5,482 Commits over 3,653 Days - 0.06cph!
Clutter rocks material tweaks
Removed Generate Clutter Topology from world stack
Cliff_basic and Cliff_basic_snow shader rework to use datamaps
Updated materials using these
Datamap texture for clutter_medium rocks
Added back slider in Cliff shader to control AO term intensity
Material tweaks arid cliffs
Arid cliffs prefabs, material tweaks
Tweaks to rock_08 albedo
Backup wip arid cliffs/formations art files
Added Cliff_LOD shader for distant cliff LODs which retains very basic terrain blending and biome tint ability.
Updated cliff materials
Cliff LODs terrain mask textures
Added clutter topology fine noise
Sprinkled dirt splat in grass dense areas for Damian (foliage density control)
Nature/Rock/ folder re-organizing, v2 art and v3 files separated for clarity
Draw distance a tad further for new cliffs
Allow foliage rocks on decor topology
Moved position of biome tint inside cliff shader to sync visuals with Base Lit
Added LODs/Colliders/Prefabs to latest cliffs
Updated procedural cliff prefabs
World stack scripts re-order
rock_14_diff tweaks (brightness)
World stack scripts re-order
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
Added GenerateTerrainMesh on the world stack (project_gaea)
New cliffs WIP
Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use)
Renamed greybox folder
Added music stage back to compound level
Truck models/prefabs submesh fix
Moved music stage out of compound scene into a nested prefab
Added a music stage to compound chill zone with a few static instruments
foliage rocks filter update, added GenerateCliffTopology to the gaea level world stack
Reworked ALT and Mountain topologies for Damian
Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
spawn_v3 adjusted max entries to stop the console spam at loading
unfucking driftwood files, again
greybox cliffs paint snow splat as a way of debugging script
latest terrain generation
greybox cliffs set stone splats at their feet in a 7m radius
Missing files for arid spawn populations
Lowered density of decor_v3 rocks spawns by 75% as the new foliage rocks do a better job at quality coverage now
latest terrain generation - includes more post processing on dirt and snow splats to add fine depth to terrain
latest cliff generation and cliff prefabs
foliage spawn settings, spawners
terrain foliage rocks, for stones and gravel splats
backup terrain foliage rock files
Enabled collision detection for greybox cliffs using decor topology
Latest terrain generation, added post processing to grass and forest splats
extra anchors on some cliffs to ensure no gaps
Foliage spawns stones temporary settings - will rework when new art is ready for these
Re-pathed small stones prefabs inside foliage_v3 prior to edits
Updated test cliffs anchors to have their pivots at the bottom