5,460 Commits over 3,653 Days - 0.06cph!
Loot barrels visual upgrade + gibs
Corn plant models, textures, prefabs
Adding normal map for the previous atlas
Tweaks to the retaining walls terrain blend material
Moved all our barricades to the prop atlas texture
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
Fixed an issue with the wood compound wall missing collision links
CHanged the high wall wood type LODs over to the atlas texture
merge from large deployables
Dressed the large deployables foundations
Switched cover lods to the atlas material
Adding whitebox models and prefab skin for the compound wall Gate
Added a simple room inside the Satellite Dish monument
Models and textures for the new deployables foundations
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Fixed an offset on the toptier door, removed hatch
Adding art for the oil crater
Sphere tank top walkways/core/storage collision accuracy
More accurate collisions on sphere tank walkways a,b,c,d,e,f
Updated material at the bottom of the tank, updated collision
More precise collisions, quarry and pumpjack
Adding tar_sand textures, tempoary oil crater model
Attempt at fixing pumpkins growing stages
Removed foundation from windmill models, updated the skin prefab as well.
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
compound walls art work, incl. lods, gibs, collisions
Updated the pumpjack lods to skinmeshes
closed a few gaps in the meshes
Quarry, pumpjack, windmill now have gradient foundations
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Adding model and textures for the mining crater
Tier furnace art, models, lods, col, gibs and prefab
meta files / half res tweak
tier 2 furnace brick texture sets
prefab update with build volumes and crate spawns
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Reduced rotor blur opacity
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
Adding models, materials and collisions for the monument
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