5,560 Commits over 3,745 Days - 0.06cph!
Stables buildings progress
Stables scenes dressing
Static hitch and trough for stables
Static horse saddle models/Prefab
Stables_a and stables_b buildings progress
Improved map readability of grid and grid markers, roads and trailpaths
PressButton now has backplate polygons
Player PaperMap new color scheme
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
lift shaft poles model now looks continuous
Stables_a scene basic setup
Stables_a greybox model files
Reduced checker effect on excavator splats (involved normalizing and channels balance.
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
more accurate elevator fence colliders
Changed lift call button and button boxes placement. Updated relevant prefabs
Changed lift call button and button boxes placement further center. Updated relevant prefabs
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
rotation fix on lift bone, updated prefabs accordingly
Fixed getting stuck in large fishing village building via roof
Scene2Prefab Fishing villages
Extended stairs at fishing villages to account for procmap variation
wrapping up the boat shop emblem prefab LOD setup
merge from cliff_layer_fix
Lighting tweaks and polish
Added speakers at surfers boat shop
Added barrels and crates spawners
Lighting prefabs day/night modulator
static condle light group prefabs
fishing villages lighting prefabs
boat shops interior dressing end
boat shops interior dressing and lighting backup
water spikes LOD distances optim
Adjusted distance from shore for fishing villages
Improved LODs on pallet box set
LOD distance tweaking on wooden buildings and large walkways / fishing nets
more fishing village set dressing
electric wires setup
finished rowboat emblem by adding pedestal mesh
Scene to prefab villages
added surfboard shop signs to scenes
Optimized boat shop emblem prefab
Added LODs/Colliders and prefabs to the large walkway set
Updated prefab links in fishing village scenes
Placed boat shop emblem in fishing_village_b
Fishing villages dressing backup
Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
Fishing villages dressing backup
Wooden building color material variants
wooden buildings and fishing village scenes - end of week backup
wooden buildings progress backup
progress backup wooden building
Some new mats
Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood