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5,482 Commits over 3,653 Days - 0.06cph!

9 Years Ago
Adding a rotated version of small_stash
9 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
9 Years Ago
merge from main
9 Years Ago
some water catchers partial texture rework/materials to rust material
9 Years Ago
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9 Years Ago
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9 Years Ago
arrow and bow material updates, arrow gibs models
9 Years Ago
Spears (stone/wood) gibs models/prefab update
9 Years Ago
Signs gibs models/prefab update
9 Years Ago
merge from main
9 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
9 Years Ago
material tweaks/blend mask armored metal
9 Years Ago
Adjusted hatch height on stonegate model
9 Years Ago
skin prefab refactoring
9 Years Ago
new models
9 Years Ago
removing previous models before re-factoring
9 Years Ago
Stonewall gate codelock socket
9 Years Ago
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9 Years Ago
Bunch of collision adjustments on gates/walls
9 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
9 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
9 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
9 Years Ago
merge from main
9 Years Ago
Material fixes Updated satellite dish and sphere tank scene, ran SceneToPrefab
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Switched old standard materials to Rust standard material Reworked concrete decals texture New concrete generic texture for industrial bld Removed a material to the satellite dish Updated metal_base_paint_spec
9 Years Ago
merge from main
9 Years Ago
Lighthouse base rework
9 Years Ago
More Canyon work, big sewer rooms collision work
9 Years Ago
Canyon progress Added two big sewer rooms
9 Years Ago
Canyon early work backup Water treatment plant stuff
9 Years Ago
+1 railing model Water treatment plant lootcrates and statics
9 Years Ago
merge from main
9 Years Ago
Water treatment plant backup
9 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
9 Years Ago
merge from main
9 Years Ago
Water treatment plant, early work
9 Years Ago
Powerplant lootcrates placement, statics Prevent building volumes
9 Years Ago
Train crane collision - missing pipe collision detail
9 Years Ago
Trainyard terrain fixes, missing collision, water tower col adjustments
9 Years Ago
Scenetoprefab tag fix
9 Years Ago
Trainyard lootcrates and barrels, statics New pipeline piece of greybox
9 Years Ago
Trainyard prefab update
9 Years Ago
Trainyard level, first rough pass, with scene to prefab Some collision updates
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Train crane greybox model Bunch of missing files Bunch of fixes to make powerplant playable troughout Powerplant level ladders
9 Years Ago
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
9 Years Ago
More large industrial props