5,757 Commits over 4,018 Days - 0.06cph!
    
    
    
        
        
            
            
            
                
                Created better trail connections to excavator monument
Updated gravel piles
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed cliffs SLOD material and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a bunch of corrupted materials
Updated Savas levels (mostly material re-assignments, some prefabs relinked)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sphere tank radtown refresh end
Satellite dish changed to radtown
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Satellite dish terrain splats
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP Satellite dish terrain sculpt
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP Satellite dish terrain sculpt
 
                
                
                
                
                
             
         
        
            
            
            
                
                New sewer set pieces for SatDish scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP Satellite dish level refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP Satellite dish level refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Redesigned Airfield outdoors to make nicer road connections to rest of the map
Added some trail path connections to trainyard
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Redesigned Sewer branch outdoors to make nicer road connections to rest of the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refreshed Craggy Island to use the same workflow as the other new maps for concistency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding old rocks back as a temporarily to help with hapis rework
 
                
                
                
                
                
             
         
        
            
            
            
                
                Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stables_b dressing tweak to avoid clipping by the openned gates (feel free to revert, it's a one sec change)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Openned the horse box gate, updated colliders
Re-enabled collider in prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Work in progress rework of Military Tunnels road connections
 
                
                
                
                
                
             
         
        
            
            
            
                
                Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game
Reworked railroad ends in monuments to soften their transition out
 
                
                
                
                
                
             
         
        
            
            
            
                
                New ending piece for the train track set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Taking in the updated train track textures from hdrp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some road connections types being set to road instead of trail
Fixed floating decor on trainyard hill
 
                
                
                
                
                
             
         
        
            
            
            
                
                More references cleanup from deprecated models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater rock scene review
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed missing scripts on fireflies prefab
Unfucked the driftwood(TM)'
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherrypicked 
43474.. I swear these driftwood files are cursed
 
                
                
                
                
                
             
         
        
            
            
            
                
                One too many rows in rendererLOD - bush_medium_dense
 
                
                
                
                
                
             
         
        
            
            
            
                
                More paths/material fixes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Manifest (previous one didn't show in plastic)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added desire trails back into the World_setup prefabs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More material fixes and error fixes 
Procmap now loads uninterrupted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bunch of errors in caves prefabs to do with decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rocks in swamp_b and swamp_c
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assigned main' road materials to ringroads in world setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank