5,709 Commits over 3,987 Days - 0.06cph!
arctic pop
cave colors/reflectivity tweaks
skightly more trees in temperate field topo
lower rock splat amount via material bias
higher icebergs ad icesheets densities in arctic
caves splats are now exported + material changes on some rocks
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
slightly smaller stone splat radius around forest rocks
dynamic stones spawn on stone splat
Tundra and arctic LUT white point
Arid Day LUT Polish (more neutral)
Eye adaptation balance (toned down a notch)
some quarry materials reflectivity adjustments
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New Forest splat textures (Maybe not definitive)
merge from legacy foliage spec
tweaks to overgrowth materials - temporary until move to current foliage shader
moved overgrowth materials to core/foliage
Airfield terrain blend cookie test
More terrain blend map work, better technique
Anchors fix to power sub stations
Military tunnels entrance lighting volume fix
overgrowth materials to core/foliage end
reverting
25447 - new forest splat aint working visually
merge from 'naturefoliage to corefoliage'
Birch trees textures and material
precision tweaks to blend maps of Airfield/MT/Sewer branch
Birch trees models/LODs/Prefabs wip
Birch trees imposters setup and files
Birch colliders, population prefabs, tundra variation
Collider capsule radii update, tighter collision meshes
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make snowy bushes and grass snowy again