userVincentcancel
reporust_rebootcancel

5,482 Commits over 3,653 Days - 0.06cph!

4 Years Ago
New roof conditional models - LODs/Colliders/Gibs
4 Years Ago
color corrected some atlases
4 Years Ago
removing unused roof ceiling meshes
4 Years Ago
Simplified roof models (2 meshes > 1 mesh) Updated roof.****.full prefabs accordingly
4 Years Ago
elevator prefab - lighting
4 Years Ago
prefab hierarchy tweaks
4 Years Ago
Skinned mesh for elevator cable reel operational
4 Years Ago
Elevator prefabs update Added LODs/Gibs/Colliders/Guides for deployables
4 Years Ago
removed test meshes
4 Years Ago
elevator prefabs - placeholder hierarchy
4 Years Ago
elevator textures/mats
4 Years Ago
another re-export
4 Years Ago
re-exported models
4 Years Ago
shifted pivot on triangle roof pieces to the center
4 Years Ago
180 transform rotation on roof triangle up and cie
4 Years Ago
Transforms adjustments on set of greybox roof models
4 Years Ago
tweaks to gate prefab (lock position) updated collider
4 Years Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
4 Years Ago
bandit town scene2prefab
4 Years Ago
finishing touches to tower / perimeter wall
4 Years Ago
Terrain splats and topologies update
4 Years Ago
npc spawner tweaks
4 Years Ago
bandit town scene2prefab
4 Years Ago
updated npc positioning and cover markers in bandit town
4 Years Ago
striped construction related scripts from static gate
4 Years Ago
Cherrypick cs 52089
4 Years Ago
merge from main
4 Years Ago
files backup
4 Years Ago
bandit town scene2prefab
4 Years Ago
Scrap heli wreck files/prefab
4 Years Ago
LODs for the new models, updated airwolf prefab
4 Years Ago
▆▍▋▄▍▍ █▍▍▌█
4 Years Ago
Scene2Prefab Bandit town
4 Years Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
4 Years Ago
static vehicle parts props prefabs
4 Years Ago
added sign at gate of heli vendor + set dressed the area around it
4 Years Ago
progress backup - vendor external walls/gate
4 Years Ago
gate.external.high.wood static version for monuments
4 Years Ago
re-made gate.external.high.wood to current visual standards
4 Years Ago
wall.external.high.wood static version for monuments
4 Years Ago
re-made wall.external.high.wood to current visual standards
4 Years Ago
merge from wood barricade
4 Years Ago
motor shop set dressing backup
4 Years Ago
merge from main
4 Years Ago
backup scenes, applied changes to the lighting prefab inscene
4 Years Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
4 Years Ago
Cherrypicking a texture change for main
4 Years Ago
Fixed a gap on sheet metal doorway frame padded the metal door vertically a notch as well to fit better across all tiers.
4 Years Ago
tweaks to corrugated_b albedo to match building parts atlases
4 Years Ago
bandit helipad progress backup, more developed hut