5,482 Commits over 3,653 Days - 0.06cph!
road_b textures and material tweaks
road_a redo
road_b textures and material tweaks
road_a redo
ringroad textures and material
deleting temporary road_b textures
ringroad hdrp textures and material
Canyon latest build - improved channelling, ability for place cliff to fill a larger amount of cliffs on terrain by terracing more even steps
Canyon: Rock splat always arid color even in temperate biome
More tundra, added higher plateau north of map for tundra and snow opportunity
Added lakes and monument inserts, monument nodes
Deeper canyons
Fixed lost terrain reference in archipleago
Removed some old generic rocks from tundra forests
Updated foliage.v3
Archipelago latest build
Stones and Gravel splat foliage filters avoid roads/buildings
Tweaks to forest and small boulders filters
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift)
Tweaks to World steup prefab
Archipelago latest build
added descriptions to scripts in world stack
Added missing river mesh script to world stack
Latest terrain generation
Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center
Added monument node prefabs for Ice lakes, Swamps, XL
fixed incorrect material on a compound house LOD1/2
Added the new ring road scripts to World_Setup_v3 stack
Added TerrainPlacementMap to project_gaea terrain
Set Gas Station, Supermarket and Warehouse to type 'roadside'
Removed old roads art, shifted road connections further away
Allowed roadside monuments in all tiers of map
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
Temperate zone surrounding lakes in arid biome fixed
Latest terrain generation
Added lakes back with a new process
Applied lake's process findings to monument placement process
Added river topology to serve as a base for river pathing
Made glass opaque on some static doors with glass
Merge from bandit_camp_fix
Added rivers to the world stack
Added monument nodes to project_gaea for testing
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra
Manifest
Fixed missing colliders on music stage speakers
Fixed monument topology in Swamp_c
changed the biome tinting source on foliage stones
Latest terrain generation
Grass now fades into dirt before sand in arid biome
Arid biome fades to temperate biome on the shore
Stronger stones/gravel channels hopefully helping with grass foliage cutout
Light luminance tweaks to terrain_config
project_gaea scene world stack update
Tweaks to foliage rocks material/textures for biome tinting
Arid rock formation prefabs medium and large sizes
Removing unused prefabs/files
Removing old stone splat foliage clutter
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
Arid and regular cliffs final files