5,482 Commits over 3,653 Days - 0.06cph!
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
Airfield, Compound review
Going over caves scenes, caves dressing scene, adding missing files from initial batch
Some other scenes reviewed (WTP, Bandit town)
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
Foliage_v3 Temperate_Grass_c asset model path fix
Fixes for incorrect files
cherrypicking cs 55296/55297/55298
Adding content - World setup V3 prefabs
Adding content - initial batch
Made monument and building topologies around stables wider
Fixed collider of wooden_building_e
merge from Stables_Monuments
Decor version of the mixing table
Stables Lighting Prefabs
Various LOD distances tweaks
Stables shops dressing pass and lighting pass
Removed unused terrain trigger from scenes
Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
New barn buildings, final art / prefabs setup
Stables buildings progress
Stables scenes dressing
Static hitch and trough for stables
Static horse saddle models/Prefab
Stables_a and stables_b buildings progress
Improved map readability of grid and grid markers, roads and trailpaths
PressButton now has backplate polygons
Player PaperMap new color scheme
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
lift shaft poles model now looks continuous
Stables_a scene basic setup
Stables_a greybox model files
Reduced checker effect on excavator splats (involved normalizing and channels balance.
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
more accurate elevator fence colliders
Changed lift call button and button boxes placement. Updated relevant prefabs
Changed lift call button and button boxes placement further center. Updated relevant prefabs
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
rotation fix on lift bone, updated prefabs accordingly
Fixed getting stuck in large fishing village building via roof