5,481 Commits over 3,653 Days - 0.06cph!
re-exported barricades using a single component - proper
re-exported barricades using a single component
Adding barricades greybox models and collisions
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
Toptier roof new slope, added a global LOD, Added Gibs
Unhid the underside mesh of floor.triangle.twig
Metal roof new slope, added a global LOD, Added Gibs
Other fixes
fixed an incorrect lod switch
Twig roof new slope, added a global LOD, Added Gibs
Stone roof/Wood roof ~
Moved to new slope, added a global LOD, Added Gibs
quick commit of this morning's work
Hacked the floors and foundations to be failsafe
Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn
Further optimizations on stairs blocks lods
Added lods on two halfheight blocks
forgot one thing in this bad boy twig
merge from building_skins2
Fix for the invisible floors issue
Metal breakable meshes & prefab integration
Top Tier breakable meshes & prefab integration
Twig breakable meshes & prefab integration
Stone/Metal foundation fix
Wood breakable meshes & prefab integration
Stone breakables anmd prefab implementations
merge from changeset 6753
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Fixed missing collider ~ top tier door
Re-exported satellite dish LODs and collisions, refactored prefab scene
Signs text surface should now share the normal map UVs of underlaying wood
Added a text surface and material to signs
Signs, final meshes with LODs and collisions
Signs 1x.05 and 2x1 early commit
added custom foundation collisions meshes for wood and twig
Some missing files
Tweaking LOD distances of stairs
Adjusting foundation blocks test spheres for sidewalls
Texture readability improvements for metal and top tier
Missing construction renderer ~
metal tier distance tweaks
merge from building_skins2 - All the lod stuff
merge from main and stuff
Top Tier skin tier LODs and setup in prefabs
~~ Some distance tweaking
Metal skin tier LODs and setup in prefabs
Cleaning up unnessecary construction renderer scripts alerting the console
~~ Fixing missing meshes errors for the previous 3 skins
Stone skin tier LODs and setup in prefabs
Wood tier wall block LOD distance tweaks