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5,482 Commits over 3,653 Days - 0.06cph!

4 Years Ago
Scene2Prefab Fishing villages
4 Years Ago
Extended stairs at fishing villages to account for procmap variation
4 Years Ago
wrapping up the boat shop emblem prefab LOD setup
4 Years Ago
merge from cliff_layer_fix
4 Years Ago
Lighting tweaks and polish
4 Years Ago
Added speakers at surfers boat shop Added barrels and crates spawners Lighting prefabs day/night modulator
4 Years Ago
static condle light group prefabs fishing villages lighting prefabs boat shops interior dressing end
4 Years Ago
boat shops interior dressing and lighting backup water spikes LOD distances optim
4 Years Ago
lobster :)
4 Years Ago
surfboard prefabs setup
4 Years Ago
backup villages
4 Years Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
4 Years Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
4 Years Ago
added surfboard shop signs to scenes
4 Years Ago
Optimized boat shop emblem prefab Added LODs/Colliders and prefabs to the large walkway set Updated prefab links in fishing village scenes
4 Years Ago
Placed boat shop emblem in fishing_village_b
4 Years Ago
Fishing villages dressing backup Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
4 Years Ago
Fishing villages dressing backup Wooden building color material variants
4 Years Ago
wooden buildings and fishing village scenes - end of week backup
4 Years Ago
wooden buildings progress backup
4 Years Ago
progress backup wooden building
4 Years Ago
Some new mats Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
4 Years Ago
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets Updated some models
4 Years Ago
Fishing_village_c initial layout and detailing
4 Years Ago
Fishing_village_b progress backup
4 Years Ago
Removed odd meshes from twig gibs
4 Years Ago
fishing nets walkway fishing crane
4 Years Ago
Fishing_village_a scene layout progress More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
4 Years Ago
closing gaps on sheet metal roof corners
4 Years Ago
fishing net texture set
4 Years Ago
wooden_walkway_fishing_nets_a update with new textures
4 Years Ago
backup large walkway models
4 Years Ago
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4 Years Ago
backup large walkway models
4 Years Ago
wooden walkways large set greybox models
4 Years Ago
fishing_village_a monument files/folders prep work
4 Years Ago
wrapping up roof conditionals
4 Years Ago
fixes, prefab refactoring..
4 Years Ago
Re-arranged some prefabs structure around
4 Years Ago
Custom normals pass on models that required it Closed some holes in the metal tier roofs
4 Years Ago
roof.triangle.up.top.line models and prefabs setup
4 Years Ago
assigning temporary prefab to triangle roof up top line
4 Years Ago
re-linking conditional prefabs - end
4 Years Ago
Padded walls (1mm) laterally to curb precision issues arising away from origin
4 Years Ago
batch prefabs setup end
4 Years Ago
Added LOD1 to triangle up side lines conditionals
4 Years Ago
batch prefabs setup
4 Years Ago
Removing unused triangle roof cases prefabs Adding named shell prefabs pre-setup for all tiers/cases