5,764 Commits over 4,018 Days - 0.06cph!
re-skin materials
gingerbread_floor textures
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
ferry terminal scene cleanup
drawbridge latest - backup
ferry terminal drawbridge wip
re-worked oilrig_trims textures added some metal and rusty specific maps
fixed hole in the ground near warehouse building
removed duplicate skylights on the warehouse roof
fixed powerlines baked LODs displaying backfaces on doublesided geometry
fixed incorrect material ID assignments on hvac_exhaust prefab
S2P WTP, Trainyard, Excavator
Fixes to building privileges in WTP, Trainyard, Excavator
fixed some holes in ferry terminal interior and exterior meshes
fixed some holes in ferry terminal interior meshes
ferry terminal interior LODs/Colliders and prefab
doors missing colliders
some cleaning up of the subway entrance prefab dressing
made an emissive map for office_vents set
some scene tweaks
resize warehouse door texture to 2048
new texture sets
interior dressing
improved opacity map for office_vents texture
ferry terminal interior wip
added some new ceiling light props
ferry terminal interior wip
ferry terminal interior - detail greybox wip
terminal building - fixed an offset on the pivots
terminal exterior LODs/Colliders - prefab
tweaks for make traversal better around windows
lowered AO factor on some props
terminal exterior final art before LODs
terminal exterior pre vcol
terminal building - material definition
missing colliders on metal rowboat props
fixed gaps between meshes
some LOD polish, uv fixes
ladder volumes/electric lines
ferry terminal grounds - final art models/colliders/LOD bakes
scene organising, S2P
fixed terrain going awol
dressing and cover pass outdoors
replaced small lighthouse door with locked static variant
small lighthouse location
progress on grounds - road break up and vertex painting
Fixed gate external stone gates displaying incorrectly at a distance
progress on roads
level update
progress on grounds - sidewalk