5,560 Commits over 3,745 Days - 0.06cph!
Re-applied changes to scenes from main
Backported some layout changes from cave_small_hard from main
Tweaked rock_flat albedo
Caves terrain review + S2P
Shore wetness reduced on cliffs (Reduces LOD2-LOD3 popping), albedo multiplier reduced on cliffs and terrain
car wrecks spawn on roadside, temperate and snow variants
added arid road grass clutter (was using temperate)
Added two new roadside junkpiles types (pickup and compact car) Roadside junkpile vehicles now have white paint to differentiate from roadside rusty cars (without loot in them)
Updated decor.v3
Fixed arid cliffs materials not having biome tint on anymore, tweaked arid rock splat tint to better match
Balanced LOD and SLOD cliffs atlases and rock08/terrain rock and stones albedo to better match
Lowered AO on LOD0 Temperate Cliffs to reduce popping
Cliffs LODing distances remap on baked LOD and SLOD (felt too close)
pickup truck - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total
pickup truck - removing test mesh
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compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint
compact car - removing test mesh
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Loot barrels - fixed display texture resolution problem
Took the opportunity to refresh textures a tad
Fixed import options calculating normals instead of importing them, caused seams
pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
Adding gibs for industrial_door_a_a
Upped the texture res a notch if to be used as deployable
new bg vehicles files backup 4 branch hop
Re-textured sedan vehicle
Junkyard v2 progress - laid out trail paths and perimeter fences/barbwire
New road no pavement pieces for 22.5 and 45 degree bends
Boarded up chainlink fence prefabs (variation of originals)
Junkyard mounds uvs improvements
Removing old junkyard mounds files
Junkyard v2 new mounds meshes/colliders/prefabs
Created better trail connections to excavator monument
Updated gravel piles
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Fixed cliffs SLOD material and prefabs
Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
Fixed a bunch of corrupted materials
Updated Savas levels (mostly material re-assignments, some prefabs relinked)
Sphere tank radtown refresh end
Satellite dish changed to radtown
Satellite dish terrain splats
WIP Satellite dish terrain sculpt
WIP Satellite dish terrain sculpt
New sewer set pieces for SatDish scene
WIP Satellite dish level refresh
WIP Satellite dish level refresh
Redesigned Airfield outdoors to make nicer road connections to rest of the map
Added some trail path connections to trainyard
Redesigned Sewer branch outdoors to make nicer road connections to rest of the map
Refreshed Craggy Island to use the same workflow as the other new maps for concistency
Adding old rocks back as a temporarily to help with hapis rework
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map