5,482 Commits over 3,653 Days - 0.06cph!
Added conditional corner scripts and links from wall block to wall.half/wall.low/wall.doorway/wall.window blocks
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc.
This should solve objects destroying on walls on upgrade and others
Cliff/Rock decor prefab layer set to World
Use LOD1 geometry for shadow casting on corner conditionals
Conditional corners prefabs/setup
All tiers conditional corners gibs models
Toptier wall/half/third corner conditional meshes/colliders
Metal tier wall/half/third corner conditional meshes/colliders
Toning AO down on 'atlas_wood_stone_metal_ao' texture
Wood tier wall/half/third corner conditional meshes/colliders
Stone tier wall/half/third corner conditional meshes/colliders
Long overdue cleanup of building parts folder - removing unused files
fixed wonky structural look on the taller ramps (twig/wood)
Updated toptier foundation.steps prefab to reflect new design
building blocks prefabs setup for half.floor/spiral.stairs/spiral.triangle/stairs/ramps
various models fixes, new ramps condition tests
Armored tier new blocks, includes models/gibs/col
Forgot to edit metal tier foundation.steps, here it is
Updating building_parts_atlas to reflect latest textures used on LOD0
Metal tier new blocks, includes models/gibs/col
Remade twig/wood/stone tier ramps to conform to new metrics
merge from building blocks 2020
Stone tier new blocks, includes models/gibs/col
Log tier new blocks, includes models/gibs/col
Twig tier new blocks, includes models/gibs/col/prefabs setup
Triangle frame block art (models/gibs/col for all tiers)
Triangle floor grill models and prefabs
Corrections to floor triangle frame sockets placement
Triangle ladder hatch models and prefabs
Cliffs temperate and arid prefabs refined anchors
Adding half ramp block greybox models and prefabs
Triangle floor frame greybox block
Added a specific socket for triangle floor frame inserts
Floor half greybox/prefabs
Tweaks to spiral stairs greybox to align with floor.half
Working spiral stairs greybox for square and triangle blocks. Spiral stairs need two blocks to make one revolution, allowing half height.
Re-enabled stairs socket for spiral stairs to avoid plugging to walls and other sockets
Conditional models for spiral stairs landings
Building blocks thatched walls thicker, wall blocks meshes triangle counts down 50-75% on LOD0
Atlas twig mat renders double sided
Merge from spiral stairs block
Oasis, Range, Hapis - latest terrain build