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5,482 Commits over 3,653 Days - 0.06cph!

4 Years Ago
sphere tank stairs colliders review tugboat and harbor crane stairs colliders review excavator, attempt at fixing stairs bullet fail to register
4 Years Ago
harvestable roadsigns, sewer branch
4 Years Ago
reviewed cave_large_sewers lightposts fixed regression reviewed bunker room dressing scene
4 Years Ago
Some more light fixtures texture polish
4 Years Ago
Military tunnels bundle of fixes Spent some time improving light fixtures textures and prefabs to function as intended
4 Years Ago
Lightposts collider was incorrectly using LOD2 Various cave issues fixes Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
4 Years Ago
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
4 Years Ago
deleted and re-created meta files for the cliffs '\models' folder
4 Years Ago
Re-exporting colliders one last time (if this introduces an issue we'll revert this changeset)
4 Years Ago
Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values Fixed issues with timber mine entrance in MT
4 Years Ago
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4 Years Ago
re-exported cliffs after a complete scene/objects geometry+transforms reset
4 Years Ago
Baked LODs for large oilrig and oilrig crane Scene2Prefab Oilrigs and Junkyard
4 Years Ago
geometry reset on cliff rocks renderers and colliders
4 Years Ago
re-exporting cliff AddToHeightMap meshes with a UV channel
4 Years Ago
re-exporting cliff colliders with a UV channel
4 Years Ago
Scene2Prefab
4 Years Ago
Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard Some missing files
4 Years Ago
airfield lootspawn fix
4 Years Ago
all stairs from the stairs_scaffoldings folder should let bullets through
4 Years Ago
Dome cannot be flooded
4 Years Ago
import options for cliffs colliders set to 16bit index format and normals set to calculate
4 Years Ago
missing metas [2]
4 Years Ago
missing metas [1]
4 Years Ago
airfield walls
4 Years Ago
manifest
4 Years Ago
Harbor dockwalls now have a long distance LOD3 to avoid the floating effect it has had
4 Years Ago
Smoother terrain anchors in excavator scene
4 Years Ago
When terrain not cooperate, make terrain eat dirt - junkyard
4 Years Ago
Blocked one way shooting on junkyard's recycler roof, fixed floating fences at junkyard Fixed barrels clipping at dome, improved terrain behaviour around ground objects Military tunnels now use the train tunnels flag on their environment volumes (fixes distance light bleed) Bumped texture res of road_a albedo Rusty roadside vehicle LOD4 materials transition more seamless Forgot some prefab for airfield over the weekend
4 Years Ago
mine tunnel material fix remnant container shadow proxy tweak
4 Years Ago
Savas review
4 Years Ago
craggy island checks
4 Years Ago
fixed an incorrect cliff LOD terrain mask
4 Years Ago
arid double stack cliff prefabs near final cliffs spawn settings, coverage is good, collision minimal and doesn't take too long
4 Years Ago
experimenting with stacked cliffs prefabs
4 Years Ago
friday fixes - airfield, satdish, dome
4 Years Ago
large warehouse shadow proxy tweaks
4 Years Ago
even better powerplant road connection
4 Years Ago
one more roadside junkpile fix
4 Years Ago
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4 Years Ago
More restrictive placement for the roadside car wrecks (this doesn't fix spawning on top of each other)
4 Years Ago
moved all tunnel entrances within monuments to be in the correct range for vertical movement
4 Years Ago
scene2prefab
4 Years Ago
small warehouse shadow proxy tweaks
4 Years Ago
various roadside junkpiles fixes
4 Years Ago
fixed gap in sewers_shrink block mesh
4 Years Ago
fixes for junkyard portacabins, outbuilding draw distance
4 Years Ago
detail colliders for the satellite dish stairs eliminated the bug dance with terrain by flattening it all the way, heightmap really isnt precise enough to cope, boosted the draw distance of the sewer blocks as a result removed the mirror like bit on the optical part of the dish fixed the road floating (see line 2)
4 Years Ago
Fixed satdish sewer entrance doors and door segment culling too soon fixed chainlink fences and brick walls distances being fucked from previous batch editing fixed static workcart ladders better road connections into powerplant fixed dredge_body prefab shadowproxy being visible reduced wind intensity on groundplants material