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6,056 Commits over 4,260 Days - 0.06cph!

10 Years Ago
Fixed incorrect planter_small pivot orientation, updated deployable prefab
10 Years Ago
fixed flipped normals and pivots on planters gibs
10 Years Ago
merge from dungeon_art_4
10 Years Ago
Warehouse scene full re-design using the new art Airfield detail pass in the hangars
10 Years Ago
scene2prefab
10 Years Ago
Removed a leftover script throwing errors on a light prop
10 Years Ago
Some meta/folder cleanup
10 Years Ago
Adding missing files from VertexToolsPro
10 Years Ago
Fixed container_b doors opening being too small
10 Years Ago
Some powerplant fixes
10 Years Ago
Trainyard older art updated
10 Years Ago
Some canyon dressing fixes
10 Years Ago
scene2prefab
10 Years Ago
del missing scripts components left over in harbor scenes
10 Years Ago
scene2prefab harbors
10 Years Ago
fixed a portacabin collider offset
10 Years Ago
Harbor_1 & 2 DecorSwim / terrain fixes
10 Years Ago
A few blocking props on Harbor_1
9 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
9 Years Ago
changing layer to World on harbor crane truck and trailers placement polish
9 Years Ago
Scene2Prefab
9 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
9 Years Ago
Scene2Prefab harbor_1
9 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
9 Years Ago
Scene2Prefab
9 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
9 Years Ago
added the car wreck and junkpile art to junkpiletest
9 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
9 Years Ago
More junkpile variations
9 Years Ago
updated manifest
9 Years Ago
Adding new junkpiles to the spawntable
9 Years Ago
Adjusting junkpile depth
9 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
9 Years Ago
cherrypicking truck variants
9 Years Ago
Truck wreck models/LODs/COL/Prefab
9 Years Ago
Added a new junkpile containing the wrecked truck Manifest
9 Years Ago
Cannot place items or build over junkpiles
9 Years Ago
overgrowth atlas textures wip/backup
9 Years Ago
vegetation models WIP roads and railroad overgrowth dressing
9 Years Ago
concrete slabs and sewers overgrowth dressing
9 Years Ago
Scene for prefabs management
9 Years Ago
some more prep work (overgrowth dressing scene)
9 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
9 Years Ago
LODs and vertex color painting for vegetation, R and G channels are used for detail bending Prefabs created for all models Overgrowth dressing scene update
9 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
9 Years Ago
Armored doors LOD1 include the peep hole
9 Years Ago
Toptier door hatches cull further away (100m)
9 Years Ago
Toptier door hatches wont cull (for now)
9 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
9 Years Ago
Manifest