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5,864 Commits over 3,865 Days - 0.06cph!

10 Years Ago
Missing ladder models
10 Years Ago
Limited road meshes zfight Culling pass on powerplant_1/military_tunnel_1
10 Years Ago
military_tunnel_1 progress loot crates placement and polish
10 Years Ago
backup military_tunnel_1
10 Years Ago
merge from main
10 Years Ago
backup military_tunnel_1
10 Years Ago
backup military_tunnel_1
10 Years Ago
merge from main
10 Years Ago
new train track pieces military tunnel prefab scene progress
10 Years Ago
merge from main
10 Years Ago
LOD fixes for building parts doorways
10 Years Ago
merge from main
10 Years Ago
Adding missing files from previous dungeon branch
10 Years Ago
Military tunnels doors on grid First batch of bunker rooms
10 Years Ago
military tunnels - backup missing metas
10 Years Ago
military tunnels greybox meshes
10 Years Ago
cave greybox basic meshes
10 Years Ago
merge from main
10 Years Ago
merge from building_atlases
10 Years Ago
merge from main
10 Years Ago
ladder was using MeshLOD which is incorrect given a change of material on LODs
10 Years Ago
gates moved to atlas materials cont'd
10 Years Ago
gates moved to atlas materials
10 Years Ago
high walls moved to atlas material
10 Years Ago
wood_stone_metal atlas update
10 Years Ago
merge from building_atlases
10 Years Ago
wider twig window frame, double window frame hinges
10 Years Ago
backup
10 Years Ago
ladder uses atlas material
10 Years Ago
twig gibs
10 Years Ago
wood gibs
10 Years Ago
stone gibs
10 Years Ago
metal gibs meta/prefab update
10 Years Ago
metal gibs
10 Years Ago
armored gibs
10 Years Ago
merge from main
10 Years Ago
merge from building_atlases
10 Years Ago
backup
10 Years Ago
Some misc fixes
10 Years Ago
backup - metal
10 Years Ago
backup - metal
10 Years Ago
Missing folder f!'@#]p/?plastic
10 Years Ago
backup - metal
10 Years Ago
backup - wood
10 Years Ago
backup - stone
10 Years Ago
merge from main
10 Years Ago
Twig LODs fix
10 Years Ago
merge from building_atlases
10 Years Ago
TopTier part folder cleanup Atlased toptier, combined previously separate meshes to reduce drawcalls New batched meshes
10 Years Ago
merge from building_atlases