5,761 Commits over 4,018 Days - 0.06cph!
    
    
    
        
            
            
            
                
                fixed a small offset in corridor_stop_transition_b
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated entrance prefab link in tunnel entrance scene to fix the materials display
 
                
                
                
                
                
             
         
        
            
            
            
                
                progress on stairwell and entrance meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated corridor_stop_transition prefabs to reflect changes
added stairwell_bottom_90 to help with the corridors placement
overall progress on meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                tunnel corridor pieces textured and vertex painted - awaiting LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tunnel corridor and stairwell detail greybox complete
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size
added stairwell_top piece, refined corridor pieces further
 
                
                
                
                
                
             
         
        
            
            
            
                
                refining greybox set - stairwell and surface building
 
                
                
                
                
                
             
         
        
            
            
            
                
                overgrowth materials color tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding stairwell elevator, refining other pieces
 
                
                
                
                
                
             
         
        
            
            
            
                
                shortened the stairwell bottom piece transition tunnel by 1.5m to make it 6m from pivot
 
                
                
                
                
                
             
         
        
            
            
            
                
                train tunnels stairwell pieces greybox and test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                More junkyard set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkyard level design progress
junkyard car stacks prefab collection
extra materials for gas station extension rusty variant
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                procmap roads van wreck prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Van vehicle prefab variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Van vehicle files - models/colliders/textures/materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sat Dish exit road a notch longer for seamless connection with procroads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Relaxed the filter settings on Harbors as they would not find spots on custom maps due to the denser topologies (dropped cliffs/cliffside)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-organized autospawn monument folders to work for both procmap and custom map monument nodes
Re-worked all custom maps Arid and Snow biome. Grass proportion greatly decreased
Large and Medium size monument inserts spread less far, reducing the plains size around these monuments
Ocean side spreads further away, this fixes underwater rock formations spawning in too little water depths
Thinned out forest topologies to reduce coverage
Swamps and Icelakes added into world_setup_v3
Removed some unused monument node prefabs (icelakes and swamps) as they are spawned using old method
Tweaks to ocean material, namely opacity changes, felt too thin, also increased foam
Stables Monuments dont export biome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed Procmap road materials albedo tint (broke monument roads matching)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lower AO factor on rock formations materials, match shore wetness from cliffs
Shrunk rock formations' terrain splat set radius
S2P Stables to update materials
Fixed sand dunes material being funky
Sat Dish road goes off at an angle to avoid intersections
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Re-applied changes to scenes from main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Backported some layout changes from cave_small_hard from main
Tweaked rock_flat albedo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Caves terrain review + S2P
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Shore wetness reduced on cliffs (Reduces LOD2-LOD3 popping), albedo multiplier reduced on cliffs and terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                car wrecks spawn on roadside, temperate and snow variants
added arid road grass clutter (was using temperate)
Added two new roadside junkpiles types (pickup and compact car) Roadside junkpile vehicles now have white paint to differentiate from roadside rusty cars (without loot in them)
Updated decor.v3
Fixed arid cliffs materials not having biome tint on anymore, tweaked arid rock splat tint to better match
Balanced LOD and SLOD cliffs atlases and rock08/terrain rock and stones albedo to better match
Lowered AO on LOD0 Temperate Cliffs to reduce popping
Cliffs LODing distances remap on baked LOD and SLOD (felt too close)
 
                
                
                
                
                
             
         
        
            
            
            
                
                pickup truck - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total
pickup truck - removing test mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
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                compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint
compact car - removing test mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Loot barrels - fixed display texture resolution problem
Took the opportunity to refresh textures a tad
Fixed import options calculating normals instead of importing them, caused seams
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding gibs for industrial_door_a_a
Upped the texture res a notch if to be used as deployable
 
                
                
                
                
                
             
         
        
            
            
            
                
                new bg vehicles files backup 4 branch hop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-textured sedan vehicle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkyard v2 progress - laid out trail paths and perimeter fences/barbwire
 
                
                
                
                
                
             
         
        
            
            
            
                
                New road no pavement pieces for 22.5 and 45 degree bends
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boarded up chainlink fence prefabs (variation of originals)