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5,482 Commits over 3,653 Days - 0.06cph!

5 Years Ago
more
5 Years Ago
textures tweaks/add/remove - further cleanup on the way this week
5 Years Ago
cave_large_hard scene terrain rework
5 Years Ago
Updated some test scenes that used craggy's terrain
5 Years Ago
Refreshed craggy island terrain to better showcase biomes and topology masks as used in the game
5 Years Ago
Savas and Savas koth wrap up before playtests
5 Years Ago
removing old testmaps I made
5 Years Ago
mine material tweaks adding some extra texture maps to ensure old style shaders look good
5 Years Ago
updated collider of timbermine entrance justincase'
5 Years Ago
timbermine entrance model has more forgiving padding to attach cliffs to Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
5 Years Ago
backup
5 Years Ago
SavasIsland_new Cave entrances manual cliffs dressing
5 Years Ago
SavasIsland_new caves terrain inserts Updated old caves materials to match terrain
5 Years Ago
SavasIsland_new topology painting backup
5 Years Ago
SavasIsland_new splat painting backup
5 Years Ago
Added World_Setup_v3_basic prefab for use on maps like Savas/Craggy with barebone procedural scripts SavasIsland_new dressing update, loot placement update, new terrain build Cliffs don't place underwater
5 Years Ago
SavasIsland_new scene, initial build wip - still need to sort out roads and dressing/loot
5 Years Ago
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
5 Years Ago
Removed trail paths from junkyard S2P Junkyard
5 Years Ago
Craters new build - island shape improvement
5 Years Ago
Canyon new build - island shape improvement
5 Years Ago
HapisIsland_new tweaks
5 Years Ago
Added missing Terrain Placement Map script to some of the new levels
5 Years Ago
HapisIsland_new scene, initial build, monument nodes Range backup
5 Years Ago
Range latest build
5 Years Ago
Range latest build - monument nodes added
5 Years Ago
more for Hapis
5 Years Ago
Road material fixes for Savas, Savas koth and Hapis
5 Years Ago
Range level initial build Oasis backup
5 Years Ago
Roadside monuments terrain blend map improvements
5 Years Ago
Set road mesh to LOD0 to have sufficient steps with terrain river foam texture direction change
5 Years Ago
river_foam albedo
5 Years Ago
river mesh debug material
5 Years Ago
River mesh model
5 Years Ago
road mesh set not to import materials added river foam texture, kinda work in progress
5 Years Ago
further tweaks to road mesh profile
5 Years Ago
removing unused road segments and unused folders for clarity
5 Years Ago
Edited material tiling ratios to work with the provided road mesh rather than agnostic ratios
5 Years Ago
Updated road mesh to be more accurate with respect to the new road textures (both road_a/road_b) Aligned the road segment Z axis, rotated UVs 90 to be correct
5 Years Ago
Re-enabled ring road in world_setup_v3 prefab, more forgiving harbor placement filters
5 Years Ago
Oasis new build - smaller bodies of water for oasis, grass and forests in oasis come closer to water line, forests are 100% arid in the desert, hilltop topology doesnt exist on sand dunes
5 Years Ago
Craters backup Oasis initial build Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings Road textures meta tweaks
5 Years Ago
polish pass to new road textures + gloss balance
5 Years Ago
Craters map - new build Placed monument nodes
5 Years Ago
Updated material assignments in procmap and world_setup_v3 for road meshes
5 Years Ago
Craters map - initial build
5 Years Ago
same as hdrp but on ring_road
5 Years Ago
added a dithered edge alpha cutout to roads
5 Years Ago
more
5 Years Ago
removing old textures (old runway/trail path textures and materials)