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5,594 Commits over 3,957 Days - 0.06cph!

4 Years Ago
cliffs and microcliffs now perform checks against road topology collision
4 Years Ago
Scene to prefab all
4 Years Ago
fixed ability to jump inside covered ch47 fixed medium rock formation anchors pivot not being offset to scale right swamps, shrunk the water bodies to better fit procmap, avoid cases of floating water bodies fixed floating cliff at WTP and sharpened the terrain blend map around it crates at airfield display until network range as they are pretty much the only covers out there
4 Years Ago
re-setting LOD draw distances on power substations prefabs
4 Years Ago
electrical boxes and crates draw distances (must have gotten stomped during proxies) re-added sewer branch puzzle fixed rock clipping inside trainyard tunnel
4 Years Ago
delete and re-creating metas on vehicles and small rock clutter files (similar problem encountered with cliffs earlier)
4 Years Ago
Added prevent building volumes to roadside wrecks
4 Years Ago
reworked checkpoint2 area at airfield, fixed barrels spawns fixed floating water tower at wtp, intersecting rock inside sewer tunnel removing birch_medium_tundra harvestable tree from satellite dish in an attempt to fix NREs roadsigns are harvestable in sat dish fixed crane/rail block at trainyard by fully blocking the gap, attempting to get better electric wires rotating powerline posts (this is getting old)
4 Years Ago
Another attempt to make the cave_sewer_hard terrain cooperate on all seeds
4 Years Ago
bulkframe props chainlink fence now properly on transparent layer and double sided collider
4 Years Ago
loot barrels gibs material should match visuals
4 Years Ago
fixed collider gap in cargo ship deck wall
4 Years Ago
fixing cargoship style 2 containers covers zfighting/clipping
4 Years Ago
Compound - jiggling about prevent movement volumes to prevent access to getting stuck honey pots Awnings - added a custom collider, fixed collider being one way on cloth
4 Years Ago
LS - re-sculpting terrain around the drains to help prevent out of bound exploits on some rare seeds
4 Years Ago
Small oilrig fixes, powerplant fixes, excavator fixes
4 Years Ago
large oilrig bag of fixes
4 Years Ago
Scene 2 Prefab all
4 Years Ago
Water treatment plant's bag of fixes
4 Years Ago
trainyard bugfixes
4 Years Ago
re-applying shadow proxies to fridge/poker tables prefabs
4 Years Ago
Bandit camp scene2prefab
4 Years Ago
re-installing bandit camp changes 2 out of 2
4 Years Ago
re-installing bandit camp changes 1 out of 2
4 Years Ago
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
4 Years Ago
supermarket - fixed floating props galore improved the collider of the truck wreck greatly
4 Years Ago
Harbor_1 tweaks Red train crane prefab variant
4 Years Ago
trainyard refresh - end
4 Years Ago
trainyard refresh - grounds meshes, vertex painting, detail pass
4 Years Ago
trainyard refresh backup
4 Years Ago
trainyard refresh backup
4 Years Ago
Sewer branch changes -shortened the road out of the monument -fixed missing pillars in the sewer_bigroom_a collider -chairs are interactive
4 Years Ago
LS Bag o Fixes: - fixed missing colliders at sewers grilles - fixed lightpost towers not being climbable everywhere - more accurate colliders for fuel storage tanks - fixed red pipe of death (this is a hacky fix) - improved colliders on dirt mounds - improved warehouse LOD3 imposter texture to be see through on windows - improved road connection to the site - fixed underground red pipes clipping in concrete - potential fix for being able to use doors on the rocket side puzzle - fixed puzzle door clipping through wall when opening, fixed some loot clipping or blocking door opening inside puzzle room - air duct vents inside the offices cannot be seen through anymore by jumping - fixed a gap in the LS warehouse model that gave an peeking advantage - made chairs interactive static chairs
4 Years Ago
More even radiation inside MT, some areas were left without any
4 Years Ago
Scene2Prefab all
4 Years Ago
helper colliders at sphere tank set to prevent movement layer
4 Years Ago
sphere tank stairs colliders review tugboat and harbor crane stairs colliders review excavator, attempt at fixing stairs bullet fail to register
4 Years Ago
harvestable roadsigns, sewer branch
4 Years Ago
reviewed cave_large_sewers lightposts fixed regression reviewed bunker room dressing scene
4 Years Ago
Some more light fixtures texture polish
4 Years Ago
Military tunnels bundle of fixes Spent some time improving light fixtures textures and prefabs to function as intended
4 Years Ago
Lightposts collider was incorrectly using LOD2 Various cave issues fixes Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
4 Years Ago
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
4 Years Ago
deleted and re-created meta files for the cliffs '\models' folder
4 Years Ago
Re-exporting colliders one last time (if this introduces an issue we'll revert this changeset)
4 Years Ago
Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values Fixed issues with timber mine entrance in MT
4 Years Ago
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4 Years Ago
re-exported cliffs after a complete scene/objects geometry+transforms reset
4 Years Ago
Baked LODs for large oilrig and oilrig crane Scene2Prefab Oilrigs and Junkyard
4 Years Ago
geometry reset on cliff rocks renderers and colliders