5,761 Commits over 4,018 Days - 0.06cph!
    
    
    
        
            
            
            
                
                fixes for junkyard portacabins, outbuilding draw distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                detail colliders for the satellite dish stairs
eliminated the bug dance with terrain by flattening it all the way, heightmap really isnt precise enough to cope, boosted the draw distance of the sewer blocks as a result
removed the mirror like bit on the optical part of the dish
fixed the road floating (see line 2)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed satdish sewer entrance doors and door segment culling too soon
fixed chainlink fences and brick walls distances being fucked from previous batch editing
fixed static workcart ladders
better road connections into powerplant
fixed dredge_body prefab shadowproxy being visible
reduced wind intensity on groundplants material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed junkpile_a sedan baked LOD color being incorrect
Fixed desire trails coming too close to swamp_c revealing the water plane
some misc fixes at trainyard
improved caves terrain anchors, improved the cover over cave terrain holes
removed unfinished lighting work from cave_sewers_hard
disabled batching on junkyard mounds as it seems to break vertex alpha, impact should be low
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved roadside wrecks LODs accuracy some more
 
                
                
                
                
                
             
         
        
            
            
            
                
                Arid cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                made van_e LOD4 and LOD5 display where the holes in the vehicle are to prevent camping inside
 
                
                
                
                
                
             
         
        
            
            
            
                
                further improved new sewer blocks to cope with terrain by filling in the space
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworked Satellite dish terrain blend map, heightmap
Fixed the puzzle spawning loot incorrectly
Using alpha carve objects instead of alpha map to make holes in terrain as they seem to be more reliable
Various other fixes related
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made trees in monuments harvestable
Tweaked Junkyard to improve its spawn chances
Reduced density of large rock formations
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect LOD distances set from editing multiple prefabs through RendererLOD on chainlink fences
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temperate cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed regression whereby Mountain would spawn on small maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked microcliffs LOD distances and spawners
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Place cliffs needs more attemps on procmap, less missed spots
Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adapted tunnel entrances to the small version inside LS, Harbors, Airfield, MT, Powerplant, WTP, Trainyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moving train tunnel entrances for monuments into another folder so procgen doesnt spawn them
Adding an alternate tunnel entrance for tighter spaces inside monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked launch site level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked giant excavator level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                small rock clutter is smaller and culls sooner
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked military tunnels level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked water treatment plant level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked powerplant level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                static prop version of the workcart for monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated small rocks snow material
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated small rocks snow material, test zoo scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated small rocks snow material
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked airfield level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                brick planters prefab variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked trainyard level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked compound level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added shore ice spawns to procmap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reducing small rocks densities and it seems overkill in some areas
Tweaked train tracks metas
fixed heavy LOD popping at airfield helipad
 
                
                
                
                
                
             
         
        
            
            
            
                
                rusty car wrecks only spawn on roadside topology part 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                enabled the snow cover on the snow small rocks material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                rusty car wrecks only spawn on roadside topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebaked swamp hero trees impostors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Darkened dirt splat in arid biome to display desire trails better
 
                
                
                
                
                
             
         
        
            
            
            
                
                remove workbench at junkyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed pumjack position in WTP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finishing lighthouse lighting and animation work
 
                
                
                
                
                
             
         
        
            
            
            
                
                matching main ore population proportions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cliffs rely on decor topology to block each other as other topologies had a negative impact on ore spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-enabled particle accum layer on snow ores mats