5,483 Commits over 3,653 Days - 0.06cph!
Tires set additional LOD pass
Stairs set additional LOD pass
Stairs set additional LOD pass
Wooden pallets additional LOD pass
Wooden pallets additional LOD pass
Remnant container additional LOD pass
Remnant container additional LOD pass
Launch_Site office interiors additional LOD pass
Launch_Site office interiors additional LOD pass
Launch_Site additional LOD pass
Launch_Site additional LOD pass
Oil Refinery small additional LOD pass
Oil Refinery small additional LOD pass
Oil Refinery large additional LOD pass
Oil Refinery large additional LOD pass
Sphere tank additional LOD pass
Sphere tank additional LOD pass
Foliage grass cutoff reverted to 0.5
Foliage grass cutoff reverted to 0.5
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
bespoke colliders for asset store cacti
bespoke colliders for asset store cacti
Arctic rock formations
Near final world setup structure
Arctic rock formations
Near final world setup structure
hacking a snow splat mask on cliff_basic_snow shader (temporary)
hacking a snow splat mask on cliff_basic_snow shader (temporary)
Small clutter rocks snow biome version
Re-organized decor.v3
Small clutter rocks snow biome version
Re-organized decor.v3
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
forest populations tweaks
forest populations tweaks
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
cliffs, secondary spawns setup
spawn populations polish
cliffs, secondary spawns setup
spawn populations polish
terrain now uses 4k control maps (again)
terrain now uses 4k control maps (again)
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos