5,482 Commits over 3,653 Days - 0.06cph!
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool
military tents progress backup
military tents macro texture polish
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
military tents progress backup
Generic fabric texture sets for military tents
Military tent macro textures, mask and tent materials
generic camo texture pattern
material variant with desert camo for covered bradley and ch47
Desert camo awnings models/prefabs
Some awnings folder re-organizing
Desert camo netting generic texture set
Desert helipad model/prefab
hesco_barrier_tall greybox model/prefab
Texture refresh concrete barrier
Added a new taller variant of concrete barrier (not a deployable)
Military hangar set greybox models/prefabs
Desert military base scenes backup
countryside checkpoint models/prefab and material variants
Desert military base scenes, road layout and perimeter walls placement
Dirt mounds set models/prefabs/textures
Military tents set greybox models and prefabs
Desert military bases scenes/terrains and scene2prefab setup
Desert military bases grid setup and whitebox layouts for base a,b,c,d
Fishing villages scene to prefab
Added a fishing shop to fishing villages
Some more details to fish shop sign
Fishing shop sign art files
Module prefab for module_900x900_2way_moonpool
socketData, master module prefab with lighting nested prefab for its size
dwellers setup
Fix for blocked loot on bunkbeds, collider was set to convex
Models/Colliders/Shadowproxies for module_900x900_2way_moonpool - Moonpool alternate entrance module to enter the labs without a submarine
Added normal crate spawners to 1/5th of dwellers prefabs
Added a normal crate in each moonpool
Moved about some of the normal crates added in T2 puzzles
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
Added a collider to dweller spawngroups so they reset as expected
Fixed a blocker due to dweller spawn in moonpool 1 way
fixed a hole in some partition wall meshes
Moved about normal crate spawns in crew quarters
Adjusted flare on cabinets (removed)
Fixed crew quarters first room blocking the way
Fixed some crew cabinets sticking out
Cherrypicking this morning's changes from main
fixed gear clutter decor lod popping too close
higher seating pos on toilet
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles.
Updated all modules to display the right door accordingly
Manifest
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material
Fixed issue related to realmed remove /saving with puzzle doors
Flow fixes to dwellings, fixed some trash clipping out bases
Fixed toilets not being mountable
Fixed mic in crew quarters not mounting
doorways in underwater labs use the new metallic cargoship door material
disabled drop to ground on the oil barrel spawns
added some radiation light to UnderwaterLab_Dwelling_600_Corner_A
disabling shadows on some lights that did
More agressive LOD distances on conditionals
reset dwelling prefabs transforms
updated kitchen furniture greybox for final art in modules and dwellings
material swapped shelves prefabs to use steel material