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5,482 Commits over 3,653 Days - 0.06cph!

3 Years Ago
new metal shelves - LODs
3 Years Ago
More agressive LOD distances on modules
3 Years Ago
Disabled shadow casting on pipe greeble set
3 Years Ago
Shadow proxy meshes for the underwater labs and prefab setup
3 Years Ago
Some flow fixes and improved loot placement/door rotations
3 Years Ago
Material swapped gas canisters in underwater labs for steel variant
3 Years Ago
Renamed head prefabs of the kitchen furniture set, keeping greybox models around for pivot and naming reference
3 Years Ago
merging kitchen furniture art in
3 Years Ago
Applied material variants on modules LOD1 and 2 Some extra polish on crew quarters visual theme/lighting
3 Years Ago
Dressing - crew quarters module detail pass
3 Years Ago
Updated the crew cabinets to prefabs inside the modules
3 Years Ago
Dressing modules - detail pass backup
3 Years Ago
some extra junk for small_junk prop folder
3 Years Ago
Dressing modules - detail pass backup
3 Years Ago
Half ladder models/prefab Replaced the ladder that poked out in moonpool 1way ladder
3 Years Ago
Fixed dwellings set dressing poking out of bases external walls
3 Years Ago
Made a static version of arcade cabinet, immortal
3 Years Ago
Fixed incorrect surface impact type for cargoship door
3 Years Ago
door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
3 Years Ago
made the secret labs chair decor in the operations office
3 Years Ago
Puzzles flow fix
3 Years Ago
Puzzles flow fixes
3 Years Ago
Puzzle electricity tweaks
3 Years Ago
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
3 Years Ago
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
3 Years Ago
Rooms spawn limit setup
3 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - end
3 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - progress backup
3 Years Ago
infirmary initial dressing pass
3 Years Ago
merge from submarine
3 Years Ago
prepare prefabs
3 Years Ago
Dwellings prefabs - deep versions to accomodate walls without fillers Updated necessary modules
3 Years Ago
Manifest
3 Years Ago
Fixed press buttons not being powered by default, set security door manipulators to toggle Added radiation to some modules and dwellings Variants for poker table A and bbq static (no art) Some flow fixes, prepared prefabs
3 Years Ago
Manifest
3 Years Ago
Static CCTV cameras naming pass for modules Underwater labs specific lootcrates and lootspawns presets Initial loot spawns setup across all modules (this may need revisit as we gather data)
3 Years Ago
Underwater labs modules puzzles setup More dwellings work
3 Years Ago
Dwellings dressing backup
3 Years Ago
Labs Dwelling spawners collection prefab Setup nested dweller prefabs inside modules and placed spawners
3 Years Ago
Preparations for Underwater labs dwellers
3 Years Ago
Preparations for Underwater labs dwellers
3 Years Ago
Dressing backup - moonpools wip
3 Years Ago
removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
3 Years Ago
Adding a collection of steel metal crates made from various other crates and re-skinned
3 Years Ago
dressing backup
3 Years Ago
steel shelves variant files, colliders for the new shelves
3 Years Ago
Added some quick tables for the cantina and other labs rooms based of existing generic textures Dressing backup
3 Years Ago
dressing backup extra shelf variant, related prefabs
3 Years Ago
dressing backup
3 Years Ago
New wall mounted and floor standing shelves models based on the offce magtapes set