5,560 Commits over 3,745 Days - 0.06cph!
Metal tier new blocks, includes models/gibs/col
Remade twig/wood/stone tier ramps to conform to new metrics
merge from building blocks 2020
Stone tier new blocks, includes models/gibs/col
Log tier new blocks, includes models/gibs/col
Twig tier new blocks, includes models/gibs/col/prefabs setup
Triangle frame block art (models/gibs/col for all tiers)
Triangle floor grill models and prefabs
Corrections to floor triangle frame sockets placement
Triangle ladder hatch models and prefabs
Cliffs temperate and arid prefabs refined anchors
Adding half ramp block greybox models and prefabs
Triangle floor frame greybox block
Added a specific socket for triangle floor frame inserts
Floor half greybox/prefabs
Tweaks to spiral stairs greybox to align with floor.half
Working spiral stairs greybox for square and triangle blocks. Spiral stairs need two blocks to make one revolution, allowing half height.
Re-enabled stairs socket for spiral stairs to avoid plugging to walls and other sockets
Conditional models for spiral stairs landings
Building blocks thatched walls thicker, wall blocks meshes triangle counts down 50-75% on LOD0
Atlas twig mat renders double sided
Merge from spiral stairs block
Oasis, Range, Hapis - latest terrain build
Canyon - latest terrain build
Craters, Archipelago - latest terrain build
removed arctic rock formation prefab overides (was using incorrect settings)
fixed lighthouse and harbors not spawning on new maps
Craters - latest terrain build
Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
World_Setup_v3 river and road meshes paths
Snow biome bushes and road grass
Fixed icebergs diffusion profile, added a thin ice diffusion profile for thinner objects
Material links fixes and misc
Updated underwater rock formations terrain modifiers to prevent plants spawning inside rocks
Floating junkpiles material links fixes
Underwater plants density reduced 66%
deleting unused normal maps and subsurface scattering maps
Updated some of the vegetation left to the packed foliage shader
removed clone entry in foliage.v3
fixed filters of underwater rock formations (spawned over the water line)
Better riversource placement
removing '_new' from Hapis and Savas maps/folders
Big v2 assets removal, renamed what is kept into v3 folders, deleted now unused files/scenes
train track textures update to match new terrain gravel