5,482 Commits over 3,653 Days - 0.06cph!
tweaks to some cliff prefabs
Set of new greybox cliffs to test out new cliff placement algorithm
terrain config biomes color tweaks
forest pop v3 backup
More detailed and realistic snow splat
Arid biome is more green upon the coast
Added some prefabs to spawn monuments
Added said prefabs to project_gaea for science
merge from LOD_Optimizations_Excavator_Fix
Re-applied LOD changes to Yaw prefab
project_gaea latest terrain build, increased ruggedness in the regions between coast and hills
midnight hour build backup
project_gaea latest
Terrain 6k, improved features/features scale across the board
terrain gloss and splats rework
terrain stuff 4 debug (2)
project_gaea level backup
should include fix for sum of splat =1
terrain now 6km but features currently out of scale
merge from LOD_Optimizations
Re-linking antena prefab within military tunnels
Fixes to trailer_a prefab
baked LOD kicks in sooner on launchsite warehouses
LS Scene changes to support new lods
24 more models in Launch site baked LODs
Launch site range_rails baked LODs
covers LOD2 double sided to help with lighthing
Windmill/Windmill_small/Windmill_static baked LODs
unfucked lighthouse_a prefab postmerge
Bandit town and swamp cabin were not labelled scene2prefab
Launch site rocket_wagon baked LODs
Launch site rocket elements baked LODs
trashbag_pile_a has baked LODs
watchtower_a has baked LODs (is quarry wooden watchtower and also deployable)
Checkpoint has baked LODs