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5,482 Commits over 3,653 Days - 0.06cph!

4 Years Ago
Deleting HDRP folder in lighting prefabs
4 Years Ago
Removing the water from sewer branch canyon in case monument spawns canyon under sea level
4 Years Ago
Shore wetness adjustments on medium rock formations - was too high
4 Years Ago
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
4 Years Ago
Caves shadow proxies and prefabing
4 Years Ago
Large Rock formations prefabs and spawn pops Beach medium rock formations now show on procmap Edited World Setup
4 Years Ago
Bunker room scene - prefabed the bunker room externaly and made variant prefabs where suitable Setup shadow proxies for bunker rooms
4 Years Ago
Scene 2 Prefab all
4 Years Ago
enabled batching on more art
4 Years Ago
removing overgrowth scene from scene to prefab 'loop'
4 Years Ago
Prefab nesting to preserve links and enabled batching on more props
4 Years Ago
Scene 2 Prefab
4 Years Ago
Shadow proxies - part 6
4 Years Ago
Shadow proxies - part 5
4 Years Ago
Prefabed oilrig structures to make updates easier Shadow proxies pass on oilrigs
4 Years Ago
removing old residential buildings prefabs
4 Years Ago
shadow proxies for residential buildings, prefabed residential buildings and variants from compound to make future updating easier
4 Years Ago
tweaking shadow casters on a handfull of prefabs
4 Years Ago
Shadow proxies - part 4
4 Years Ago
Shadow proxies for Vehicle folder content - static vehicles only
4 Years Ago
Shadow proxies for Structures folder content
4 Years Ago
Shadow proxies for Props folder content
4 Years Ago
More junkyard work
4 Years Ago
decor_v3 prefab tweaks
4 Years Ago
zero'ed transform offsets on lootcrate prefabs for the gizmo preview to be correct again
4 Years Ago
Junkyard - more splat work Re-enabled green card puzzle Loot spawns - Terrain Blend map
4 Years Ago
Fixed stretched UVs at the bottom of sedan wreck-junkyard variants
4 Years Ago
More Junkyard work - surroundings - topologies
4 Years Ago
Ported fridge changes to HDRP_Backport branch - This will need S2P
4 Years Ago
Fridge door should be fixed across all locations now
4 Years Ago
More junkyard progress - reviewing LOD distances- scene organizing
4 Years Ago
Floodlights_B variant of Floodlights_A without concrete/terrain base Alternate versions of Pipe_cover_left from the launch site for Junkyard Junkyard - update with new prefabs
4 Years Ago
Re-applied bug fixes to trainyard and cave_entrance_a Will need a S2P for caves
4 Years Ago
Junkyard terrain splats painting - composition/framing improvements
4 Years Ago
Added the shredder and crane to the new junkyard - terrain rework to integrate it better and allow for ample room around crane to maneuver
4 Years Ago
Adding Crane magnet and Car shredder from vehicle branch
4 Years Ago
Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
4 Years Ago
S2P all
4 Years Ago
Manifest
4 Years Ago
Train tracks material links
4 Years Ago
Re-applying Bandit Town changes from main - Softcore and slot machines
4 Years Ago
Re-applying Compound changes from main - Softcore and terrain filters
4 Years Ago
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
4 Years Ago
Re applying change from main - power substations radiation disabled
4 Years Ago
Re-applying changes to procmap from main - tunnels scripts
4 Years Ago
cleanup
4 Years Ago
Merge from main
4 Years Ago
Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
4 Years Ago
reworked alpha channel of powerlines impostors to cope better with mipping
4 Years Ago
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions