5,560 Commits over 3,745 Days - 0.06cph!
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Building brick skin prefabs setup - start
Building brick skin LODs/Gibs/Colliders files
Building brick skin models progress
Building brick skin preview models - pre-LODs
Removing previous iteration files
Fixed misplaced rock LODs in excavator monument
Building brick skin atlas and material
Removing sitting at sofas and chairs in dwellings - not enough space to work properly in all scenarios
Dressing fixes to account for new terrain
Initial shift of 80m in X,Z
Shift of relevant terrain data maps
tweaked AI Obstacle volumes in dwelling single I
Fixed mess hall tables mountable when flipped upside down
Fixed a small gap in armored door double's hatch
Fixed armored door inconsistent hatch LODs behaviour
Fixed bonkers AO map on wooden doors gibs
Fixed foundation.steps.stone wrong gibs assigned
Blocked double jump through gas station extension ceiling
Fixed Player IO ent button LODs kicking in way too soon - switched to rendererLOD for more control
Fixed floating decor in water_well_a
Fixed grass missing in front of supermarket
Fixed floating electric wire at stables_a
Fixed missing keypad on compound farming vending machine
Fixed a hole by Military tunnels mine entrance rocks
Fixed inaccurate shadow proxies of lighthouse
Lighthouse S2P
Desert Military bases dwellings loot spawns (2)
Desert Military bases dwellings loot spawns
spawner prefab for normal crates - old style
raised the dwellings spawns a little in desert_military_base_d (tents ground mats clipping in terrain)
Added ability to sit down at some dwellings modules furniture
tweaks and polish - clipping objects
Moved the fabric colliders of the military tents to the prevent movement layer
fixed shooting through buildings_scaffoldings_600_stairs prefab
Fixed an offset in plywood_wall_window_a collider
Painted some building topology under the MLRS spawners to prevent foliage spawns
more accurate colliders on kitchen_table prefab