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5,841 Commits over 3,865 Days - 0.06cph!

1 Year Ago
small oilrig prefabs update colliders update
1 Year Ago
small oilrig sat tubes flow wip
1 Year Ago
updated church position
1 Year Ago
better looking brick blend layers
1 Year Ago
oilrig_1 S2P
1 Year Ago
updated level3 lods and colliders to remove last flow blockers to the structure
1 Year Ago
backup moved moonpool crane to props folder
1 Year Ago
oilrig_1 s2p
1 Year Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
1 Year Ago
moonpool progress wip, basic test lighting
1 Year Ago
missing recycling decals
1 Year Ago
Level 3 hall, cctv room and vent progress, sat tube progress
1 Year Ago
Level 3 hall, cctv room and vent progress
1 Year Ago
merge from main
1 Year Ago
updated pivots on electrical boxes for puzzles updated prefabs used in monuments to reflect pivot changes
1 Year Ago
oilrig L3 texturing progress
1 Year Ago
oilrig sat tube greybox full greybox flow
1 Year Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
1 Year Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
1 Year Ago
oilrig - sat tubes greybox models
1 Year Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
1 Year Ago
tweaked light group at time on harbor2
1 Year Ago
water wells S2P
1 Year Ago
static triangle wood foundation rotation fix
1 Year Ago
Updated the barrel of the water well deployable, this one had slipped through.
1 Year Ago
S2P all
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
1 Year Ago
updated overgrowth prefabs inside spawning junkpiles
1 Year Ago
some missing prefabs
1 Year Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
1 Year Ago
S2P all (overgrowth links refresh)
1 Year Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
1 Year Ago
removed missing mesh bit from static refinery prefab
1 Year Ago
new tree models for monument overgrowth, temperate and snow variants
1 Year Ago
S2P all
1 Year Ago
protocol ++
1 Year Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
1 Year Ago
Updated Workshop scene to have night time lighting
1 Year Ago
harbor2 - boosted ambient pointlights S2P
1 Year Ago
level update and s2p
1 Year Ago
more biome visuals compatible props and structures
1 Year Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
1 Year Ago
updated diesel_collectable prefab
1 Year Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
1 Year Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
1 Year Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Set dressing harbor2 progress vertex painting grounds progress
1 Year Ago
Set dressing harbor2 progress