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5,482 Commits over 3,653 Days - 0.06cph!

4 Years Ago
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
4 Years Ago
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
4 Years Ago
Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
4 Years Ago
Airfield, Compound review
4 Years Ago
Going over caves scenes, caves dressing scene, adding missing files from initial batch Some other scenes reviewed (WTP, Bandit town)
4 Years Ago
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
4 Years Ago
Foliage_v3 Temperate_Grass_c asset model path fix
4 Years Ago
terrain atlas generation
4 Years Ago
TerrainAtlas scripts
4 Years Ago
Fixes for incorrect files
4 Years Ago
cherrypicking cs 55296/55297/55298
4 Years Ago
Changes/Moves/Deletes
4 Years Ago
Adding content - World setup V3 prefabs
4 Years Ago
Adding content - initial batch
4 Years Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
4 Years Ago
merge from Stables_Monuments
4 Years Ago
Decor version of the mixing table Stables Lighting Prefabs Various LOD distances tweaks Stables shops dressing pass and lighting pass
4 Years Ago
merge from main
4 Years Ago
Removed unused terrain trigger from scenes
4 Years Ago
Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
4 Years Ago
New barn buildings, final art / prefabs setup
4 Years Ago
Stables dressing backup
4 Years Ago
Wooden farm fence files
4 Years Ago
Stables dressing backup
4 Years Ago
stables_hay_floor mat
4 Years Ago
Hay bales files
4 Years Ago
Stables buildings progress Stables scenes dressing
4 Years Ago
Stables_b backup
4 Years Ago
Horse dung piles files
4 Years Ago
Static hitch and trough for stables
4 Years Ago
Static horse saddle models/Prefab
4 Years Ago
Stables_a and stables_b buildings progress
4 Years Ago
greybox phase progress
4 Years Ago
Improved map readability of grid and grid markers, roads and trailpaths
4 Years Ago
PressButton now has backplate polygons
4 Years Ago
Player PaperMap new color scheme
4 Years Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
4 Years Ago
lift shaft poles model now looks continuous
4 Years Ago
stables_b scene files
4 Years Ago
Stables_a scene basic setup Stables_a greybox model files
4 Years Ago
Reduced checker effect on excavator splats (involved normalizing and channels balance.
4 Years Ago
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
4 Years Ago
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
4 Years Ago
more accurate elevator fence colliders
4 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
4 Years Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
4 Years Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
4 Years Ago
rotation fix on lift bone, updated prefabs accordingly
4 Years Ago
Fixed getting stuck in large fishing village building via roof