precise collisions, quarry and pumpjack
Adding tar_sand textures, tempoary oil crater model
Attempt at fixing pumpkins growing stages
Removed foundation from windmill models, updated the skin prefab as well.
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls