5,897 Commits over 3,895 Days - 0.06cph!
separate material for rocket_decals without decal functionality
Launch_site scene update, dressing sciency side
launch_site dressing backup from the previous couple of days
barricades gibs fixes, uv weld optimizations
Overgrowth texture desaturation on the yellow range and overall brightness increase
Terrain grass texture sat increase mid yellow/red
Grass splat color tweaks, Overgrowth tint color tweaks
Foliage properties backup
attenuation of wind on flowers and small foliage
tweaks to grass meshes to fake more coverage
displacement value stored in Blue channel
increased coverage on grass blade models
baking to assets vcolor painted meshes
baking to assets vcolor painted meshes
dressing backup
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
-Tall grass clusters and dungeon foliage do not displace
-Tint tweaks, contrast, grass overall shorter
Rest of the foliage texture sheet factored into tinting mask
Flower clutter spawn slightly taller
fixed an occluder of one watchtower
Dressing backup, splat painting
bunker rooms for launchsite LODs/COls/Prefabs
scene2prefab launchsite
Detail colliders for stairs block
occluders for office buildings, office interiors
fix for RUST-1446 - one sided collider in industrial building g
Rubble pile tint mask + biome tinting
launchsite tweaks, missing ladders
Silo occluder is on correct layer now
Fixed jumping distance on jmp puzzle launchpad
Fixed office building ladder angle
Fixed gaps between doors & doorframes, geometry gaps
Planter material fix
Missing rods collision on giant floodlights
Splat painting pass
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
re-committing cave changes
Loot spawns
Made rocket factory exterior render further
Office interiors, occluders removed on glass panels segments
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
Forest dead branch clutter collider shouldn't block movement anymore
Stone collectables and tree stump displace grass around themselves
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
Fix for RUST-1694 - Double door at powerplant
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
Reduced wind on creeping plants
launchsite lifts placement for test
Adjusting lift destination height
Baked more vertexpro bs to assets
Launchsite scene update