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5,741 Commits over 3,804 Days - 0.06cph!

10 Years Ago
merge from main
10 Years Ago
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10 Years Ago
fixed foundation.steps.collision orientation
10 Years Ago
Sentry detailed greybox models
10 Years Ago
Tool cupboard model, textures, lods and gibs
10 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Adding a rotated version of small_stash
10 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
10 Years Ago
merge from main
10 Years Ago
some water catchers partial texture rework/materials to rust material
10 Years Ago
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10 Years Ago
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10 Years Ago
arrow and bow material updates, arrow gibs models
10 Years Ago
Spears (stone/wood) gibs models/prefab update
10 Years Ago
Signs gibs models/prefab update
10 Years Ago
merge from main
10 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
10 Years Ago
material tweaks/blend mask armored metal
10 Years Ago
Adjusted hatch height on stonegate model
10 Years Ago
skin prefab refactoring
10 Years Ago
new models
10 Years Ago
removing previous models before re-factoring
10 Years Ago
Stonewall gate codelock socket
10 Years Ago
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10 Years Ago
Bunch of collision adjustments on gates/walls
10 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
10 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
10 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
10 Years Ago
merge from main
10 Years Ago
Material fixes Updated satellite dish and sphere tank scene, ran SceneToPrefab
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Switched old standard materials to Rust standard material Reworked concrete decals texture New concrete generic texture for industrial bld Removed a material to the satellite dish Updated metal_base_paint_spec
10 Years Ago
merge from main
10 Years Ago
Lighthouse base rework
10 Years Ago
More Canyon work, big sewer rooms collision work
10 Years Ago
Canyon progress Added two big sewer rooms
10 Years Ago
Canyon early work backup Water treatment plant stuff
10 Years Ago
+1 railing model Water treatment plant lootcrates and statics
10 Years Ago
merge from main
10 Years Ago
Water treatment plant backup
10 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
10 Years Ago
merge from main
10 Years Ago
Water treatment plant, early work
10 Years Ago
Powerplant lootcrates placement, statics Prevent building volumes
10 Years Ago
Train crane collision - missing pipe collision detail
10 Years Ago
Trainyard terrain fixes, missing collision, water tower col adjustments