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5,483 Commits over 3,653 Days - 0.06cph!

5 Years Ago
improved temperate color gradient ramp and rock14 low frequency albedo texture
5 Years Ago
removing repeating pattern from rock_14
5 Years Ago
More arid/temperate rock formation models, cols, prefabs
5 Years Ago
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection Added a Cliff_Basic shader without triplanar for cheap clutter rocks
5 Years Ago
a whole lot of visual polish on new rocks
5 Years Ago
cliff shader uses proper overlay blend mode
5 Years Ago
merge from hdrp
5 Years Ago
Arid formations/cliffs models, cols, prefabs -- final-ish
5 Years Ago
rock_08 texture set improvements
5 Years Ago
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
5 Years Ago
WIP arid formations/cliffs models and materials 2
5 Years Ago
WIP arid formations/cliffs models and materials
5 Years Ago
Adding rd_rock_08 for the arid cliffs to generic textures
5 Years Ago
cliff shader tweaks added an arid 1D ramp to the gradient ramp texture
5 Years Ago
merge from main
5 Years Ago
updated prefab links in world_revamp scene
5 Years Ago
cliffs prefabs setup
5 Years Ago
specular term value tweak to shader
5 Years Ago
world revamp test level
5 Years Ago
tweaks and meta changes
5 Years Ago
cliffs LODs and Collider meshes
5 Years Ago
backup cliff changes
5 Years Ago
removed cliff test files first definitive batch of coastal and inland cliffs cliff shader improvements to the bias between macro and micro normal maps
5 Years Ago
Added contrast sliders to vertex color GB
5 Years Ago
progress backup
5 Years Ago
backup shader/generic rock/cliff_field_b mesh and material
5 Years Ago
cliff shader update, made most properties visible
6 Years Ago
test files
6 Years Ago
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo
6 Years Ago
tweaks to shader (a touch of fresnel)
6 Years Ago
tweak, use global normal when creating the up vector
6 Years Ago
Added prototype cliff shader and test scene
6 Years Ago
scene2prefab excavator
6 Years Ago
tweaks to trucks and crane control panels placement
6 Years Ago
Moved crane control panel prefab folder above Added RendererLOD instead of LODGroup
6 Years Ago
lowered gloss on floor grate material added latest prefabs from Damian to level
6 Years Ago
blocker fix on excavator walkways
6 Years Ago
Terrain topology painting Static trees colliders (monument specific)
6 Years Ago
optimized the gravel piles material
6 Years Ago
terrain splat painting backup
6 Years Ago
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
6 Years Ago
loot spawns placement
6 Years Ago
merge from main
6 Years Ago
quarry dump truck and digger colour changes
6 Years Ago
collapsed rocks quarry dressing static ore nodes prefabs placement flow fixes
6 Years Ago
LOD distances optimization pass killed some lights to halve tricount
6 Years Ago
tweaks and backup before lootspawns
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
merge from main