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5,482 Commits over 3,653 Days - 0.06cph!

4 Years Ago
Swamp cabins final models/prefabs Updated scenes
4 Years Ago
progress backup - vertex painting
4 Years Ago
extra cabin material colors streamlining lighting lantern on a post now uses its LODs...
4 Years Ago
Bandit town level optimization first pass First pass on new cabin models - decluttered set dressing a notch
4 Years Ago
scene 2 prefab - prefabs only
4 Years Ago
Greatly reduced small rock clutter density in all biomes and especially snow biome Reduced max scale as well
4 Years Ago
Fixed powerplant cooling tower ladder issue Fixed stables road points not all being set to trail
4 Years Ago
merge from volumetric light beam fix
4 Years Ago
scene 2 prefab all - prefabs only
4 Years Ago
Optimizing Distance flares culling distances
4 Years Ago
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4 Years Ago
Tundra variants of overgrowth grasses
4 Years Ago
scene 2 prefab all - prefabs only
4 Years Ago
merge from bugfixes
4 Years Ago
Selective Scene2Prefab
4 Years Ago
Repainted LS splats Most monuments now dont export grass splat to give way to snow or sand in respective biomes Removed forest toplogy from bandit town, and reduced swamp topology surface
4 Years Ago
Caves terrain alpha map polish, draw distance overrides for a few surface visible tunnel segments to avoid seeing under terrain
4 Years Ago
sand decals review
4 Years Ago
River source prefab improvements Improved how wide it covers the water mesh Added vertical padding for edge cases where it may spawn on the edge of a cliff or highly uneven terrain Added some detail and particle effects
4 Years Ago
Scene2Prefab - prefabs only
4 Years Ago
some more cliffs topology collision detection tweaks
4 Years Ago
Additional checks added to cliffs to avoid collisions with roads from the top of cliffs Fixed sewer drain prefabs missing the water volumes necessary to avoid water in procgen monuments (if you need variants, make prefabs variants please) Satellite dish - some more colliders love as we now use models in positions that are not so vanilla anymore Moved the Satellite dish recycler to a more protected area of the level to make use of it safer More powerplant puzzle cable accuracy Total redo of swamp hero trees colliders
4 Years Ago
removed a stray ladder volume at WTP
4 Years Ago
merge from backport branch
4 Years Ago
prefab files for the new model variants
4 Years Ago
snow and arid overgrowth grass prefabs
4 Years Ago
early work on biome specific overgrowth meshes
4 Years Ago
changed one of the rock clutter prefab distances being too far culling
4 Years Ago
merge from bugfix
4 Years Ago
Scene2Prefab - prefabs only
4 Years Ago
Cleanup - missed files
4 Years Ago
4 Years Ago
Moved/Renamed content for clarity Removing unused content/cleanup
4 Years Ago
level asset files that got changed
4 Years Ago
re-linking slots in materials that have connections to old textures that will be deleted
4 Years Ago
Assigning correct terrain material to remaining scenes still using 'terrain4'
4 Years Ago
more sewer branch
4 Years Ago
grounds less floaty at sewer branch
4 Years Ago
Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
4 Years Ago
re-linking severed tree prefabs in monuments
4 Years Ago
Tree minigame marker update all tree entities
4 Years Ago
cherrypicking jarryd's tree marker improvements
4 Years Ago
LS warehouse distant LOD backface culling off
4 Years Ago
fixed stone splat snow material biome tint tinting the snow and using old snow textures
4 Years Ago
Removed roadside wrecks from decor_v3 as it doesnt allow to do collision detection Moved roadside wrecks to the world stack prefab
4 Years Ago
cherrypicking #60488
4 Years Ago
merge from wipe2
4 Years Ago
procmap_debug test level - test bed for roadside wrecks backup
4 Years Ago
colliders read/write spam fix more LS/Powerplant debug shopkeeper item throw fix needed a second S2P because nested