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5,482 Commits over 3,653 Days - 0.06cph!

4 Years Ago
Fixed junkpile_a sedan baked LOD color being incorrect Fixed desire trails coming too close to swamp_c revealing the water plane some misc fixes at trainyard improved caves terrain anchors, improved the cover over cave terrain holes removed unfinished lighting work from cave_sewers_hard disabled batching on junkyard mounds as it seems to break vertex alpha, impact should be low
4 Years Ago
Improved roadside wrecks LODs accuracy some more
4 Years Ago
Arid cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
4 Years Ago
made van_e LOD4 and LOD5 display where the holes in the vehicle are to prevent camping inside
4 Years Ago
further improved new sewer blocks to cope with terrain by filling in the space
4 Years Ago
Reworked Satellite dish terrain blend map, heightmap Fixed the puzzle spawning loot incorrectly Using alpha carve objects instead of alpha map to make holes in terrain as they seem to be more reliable Various other fixes related
4 Years Ago
Made trees in monuments harvestable Tweaked Junkyard to improve its spawn chances Reduced density of large rock formations
4 Years Ago
fixed incorrect LOD distances set from editing multiple prefabs through RendererLOD on chainlink fences
4 Years Ago
Temperate cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
4 Years Ago
Fixed regression whereby Mountain would spawn on small maps
4 Years Ago
Tweaked microcliffs LOD distances and spawners
4 Years Ago
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4 Years Ago
Place cliffs needs more attemps on procmap, less missed spots Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go
4 Years Ago
Adapted tunnel entrances to the small version inside LS, Harbors, Airfield, MT, Powerplant, WTP, Trainyard
4 Years Ago
Moving train tunnel entrances for monuments into another folder so procgen doesnt spawn them Adding an alternate tunnel entrance for tighter spaces inside monuments
4 Years Ago
reworked launch site level to include tunnels entrance station
4 Years Ago
reworked giant excavator level to include tunnels entrance station
4 Years Ago
small rock clutter is smaller and culls sooner
4 Years Ago
reworked military tunnels level to include tunnels entrance station
4 Years Ago
reworked water treatment plant level to include tunnels entrance station
4 Years Ago
reworked powerplant level to include tunnels entrance station
4 Years Ago
static prop version of the workcart for monuments
4 Years Ago
updated small rocks snow material
4 Years Ago
updated small rocks snow material, test zoo scene
4 Years Ago
updated small rocks snow material
4 Years Ago
reworked airfield level to include tunnels entrance station
4 Years Ago
brick planters prefab variants
4 Years Ago
reworked trainyard level to include tunnels entrance station
4 Years Ago
reworked compound level to include tunnels entrance station
4 Years Ago
airfield blend map redo
4 Years Ago
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
4 Years Ago
Added shore ice spawns to procmap
4 Years Ago
Reducing small rocks densities and it seems overkill in some areas Tweaked train tracks metas fixed heavy LOD popping at airfield helipad
4 Years Ago
rusty car wrecks only spawn on roadside topology part 2
4 Years Ago
enabled the snow cover on the snow small rocks material
4 Years Ago
scene 2 prefab
4 Years Ago
rusty car wrecks only spawn on roadside topology
4 Years Ago
Rebaked swamp hero trees impostors
4 Years Ago
Darkened dirt splat in arid biome to display desire trails better
4 Years Ago
remove workbench at junkyard
4 Years Ago
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
4 Years Ago
fixed pumjack position in WTP
4 Years Ago
Finishing lighthouse lighting and animation work
4 Years Ago
matching main ore population proportions
4 Years Ago
Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
4 Years Ago
Cliffs rely on decor topology to block each other as other topologies had a negative impact on ore spawns
4 Years Ago
re-enabled particle accum layer on snow ores mats
4 Years Ago
fixed pickup truck collider not letting you reach loot inside the engine bay
4 Years Ago
Fixed Supermarket splats being mostly grass even indoors
4 Years Ago
Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown