5,757 Commits over 4,018 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Airfield, Compound review
 
                
                
                
                
                
             
         
        
            
            
            
                
                Going over caves scenes, caves dressing scene, adding missing files from initial batch
Some other scenes reviewed (WTP, Bandit town)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foliage_v3 Temperate_Grass_c asset model path fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixes for incorrect files
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking cs 55296/55297/55298
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adding content - World setup V3 prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding content - initial batch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made monument and building topologies around stables wider
Fixed collider of wooden_building_e
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Stables_Monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decor version of the mixing table
Stables Lighting Prefabs
Various LOD distances tweaks
Stables shops dressing pass and lighting pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed unused terrain trigger from scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
 
                
                
                
                
                
             
         
        
            
            
            
                
                New barn buildings, final art / prefabs setup
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Stables buildings progress
Stables scenes dressing
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Static hitch and trough for stables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static horse saddle models/Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stables_a and stables_b buildings progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved map readability of grid and grid markers, roads and trailpaths
 
                
                
                
                
                
             
         
        
            
            
            
                
                PressButton now has backplate polygons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player PaperMap new color scheme
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
 
                
                
                
                
                
             
         
        
            
            
            
                
                lift shaft poles model now looks continuous
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stables_a scene basic setup
Stables_a greybox model files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced checker effect on excavator splats (involved normalizing and channels balance.
 
                
                
                
                
                
             
         
        
            
            
            
                
                HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                more accurate elevator fence colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed lift call button and button boxes placement. Updated relevant prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed lift call button and button boxes placement further center. Updated relevant prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                rotation fix on lift bone, updated prefabs accordingly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed getting stuck in large fishing village building via roof
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab Fishing villages