5,482 Commits over 3,653 Days - 0.06cph!
Scene2Prefab Fishing villages
Extended stairs at fishing villages to account for procmap variation
wrapping up the boat shop emblem prefab LOD setup
merge from cliff_layer_fix
Lighting tweaks and polish
Added speakers at surfers boat shop
Added barrels and crates spawners
Lighting prefabs day/night modulator
static condle light group prefabs
fishing villages lighting prefabs
boat shops interior dressing end
boat shops interior dressing and lighting backup
water spikes LOD distances optim
Adjusted distance from shore for fishing villages
Improved LODs on pallet box set
LOD distance tweaking on wooden buildings and large walkways / fishing nets
more fishing village set dressing
electric wires setup
finished rowboat emblem by adding pedestal mesh
Scene to prefab villages
added surfboard shop signs to scenes
Optimized boat shop emblem prefab
Added LODs/Colliders and prefabs to the large walkway set
Updated prefab links in fishing village scenes
Placed boat shop emblem in fishing_village_b
Fishing villages dressing backup
Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
Fishing villages dressing backup
Wooden building color material variants
wooden buildings and fishing village scenes - end of week backup
wooden buildings progress backup
progress backup wooden building
Some new mats
Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets
Updated some models
Fishing_village_c initial layout and detailing
Fishing_village_b progress backup
Removed odd meshes from twig gibs
fishing nets
walkway fishing crane
Fishing_village_a scene layout progress
More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
closing gaps on sheet metal roof corners
wooden_walkway_fishing_nets_a update with new textures
backup large walkway models
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backup large walkway models
wooden walkways large set greybox models
fishing_village_a monument files/folders prep work
wrapping up roof conditionals
fixes, prefab refactoring..
Re-arranged some prefabs structure around
Custom normals pass on models that required it
Closed some holes in the metal tier roofs
roof.triangle.up.top.line models and prefabs setup
assigning temporary prefab to triangle roof up top line
re-linking conditional prefabs - end
Padded walls (1mm) laterally to curb precision issues arising away from origin
Added LOD1 to triangle up side lines conditionals
Removing unused triangle roof cases prefabs
Adding named shell prefabs pre-setup for all tiers/cases