5,897 Commits over 3,895 Days - 0.06cph!
Arid Day LUT Polish (more neutral)
Eye adaptation balance (toned down a notch)
some quarry materials reflectivity adjustments
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New Forest splat textures (Maybe not definitive)
merge from legacy foliage spec
tweaks to overgrowth materials - temporary until move to current foliage shader
moved overgrowth materials to core/foliage
Airfield terrain blend cookie test
More terrain blend map work, better technique
Anchors fix to power sub stations
Military tunnels entrance lighting volume fix
overgrowth materials to core/foliage end
reverting
25447 - new forest splat aint working visually
merge from 'naturefoliage to corefoliage'
Birch trees textures and material
precision tweaks to blend maps of Airfield/MT/Sewer branch
Birch trees models/LODs/Prefabs wip
Birch trees imposters setup and files
Birch colliders, population prefabs, tundra variation
Collider capsule radii update, tighter collision meshes
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make snowy bushes and grass snowy again
cherry picking overgrowth shader/material tweaks
temperate birch tweaks
halved textures size
Grass - terrain splat and dynamic grass colour adjustments to better match each other
Some fixes to old static prefabs - cosmetic/materials
fuse box and fuse textures/mats
fusebox and fuse models/LODs/COL and prefabs
card reader textures/models/LODs/COL and prefabs
Extracted triangle walls from roof building blocks