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5,482 Commits over 3,653 Days - 0.06cph!

3 Years Ago
Bunker hatch rig / controller
3 Years Ago
manifest
3 Years Ago
Bunker hatch animations and door prefab setup
3 Years Ago
Updated bunker hatch textures with some polish
3 Years Ago
Bunker hatch model/textures/colliders
4 Years Ago
countryside bunker entrance final art - models and prefabs
4 Years Ago
countryside bunker entrance WIP art and dressing setup
4 Years Ago
greybox meshes for countryside bunker entrance
4 Years Ago
Greybox pieces for experimental 180+ degree stairwell
4 Years Ago
Fixed several issues arising from not enough anchors on some cliff prefabs, leading to holes
4 Years Ago
Fixed gap between cliffs at ice_lake_4
4 Years Ago
Fixed scrappile LOD1 missing backfaces
4 Years Ago
Staggered LOD distances on the gas station buildings to avoid pop Gas station S2P
4 Years Ago
merge from main
4 Years Ago
Lowering snow_ore population to 1000 Bumping arid_ore population to 1750
4 Years Ago
Fixed shadow proxies on train wagons
4 Years Ago
Scene2Prefab all - prefabs only
4 Years Ago
changing default display on sapling_conifer_small to temperate
4 Years Ago
Better sewer branch blend map
4 Years Ago
festive xmas wreath holly floating fix
4 Years Ago
rocket_crane lift is r/w enabled again
4 Years Ago
fixed a segments of cave_sewers_hard not being linked inside culling volumes
4 Years Ago
replaced static signs with harvestable ones in junkyard
4 Years Ago
relinked some broken nested prefabs
4 Years Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
4 Years Ago
supermarket - fixed some zfighting with pavement
4 Years Ago
fixed floating stone corner at water_well_a
4 Years Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
4 Years Ago
extra terrain anchor for cliff_double_height_d
4 Years Ago
Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
4 Years Ago
committing some missing metas
4 Years Ago
Arid cliffs - more accurate colliders
4 Years Ago
Temperate cliffs - more accurate colliders
4 Years Ago
Compound - repainted building topology
4 Years Ago
baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
4 Years Ago
debug scenes
4 Years Ago
Much needed polish to cliffmicro and cliffmicro arid terrain anchors
4 Years Ago
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4 Years Ago
Smoother terrain blend map for Bandit town Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
4 Years Ago
Made dirt trails more visible in Snow biome - terrain config
4 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
4 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
4 Years Ago
Scene 2 Prefab
4 Years Ago
bumping up snow ore population density
4 Years Ago
fixed offset on xmas door garland
4 Years Ago
tugboat LOD distances set back to what they were before
4 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
4 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
4 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
4 Years Ago
fixed incorrect walkways shadow mode