5,897 Commits over 3,895 Days - 0.06cph!
merge from MT level design
merge from Mini water well monuments
static building parts fix
added recycler to junkyard
backup ocean / skydome doodling
some fixes to water wells
gas station decor workbench looks decayed
fixed packed material for potted plant not displaying correctly masked
water_well_d blocking volumes fixes
fixes for floating grass at sat dish
a few material reflectivity adjustments
Caves exits ambient volumes changes
Stripped some Add to Heightmap scripts left on rock formations
Various
materials reflectivity adjustments
Sewer entrances across the game have a better daylight transition
Scene2Prefab Monuments and World
Added Building type environment volumes to all buildings in monuments
updated forest population rules in Temperate
arctic pop
cave colors/reflectivity tweaks
skightly more trees in temperate field topo
lower rock splat amount via material bias
higher icebergs ad icesheets densities in arctic
caves splats are now exported + material changes on some rocks
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
slightly smaller stone splat radius around forest rocks
dynamic stones spawn on stone splat
Tundra and arctic LUT white point