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5,560 Commits over 3,745 Days - 0.06cph!

4 Years Ago
New carpark model/prefab
4 Years Ago
Stables_b dressing tweak to avoid clipping by the openned gates (feel free to revert, it's a one sec change)
4 Years Ago
Openned the horse box gate, updated colliders Re-enabled collider in prefab
4 Years Ago
Work in progress rework of Military Tunnels road connections
4 Years Ago
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game Reworked railroad ends in monuments to soften their transition out
4 Years Ago
New ending piece for the train track set
4 Years Ago
Taking in the updated train track textures from hdrp
4 Years Ago
Fixed some road connections types being set to road instead of trail Fixed floating decor on trainyard hill
4 Years Ago
More references cleanup from deprecated models
4 Years Ago
Underwater rock scene review
4 Years Ago
Removed missing scripts on fireflies prefab Unfucked the driftwood(TM)'
4 Years Ago
cherrypicked 43474.. I swear these driftwood files are cursed
4 Years Ago
One too many rows in rendererLOD - bush_medium_dense
4 Years Ago
More paths/material fixes
4 Years Ago
Removed unused prefabs
4 Years Ago
Spawn_v3
4 Years Ago
Manifest (previous one didn't show in plastic)
4 Years Ago
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
4 Years Ago
Manifest
4 Years Ago
Added desire trails back into the World_setup prefabs
4 Years Ago
scene to prefab all
4 Years Ago
More material fixes and error fixes Procmap now loads uninterrupted
4 Years Ago
Fixed a bunch of errors in caves prefabs to do with decals
4 Years Ago
Fixed rocks in swamp_b and swamp_c
4 Years Ago
Assigned main' road materials to ringroads in world setup
4 Years Ago
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
4 Years Ago
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
4 Years Ago
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
4 Years Ago
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
4 Years Ago
Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
4 Years Ago
Airfield, Compound review
4 Years Ago
Going over caves scenes, caves dressing scene, adding missing files from initial batch Some other scenes reviewed (WTP, Bandit town)
4 Years Ago
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
4 Years Ago
Foliage_v3 Temperate_Grass_c asset model path fix
4 Years Ago
terrain atlas generation
4 Years Ago
TerrainAtlas scripts
4 Years Ago
Fixes for incorrect files
4 Years Ago
cherrypicking cs 55296/55297/55298
4 Years Ago
Changes/Moves/Deletes
4 Years Ago
Adding content - World setup V3 prefabs
4 Years Ago
Adding content - initial batch
4 Years Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
4 Years Ago
merge from Stables_Monuments
4 Years Ago
Decor version of the mixing table Stables Lighting Prefabs Various LOD distances tweaks Stables shops dressing pass and lighting pass
4 Years Ago
merge from main
4 Years Ago
Removed unused terrain trigger from scenes
4 Years Ago
Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
4 Years Ago
New barn buildings, final art / prefabs setup
4 Years Ago
Stables dressing backup