5,482 Commits over 3,653 Days - 0.06cph!
Fixed junkpile_a sedan baked LOD color being incorrect
Fixed desire trails coming too close to swamp_c revealing the water plane
some misc fixes at trainyard
improved caves terrain anchors, improved the cover over cave terrain holes
removed unfinished lighting work from cave_sewers_hard
disabled batching on junkyard mounds as it seems to break vertex alpha, impact should be low
Improved roadside wrecks LODs accuracy some more
Arid cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
made van_e LOD4 and LOD5 display where the holes in the vehicle are to prevent camping inside
further improved new sewer blocks to cope with terrain by filling in the space
Reworked Satellite dish terrain blend map, heightmap
Fixed the puzzle spawning loot incorrectly
Using alpha carve objects instead of alpha map to make holes in terrain as they seem to be more reliable
Various other fixes related
Made trees in monuments harvestable
Tweaked Junkyard to improve its spawn chances
Reduced density of large rock formations
fixed incorrect LOD distances set from editing multiple prefabs through RendererLOD on chainlink fences
Temperate cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
Fixed regression whereby Mountain would spawn on small maps
Tweaked microcliffs LOD distances and spawners
Place cliffs needs more attemps on procmap, less missed spots
Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go
Adapted tunnel entrances to the small version inside LS, Harbors, Airfield, MT, Powerplant, WTP, Trainyard
Moving train tunnel entrances for monuments into another folder so procgen doesnt spawn them
Adding an alternate tunnel entrance for tighter spaces inside monuments
reworked launch site level to include tunnels entrance station
reworked giant excavator level to include tunnels entrance station
small rock clutter is smaller and culls sooner
reworked military tunnels level to include tunnels entrance station
reworked water treatment plant level to include tunnels entrance station
reworked powerplant level to include tunnels entrance station
static prop version of the workcart for monuments
updated small rocks snow material
updated small rocks snow material, test zoo scene
updated small rocks snow material
reworked airfield level to include tunnels entrance station
brick planters prefab variants
reworked trainyard level to include tunnels entrance station
reworked compound level to include tunnels entrance station
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
Added shore ice spawns to procmap
Reducing small rocks densities and it seems overkill in some areas
Tweaked train tracks metas
fixed heavy LOD popping at airfield helipad
rusty car wrecks only spawn on roadside topology part 2
enabled the snow cover on the snow small rocks material
rusty car wrecks only spawn on roadside topology
Rebaked swamp hero trees impostors
Darkened dirt splat in arid biome to display desire trails better
remove workbench at junkyard
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
fixed pumjack position in WTP
Finishing lighthouse lighting and animation work
matching main ore population proportions
Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
Cliffs rely on decor topology to block each other as other topologies had a negative impact on ore spawns
re-enabled particle accum layer on snow ores mats
fixed pickup truck collider not letting you reach loot inside the engine bay
Fixed Supermarket splats being mostly grass even indoors
Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown