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5,482 Commits over 3,653 Days - 0.06cph!

1 Year Ago
Missing cover on LOD1 of top_walkways
1 Year Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
1 Year Ago
fix for cave_large_hard through terrain around cenote - added rocks
1 Year Ago
fix for cave_medium_easy through terrain - added rocks
1 Year Ago
Fixed dressing clipping in link-stairwell-b-1200
1 Year Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
1 Year Ago
Fixed hole in wood tier doorway
1 Year Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
1 Year Ago
Fixed a crate blocking players on the small oilrig docks
1 Year Ago
fixed gaps in SC skin floor triangle
1 Year Ago
disabled shadow proxies on static cars
1 Year Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
1 Year Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
1 Year Ago
better shadow proxy picks for static cars
1 Year Ago
fixed Brick half wall hard side blocking triangle foundation placement
1 Year Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
1 Year Ago
fixed LOD1 on block.stairs.Lshape brick skin
1 Year Ago
improved brick ramps gibs
1 Year Ago
Deleting window.bars brick version as not needed
1 Year Ago
remodelled the brick window block to have a rectangular shape like other blocks
1 Year Ago
FT S2P
1 Year Ago
Fixed Ferry Terminal spawning in arctic biome
1 Year Ago
Reverted flashlight projector changes to previous values
1 Year Ago
new brick roof models/gibs
1 Year Ago
merge from main
1 Year Ago
updated brick skin textures, added a roof tiles texture
1 Year Ago
Made monument topo bigger around road node
1 Year Ago
FT S2P
1 Year Ago
reverting to straight exit out of ferry terminal
1 Year Ago
Ferry terminal monument topology tweak
1 Year Ago
merge from NMS/Props for clarity
1 Year Ago
wallpaper skin models and prefabs base setup
1 Year Ago
Added subway maps to various underground tunnels and platform stops
1 Year Ago
added subway map to FT
1 Year Ago
subway maps models and textures + prefabs
1 Year Ago
brick skin texture polish
1 Year Ago
tweaked wood door to match other doors bounds vertically
1 Year Ago
re-exported single wood door textures for higher quality
1 Year Ago
custom shadow proxies for brick wall meshes
1 Year Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
1 Year Ago
terrain heightmap regression (add to heightmap scripts)
1 Year Ago
ferry terminal S2P
1 Year Ago
road node adjustment
1 Year Ago
ferry terminal S2P
1 Year Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
1 Year Ago
bunker rooms S2P
1 Year Ago
merge from caves_lighting_fix
1 Year Ago
merge from flashlight tweaks
1 Year Ago
updated wall lights prefabs used in underground train tunnels
1 Year Ago
ferry terminal S2P