5,460 Commits over 3,653 Days - 0.06cph!
Material fixes
Updated satellite dish and sphere tank scene, ran SceneToPrefab
Switched old standard materials to Rust standard material
Reworked concrete decals texture
New concrete generic texture for industrial bld
Removed a material to the satellite dish
Updated metal_base_paint_spec
More Canyon work, big sewer rooms collision work
Canyon progress
Added two big sewer rooms
Canyon early work backup
Water treatment plant stuff
+1 railing model
Water treatment plant lootcrates and statics
Water treatment plant backup
Missing collision component on trainyard1
Progress on water treatment plant
Extended the sewers greybox set
Water filtering tanks greybox's
Strairs overhang/catwalk greybox
Water treatment plant, early work
Powerplant lootcrates placement, statics
Prevent building volumes
Train crane collision - missing pipe collision detail
Trainyard terrain fixes, missing collision, water tower col adjustments
Trainyard lootcrates and barrels, statics
New pipeline piece of greybox
Trainyard level, first rough pass, with scene to prefab
Some collision updates
Train crane greybox model
Bunch of missing files
Bunch of fixes to make powerplant playable troughout
Powerplant level ladders
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
More large industrial props
Set of large industrial props greybox'd
Powerplant scene update
Metal ladders greybox set
Some missing files
Powerplant scene update, collision updates, more stairs barriers
More fences and sewers parts, conc slabs, industrial buildings collisions
Updated powerplant level, pivots cleanup
Industrial building_b changes
Powerplant dungeon level wip
Stairs greybox set changes
Industrial buildings greybox set
Water tower, cooling tower, pigeon nest, etc.
Updating the oil barrel prefab and performing some voodoo dance
walls and fence greybox set
Train tracks greybox set
road set pivot unfuck
Roads and pavement greybox set
Concrete slabs greybox set
Increased distance before which sign.huge.wood is culled
Some final touches on barrels, for now
Updated remaining barrels prefabs, oil barrels have labels
Updated the static mining quarry foundation to our new ones
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump