5,897 Commits over 3,895 Days - 0.06cph!
gas pump greybox - scene update
supermarket shelves greybox - scene update
Gas canister props models/LODs/COLs/Prefabs
office posters update, final version
adding texture sets wall_tiles_a, wall_tiles_b, materials
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
gas_station progress backup
gas_station progress backup
Added LOD chain models to ore stages 2 to 4
gas station damage pass wip
gas station damage pass end
gas station final exterior meshes - LODs/COLs
gas station final interior mesh - LODs/COLs
scene update
gas_station level vcolor bakes
backup and scene2prefab
small rocks distance tweak
rock dressing scene update
small rocks & tall grass culling distance tweaks
gas_station update
gas pump LODs/COLs/ Textures and prefab
toilet furniture LODs/COLs/Prefabs & textures
gas station level update
gas_station polish & bug fixing
detail dressing pass gas station
Fixing pivots on workbenches 1-2-3
Moved floating wrench on workbench 1
barricades wood, wood barbwire, metal share a more convenient footprint/volume
barricades shoot through colliders, slimmer blocking colliders
gate.external.high.stone has an extra protecting sides made of panels and barbwire
added vehicle components test scene
greybox chassis 2,3,4 modules
chassis hierarchical trees
greyboxed >
combined seat-engine module (truck style cabin)
seat module
engine module
machine gun mount module
fuel tank piece
greyboxed >
fuel tank 2 slots module
combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
greyboxed truck cabin module
tweaks to 4 module chassis platform (rear axle flowing more visually)
using wheel bone scale factor to size wheels up on 4 module chassis
seat module dash visual update
added greybox of seat module (passenger row of seats only)
greyboxed >
cage module (prisoners/slaves transport)
short flatbed and long flatbed modules (storage modules)
greyboxed covered wagon modules (personnel transport)
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch)
Cleaned up geometry to be a single mesh per module
Simplified colliders for all modules and chassis
garage door prefab and item definition
LODs, Gibs, Textures
added lock socket, skinnable asset
wall.frame.netting double sided for better lighting
X offset to center the net into the frame
secret bunkers hatch and frame models, textures & prefabs