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5,560 Commits over 3,745 Days - 0.06cph!

4 Years Ago
replaced static signs with harvestable ones in junkyard
4 Years Ago
relinked some broken nested prefabs
4 Years Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
4 Years Ago
supermarket - fixed some zfighting with pavement
4 Years Ago
fixed floating stone corner at water_well_a
4 Years Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
4 Years Ago
extra terrain anchor for cliff_double_height_d
4 Years Ago
Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
4 Years Ago
committing some missing metas
4 Years Ago
Arid cliffs - more accurate colliders
4 Years Ago
Temperate cliffs - more accurate colliders
4 Years Ago
Compound - repainted building topology
4 Years Ago
baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
4 Years Ago
debug scenes
4 Years Ago
Much needed polish to cliffmicro and cliffmicro arid terrain anchors
4 Years Ago
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4 Years Ago
Smoother terrain blend map for Bandit town Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
4 Years Ago
Made dirt trails more visible in Snow biome - terrain config
4 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
4 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
4 Years Ago
Scene 2 Prefab
4 Years Ago
bumping up snow ore population density
4 Years Ago
fixed offset on xmas door garland
4 Years Ago
tugboat LOD distances set back to what they were before
4 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
4 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
4 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
4 Years Ago
fixed incorrect walkways shadow mode
4 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
4 Years Ago
sheet metal covers shadow caster material uses alpha mask
4 Years Ago
Use lower LOD for shadow proxies in pipelines
4 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
4 Years Ago
re-applied #60966
4 Years Ago
merge from biome_dependant_foliage
4 Years Ago
Scene to prefab - prefabs only
4 Years Ago
Saplings biome variant prefabs
4 Years Ago
combing monuments for severed prefab links for foliage
4 Years Ago
Scene to prefab - prefabs only
4 Years Ago
4 Years Ago
Snowy variants for LS, Harbors, Trainyard, Powerplant ground meshes
4 Years Ago
snow variants of the 'office' exterior planters
4 Years Ago
overgrowth prefabs shadow proxies use a simpler material
4 Years Ago
Tundra specific foliage spawner for procmap roads
4 Years Ago
snow variants were using the wrong material leading to visual diff with the biome
4 Years Ago
junkpiles use temperate foliage by default as they are not static
4 Years Ago
Adding back thatched_b textures