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5,482 Commits over 3,653 Days - 0.06cph!

5 Years Ago
removing old textures
5 Years Ago
road_b textures and material tweaks road_a redo
5 Years Ago
removing old textures
5 Years Ago
road_b textures and material tweaks road_a redo
5 Years Ago
ringroad textures and material
5 Years Ago
deleting temporary road_b textures
5 Years Ago
ringroad hdrp textures and material
5 Years Ago
Canyon latest build - improved channelling, ability for place cliff to fill a larger amount of cliffs on terrain by terracing more even steps
5 Years Ago
Canyon: Rock splat always arid color even in temperate biome More tundra, added higher plateau north of map for tundra and snow opportunity Added lakes and monument inserts, monument nodes Deeper canyons
5 Years Ago
Canyon map files
5 Years Ago
Fixed lost terrain reference in archipleago
5 Years Ago
Missing file
5 Years Ago
more filters work
5 Years Ago
Removed some old generic rocks from tundra forests Updated foliage.v3
5 Years Ago
Archipelago latest build Stones and Gravel splat foliage filters avoid roads/buildings
5 Years Ago
Tweaks to forest and small boulders filters
5 Years Ago
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
5 Years Ago
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift) Tweaks to World steup prefab Archipelago latest build
5 Years Ago
added descriptions to scripts in world stack
5 Years Ago
Added missing river mesh script to world stack
5 Years Ago
Archipelago map
5 Years Ago
Latest terrain generation Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center Added monument node prefabs for Ice lakes, Swamps, XL
5 Years Ago
fixed incorrect material on a compound house LOD1/2
5 Years Ago
Added the new ring road scripts to World_Setup_v3 stack
5 Years Ago
Added TerrainPlacementMap to project_gaea terrain
5 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
5 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
5 Years Ago
Temperate zone surrounding lakes in arid biome fixed
5 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
5 Years Ago
Made glass opaque on some static doors with glass
5 Years Ago
Merge from bandit_camp_fix
5 Years Ago
Added rivers to the world stack
5 Years Ago
Added monument nodes to project_gaea for testing
5 Years Ago
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
5 Years Ago
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
5 Years Ago
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra Manifest
5 Years Ago
Compound scene2prefab
5 Years Ago
Fixed missing colliders on music stage speakers
5 Years Ago
Fixed monument topology in Swamp_c
5 Years Ago
changed the biome tinting source on foliage stones
5 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
5 Years Ago
Light luminance tweaks to terrain_config
5 Years Ago
project_gaea scene world stack update
5 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
5 Years Ago
Arid rock formation prefabs medium and large sizes
5 Years Ago
Removing unused prefabs/files
5 Years Ago
Removing old stone splat foliage clutter
5 Years Ago
tweaks to filters
5 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
5 Years Ago
Arid and regular cliffs final files