5,482 Commits over 3,653 Days - 0.06cph!
Wood signs placement sockets accuracy
Jack O Lanterns require 2 pumpkins to be crafted
Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
New signs textures
Models, LODs
Implemented picture frame signs
Updated wearable pumpkin's face
Twig stair collision smoothing
Quarry & Pumpjack dynamic collisions
Slight changes to the Oiljack L3
Stairs gib models, prefab setup
Building Skins Interior blocks and wallpaper/floors carpet example textures
Oiljack LOD Atlasing (on L3)
Quarry LOD Atlasing (on L2 & L3)
Quarry ladder optimizations, prefab update
Removed emissive material from keylock
Twig and sheet metal col extra detail
Chicken meat worldmodel uses the right meshes/mats
Keylock uses the keylock model
Pass on building blocks prefabs, collision override setup
Stairs collisions tweaks
Armored metal tier accurate collisions models
Sheet metal tier accurate collisions models
Stone tier accurate collisions models
Meta files
Fixed incorect foundation.steps.collision orientation (twig)
Wood accurate collision models
Twig tier accurate collisions models
Upping chest texture res slightly (too muddy)
Adding the jack o lanterns to the misc loot table
Jack O Lanterns, model/LODs/Prefabs and item defs
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
Collision pass
90 rotation on sockets spheres to match model
sentry models, textures, mats, prefab art refactoring
LODs,Gibs
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fixed foundation.steps.collision orientation
Sentry detailed greybox models
Tool cupboard model, textures, lods and gibs
Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
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