userVincentcancel
reporust_rebootcancel

5,461 Commits over 3,653 Days - 0.06cph!

10 Years Ago
Conditional mesh work ~~ twig skin
10 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
10 Years Ago
merging work from building skins branch
10 Years Ago
Toptier triangle foundation block conditional meshes Stone tier wall end pieces conditional meshes stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
10 Years Ago
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center Roof ceilings for each type of skin Closing holes and gaps on thatched skin as well as possible Fixed armored window and window frame not being the correct size. Metal window bar reset xform, scale was fuxxed Other smaller things..
10 Years Ago
Added conditional logic for all roof blocks
10 Years Ago
Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces) Added conditional models for wall.low top tier
10 Years Ago
Fixed repeating pattern on stone roof Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.stone).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.wood).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.metal).
10 Years Ago
Added conditional meshes for metal wall.low and metal foundation blocks
10 Years Ago
Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
10 Years Ago
Improved stone textures readability even more
10 Years Ago
Twig rooftop polish (with alpha masked hay textures) Closed meshes wall.corner stone, wood Added conditional models for wall.low corners Prefab material ID fixes, cleanup
10 Years Ago
Log wood skin Improvements
10 Years Ago
Stone Tier Texture improvements
10 Years Ago
fixed incorrect grade on twig floor
10 Years Ago
Some mesh updates/fixes
10 Years Ago
Building skin top tier: meshes/textures/materials/prefabs
10 Years Ago
Remnant container files - Includes new monument prefab
10 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
10 Years Ago
Updated textures and model (corrugated skin)
10 Years Ago
quick fixes for corrugated skin
10 Years Ago
Building skin metal tier1 meshes/textures/materials/prefabs
10 Years Ago
Adding all the textures for the corrugated building skin
10 Years Ago
Gibs for the tier1 wall block
10 Years Ago
adding corrugated_a generic textures
10 Years Ago
swizzled green channel
10 Years Ago
Forgot to check in the updated roof materials for stone roof
10 Years Ago
Adding a new roof shingle texture, stone shingles this time
10 Years Ago
Building skin Tier1 meshes/textures/materials/prefabs
10 Years Ago
Giant satellite LODs
10 Years Ago
Giant satellite generic door texture
10 Years Ago
Giant satellite polish - near final visuals
10 Years Ago
Made a better generic rust texture for blend layers
10 Years Ago
Fixed anchors for conditional meshes
10 Years Ago
Building stone skins meshes/textures/materials/prefabs
10 Years Ago
fixed missing data on roof prefab
10 Years Ago
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
10 Years Ago
Progress on stone set, wall, doorway, window and third pieces with prefabs done
10 Years Ago
Adding today's progress (stonewall_a)
10 Years Ago
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
10 Years Ago
fixed a gap in floor piece
10 Years Ago
some texture polish
10 Years Ago
Attempt to fix foundation.step offset and cleaning up a lot of pivot rotations. Adding foundation.triangle update
10 Years Ago
Foundation step block changed to stilt type models
10 Years Ago
Foundation mesh on stilts first pass, triangles to come
10 Years Ago
some texture polish for log wood set
10 Years Ago
Checking in the new roof prefab idea, all pieces in and waiting for implementation ~~ @garry