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5,482 Commits over 3,653 Days - 0.06cph!

3 Years Ago
dressing backup
3 Years Ago
merge from controlchair
3 Years Ago
dressing backup
3 Years Ago
Steel toilet furniture skin work
3 Years Ago
Some models fixes - visual issues
3 Years Ago
Module filler prefabs - skin variants
3 Years Ago
Separated moonpool interior from exterior shell meshes Module prefabs update
3 Years Ago
Fixed incorrect main ladder placement and missing pool ladder volumes in module_1200x1800_ladder_moonpool
3 Years Ago
material tweaks
3 Years Ago
Re-organizing folders for clarity Material variants for labs
3 Years Ago
Fixing unwanted collider on 'module_1200x1200_4way_ladder'
3 Years Ago
Underwater labs volumes set to 'Underground' for improved lighting quality
3 Years Ago
Fixed holes in LOD1's
3 Years Ago
Fixed a few pivot rotation issues Fixed holes in LOD0 of modules
3 Years Ago
Underwater labs - Final modules meshes LODs/colliders/prefabs instances Re-organized ladders to be in a separate prefab instance for more flexibility in design
3 Years Ago
Adding missing vertical_hatch_tube volume mesh
3 Years Ago
Adding a less deep 900x900 volume to complete one of the moonpool volumes combo
3 Years Ago
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
3 Years Ago
Made module volumes thinner
3 Years Ago
Moonpool shared prefab - contains water surface, volume and effects Moonpool specific water carving volume mesh 'volume_1200x1500_moonpool' Removed previous volume test mesh
3 Years Ago
modules meshes updated to latest
3 Years Ago
fixed hatch tube cap collider
3 Years Ago
ladder volumes throughout
3 Years Ago
Underwater labs convex mesh volumes - all the combinations should be possible from this set of volumes
3 Years Ago
backup build scenes underwater labs hatch material setup
3 Years Ago
Adding test mesh for volume_1200x1500_1way_moonpool
3 Years Ago
Cabin crew furniture set greybox models
3 Years Ago
kitchen furniture greybox models
3 Years Ago
fleshing out rooms and initital lighting - end
3 Years Ago
fleshing out rooms
3 Years Ago
Moved models folder More wall filler prefab/mesh
3 Years Ago
Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room Added some more prefabs for conditional wall fillers
3 Years Ago
More partition wall variants + prefabs Made the legs longer for the lab modules to reach seafloor more easily updated modules to latest artwork pre-LODs
3 Years Ago
Underwater labs art - first pass, unoptimized
3 Years Ago
manifest
3 Years Ago
Added the stations and cctv setup to tunnel entrances
3 Years Ago
computer station static (had to manually add here to work on it as original commit contains a merge) Feel free to ignore this commit when merging save to main
3 Years Ago
Added missing bench collision to stairwell_bottom_360
3 Years Ago
created some demo layouts of the underwater labs
3 Years Ago
Final art for the bottom stairwell 360 pieces, dressing
3 Years Ago
backup
3 Years Ago
Detail greybox models for underwater labs
3 Years Ago
Added a doorway condition piece for tubes between modules Added dungeon and environment / water volumes to the modules Basic UVs for scale
3 Years Ago
Adding greybox models and prefabs for underwater labs procedural modules and conditionals Pre-placed sockets for condtional meshes and links between modules
3 Years Ago
flow fixes
3 Years Ago
countryside bunker entrance - 3 extra dressing variations
3 Years Ago
fixed cctv and computer station offset
3 Years Ago
Added water surface culling to bunker entrance as the direct well may show it close to shore Ladder volumes, food crate spawners, bunker hatch uses rendererlod, smaller alpha carve surface Lowered the bunker entrance 25cm to match the 3m grid down Updated dungeon_grid_test, entrance scenes Removed old entrance autospawn (still available as a manual placement inside monuments) Created a static variant of computer station, although this will need work still
3 Years Ago
fix for AI navmesh issue at giant excavator (collider)