5,482 Commits over 3,653 Days - 0.06cph!
compound walls art work, incl. lods, gibs, collisions
Updated the pumpjack lods to skinmeshes
closed a few gaps in the meshes
Quarry, pumpjack, windmill now have gradient foundations
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Adding model and textures for the mining crater
Tier furnace art, models, lods, col, gibs and prefab
meta files / half res tweak
tier 2 furnace brick texture sets
prefab update with build volumes and crate spawns
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Reduced rotor blur opacity
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
Adding models, materials and collisions for the monument
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Added a debug scene for SESSAO
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
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lowered sandbags barricade
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Windmill files update - models, collision, LODs, Gibs, animation
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
Updated barricade.wood to use the generic texture atlas
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated quarry bucket collision
Added Oiljack gibs
Oiljack animations and prefab setup
reducing ceiling light textures sizes to 512
Scrap ceiling light, ~~all the files
checking in some meta/fbx files
merge from building lod atlasing
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
Lots of prefab rebuilding or refactoring
Moved twig skin lods to atlas texture, prefabs updated
Added LODs to some pieces that didnt have any to maximize the impact