5,482 Commits over 3,653 Days - 0.06cph!
Adding a rotated version of small_stash
Patrol Helicopter Gibs unique collisions - Gibs re-export
some water catchers partial texture rework/materials to rust material
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arrow and bow material updates, arrow gibs models
Spears (stone/wood) gibs models/prefab update
Signs gibs models/prefab update
Building doors animations, models and prefab refactoring
Texture edits to armored door
material tweaks/blend mask armored metal
Adjusted hatch height on stonegate model
removing previous models before re-factoring
Stonewall gate codelock socket
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Bunch of collision adjustments on gates/walls
Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
A few material tweaks
Added all wood gate models, also collisions and gibs
Gate prefab update / Atlas texture update
Material fixes
Updated satellite dish and sphere tank scene, ran SceneToPrefab
Switched old standard materials to Rust standard material
Reworked concrete decals texture
New concrete generic texture for industrial bld
Removed a material to the satellite dish
Updated metal_base_paint_spec
More Canyon work, big sewer rooms collision work
Canyon progress
Added two big sewer rooms
Canyon early work backup
Water treatment plant stuff
+1 railing model
Water treatment plant lootcrates and statics
Water treatment plant backup
Missing collision component on trainyard1
Progress on water treatment plant
Extended the sewers greybox set
Water filtering tanks greybox's
Strairs overhang/catwalk greybox
Water treatment plant, early work
Powerplant lootcrates placement, statics
Prevent building volumes
Train crane collision - missing pipe collision detail
Trainyard terrain fixes, missing collision, water tower col adjustments
Trainyard lootcrates and barrels, statics
New pipeline piece of greybox
Trainyard level, first rough pass, with scene to prefab
Some collision updates
Train crane greybox model
Bunch of missing files
Bunch of fixes to make powerplant playable troughout
Powerplant level ladders
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
More large industrial props