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5,482 Commits over 3,653 Days - 0.06cph!

4 Years Ago
updated corridor_stop_transition prefabs to reflect changes added stairwell_bottom_90 to help with the corridors placement overall progress on meshes
4 Years Ago
tunnel corridor pieces textured and vertex painted - awaiting LODs
4 Years Ago
Tunnel corridor and stairwell detail greybox complete
4 Years Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further
4 Years Ago
refining greybox set - stairwell and surface building
4 Years Ago
overgrowth materials color tweaks
4 Years Ago
adding stairwell elevator, refining other pieces
4 Years Ago
shortened the stairwell bottom piece transition tunnel by 1.5m to make it 6m from pivot
4 Years Ago
train tunnels stairwell pieces greybox and test scene
4 Years Ago
More junkyard set dressing
4 Years Ago
junkyard level design progress junkyard car stacks prefab collection extra materials for gas station extension rusty variant
4 Years Ago
Manifest
4 Years Ago
overgrowth scene backup
4 Years Ago
van roadside junkpile
4 Years Ago
procmap roads van wreck prefabs
4 Years Ago
Van vehicle prefab variants
4 Years Ago
Van vehicle files - models/colliders/textures/materials
4 Years Ago
Sat Dish exit road a notch longer for seamless connection with procroads
4 Years Ago
Relaxed the filter settings on Harbors as they would not find spots on custom maps due to the denser topologies (dropped cliffs/cliffside)
4 Years Ago
Re-organized autospawn monument folders to work for both procmap and custom map monument nodes Re-worked all custom maps Arid and Snow biome. Grass proportion greatly decreased Large and Medium size monument inserts spread less far, reducing the plains size around these monuments Ocean side spreads further away, this fixes underwater rock formations spawning in too little water depths Thinned out forest topologies to reduce coverage Swamps and Icelakes added into world_setup_v3 Removed some unused monument node prefabs (icelakes and swamps) as they are spawned using old method Tweaks to ocean material, namely opacity changes, felt too thin, also increased foam Stables Monuments dont export biome
4 Years Ago
Removed Procmap road materials albedo tint (broke monument roads matching)
4 Years Ago
Lower AO factor on rock formations materials, match shore wetness from cliffs Shrunk rock formations' terrain splat set radius S2P Stables to update materials Fixed sand dunes material being funky Sat Dish road goes off at an angle to avoid intersections
4 Years Ago
Manifest
4 Years Ago
Scene2Prefab
4 Years Ago
Re-applied changes to scenes from main
4 Years Ago
merge from main
4 Years Ago
Backported some layout changes from cave_small_hard from main Tweaked rock_flat albedo
4 Years Ago
Caves terrain review + S2P
4 Years Ago
Scene2Prefab
4 Years Ago
Manifest
4 Years Ago
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4 Years Ago
Shore wetness reduced on cliffs (Reduces LOD2-LOD3 popping), albedo multiplier reduced on cliffs and terrain
4 Years Ago
car wrecks spawn on roadside, temperate and snow variants added arid road grass clutter (was using temperate) Added two new roadside junkpiles types (pickup and compact car) Roadside junkpile vehicles now have white paint to differentiate from roadside rusty cars (without loot in them) Updated decor.v3 Fixed arid cliffs materials not having biome tint on anymore, tweaked arid rock splat tint to better match Balanced LOD and SLOD cliffs atlases and rock08/terrain rock and stones albedo to better match Lowered AO on LOD0 Temperate Cliffs to reduce popping Cliffs LODing distances remap on baked LOD and SLOD (felt too close)
4 Years Ago
pickup truck - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total pickup truck - removing test mesh
4 Years Ago
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4 Years Ago
compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint compact car - removing test mesh
4 Years Ago
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4 Years Ago
Loot barrels - fixed display texture resolution problem Took the opportunity to refresh textures a tad Fixed import options calculating normals instead of importing them, caused seams
4 Years Ago
Adding gibs for old_sofa
4 Years Ago
pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
4 Years Ago
Adding gibs for industrial_door_a_a Upped the texture res a notch if to be used as deployable
4 Years Ago
new bg vehicles files backup 4 branch hop
4 Years Ago
Re-textured sedan vehicle
4 Years Ago
Junkyard v2 progress - laid out trail paths and perimeter fences/barbwire
4 Years Ago
New road no pavement pieces for 22.5 and 45 degree bends
4 Years Ago
Boarded up chainlink fence prefabs (variation of originals)
4 Years Ago
Unused files
4 Years Ago
Junkyard mounds uvs improvements
4 Years Ago
Trail paths set files
4 Years Ago
Removing old junkyard mounds files