5,483 Commits over 3,653 Days - 0.06cph!
Checkpoint has baked LODs
Power substations have baked LODs from LOD2
use basic material instead of blend on barge charcoal
Tugboat has baked LODs from LOD2
Fixed bent palm trees impostors lacking accuracy (especially noticeable when flying), using custom made impostors for such trees
Removed empty or missing prefabs from these levels
Removing unused prefabs (greybox and deprecated empty prefabs)
More missing material re-assignment
updated modding scene/txt
Removing unused art content (sewer_drain and oilrig greybox models)
fixing missing materials in lifts and rocket wagon prefabs
Chair static distance sanity check
Removing unused meshes/materials/textures
Updated cargoship prefab LODs, fixed some Mast material assignments
Cargo ship crew building and antena baked LODs
Removing unused meshes/materials/textures
powerline poles baked LODs, more aggressive distances
covers baked LODs, more aggressive distances
Unpacked prefabs in Excavator_Yaw to avoid unity fucking it up
Junkyard scene and scene2prefab
Junkyard terrain meshes baked LODs
Dropped a LOD on a majority of industrial buildings, watch towers, overpasses
Updated junkpile_a prefab's car wreck
Fixed overrides on harbor_a train crane breaking recent changes
culling compound tarps way sooner
truck cabin material assignment fixes
Improved launchsite office buildings baked LODs visuals, shorter LODchain
Giant excavator, fixing some prefabs that lost RendererLOD scripts when saved last time
30% darker albedo on tier2 metal doors
Sewer Drainwalls - baked LODs rework
Sphere tank - complete LOD rework of the monument
Procmap Powerlines - baked LODs rework
Lightpost_a,b - baked LODs rework
Launch site Floodlights - baked LODs rework
Launch site Rocket Crane - baked LODs rework
tweaked alpha cutout on some LOD materials
fixed a unassigned LOD material in compound
Giant Excavator - baked LODs rework