5,461 Commits over 3,653 Days - 0.06cph!
Removed emissive material from keylock
Twig and sheet metal col extra detail
Chicken meat worldmodel uses the right meshes/mats
Keylock uses the keylock model
Pass on building blocks prefabs, collision override setup
Stairs collisions tweaks
Armored metal tier accurate collisions models
Sheet metal tier accurate collisions models
Stone tier accurate collisions models
Meta files
Fixed incorect foundation.steps.collision orientation (twig)
Wood accurate collision models
Twig tier accurate collisions models
Upping chest texture res slightly (too muddy)
Adding the jack o lanterns to the misc loot table
Jack O Lanterns, model/LODs/Prefabs and item defs
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
Collision pass
90 rotation on sockets spheres to match model
sentry models, textures, mats, prefab art refactoring
LODs,Gibs
▌▍▇▅ █▉▍▆▋▊▌▅▆▆ ▍▄▊▆▅▇▌▄▉▌▌ (▅▄▆▅▊)
fixed foundation.steps.collision orientation
Sentry detailed greybox models
Tool cupboard model, textures, lods and gibs
Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
▉▊▅▍▆ ▄▄▉▊▅ (▉▅▊█▍▅▍█ ▌▊▋ ▉▄▆█▆ ▊█▅ ▋▌▍▋ ▉▇▇▊ :▍)
▉▆▉▇▅_▌▍▉▍▌▍▊ ▍▉▇█▋ ▊▌█▄▄
Adding a rotated version of small_stash
Patrol Helicopter Gibs unique collisions - Gibs re-export
some water catchers partial texture rework/materials to rust material
▄▌▉▉▉▇▆ ▅▆▋ ▊▆▉▌█▆ ▌▇▄▄▋▉▊▍▌ :▆
arrow and bow material updates, arrow gibs models
Spears (stone/wood) gibs models/prefab update
Signs gibs models/prefab update
Building doors animations, models and prefab refactoring
Texture edits to armored door
material tweaks/blend mask armored metal
Adjusted hatch height on stonegate model
removing previous models before re-factoring
Stonewall gate codelock socket
▄▇▅▄▅▋ ▄▉ ▋▌▊▋ ▆▋▉ ▊█▇ ▍▊▍█ ▇▅▅▅▇▅▆ ▅▌▌ ▅▉▆▉
Bunch of collision adjustments on gates/walls
Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks