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5,750 Commits over 3,804 Days - 0.06cph!

1 Year Ago
S2P all
1 Year Ago
set sewer branch to skip HLOD by default
1 Year Ago
protocol ++
1 Year Ago
level backup
1 Year Ago
reduced opacity of glue material placed glue meshes around buildings
1 Year Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
1 Year Ago
level update
1 Year Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
1 Year Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
1 Year Ago
updated compound scene
1 Year Ago
rope bridges set LODs, colliders, prefabs
1 Year Ago
added wind to rope bridges
1 Year Ago
compound level flow update (rooftop rope bridges)
1 Year Ago
netting_b texture set rope bridges set WIP models
1 Year Ago
decal layer 1 for graveyard fence
1 Year Ago
orange van pink mat fix
1 Year Ago
tweaked rope ladder wind adherence (lower)
1 Year Ago
merge from main
1 Year Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
1 Year Ago
pad color tweaks
1 Year Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
1 Year Ago
pink mat go
1 Year Ago
compound scene update S2P
1 Year Ago
helipad final art colliders, baked LOD and prefab setup
1 Year Ago
helipad wip asphalt_b texture set
1 Year Ago
fixed pink mats
1 Year Ago
merge from main
1 Year Ago
helipad progress
1 Year Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
1 Year Ago
oilrig trims textures - reduced noise over painted variants
1 Year Ago
decal layer change on some materials
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
some progress from before break
1 Year Ago
merge from collision meshes as shadow fix
1 Year Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
1 Year Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
1 Year Ago
harbor_1 and 2 layout changes continued
1 Year Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
1 Year Ago
swing bridge whitebox - figuring out design
1 Year Ago
removed shadow proxies using colliders as source and some less precise proxies
1 Year Ago
merge from mesh memory review
1 Year Ago
harbor_2 dock island + swing bridge prrof of concept
1 Year Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
1 Year Ago
updated mural texture trees prefab
1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
tweaks to terrain trigger volumes
1 Year Ago
merge from main
1 Year Ago
fixed scenes where forkilift material had overrides