5,483 Commits over 3,653 Days - 0.06cph!
improved temperate color gradient ramp and rock14 low frequency albedo texture
removing repeating pattern from rock_14
More arid/temperate rock formation models, cols, prefabs
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection
Added a Cliff_Basic shader without triplanar for cheap clutter rocks
a whole lot of visual polish on new rocks
cliff shader uses proper overlay blend mode
Arid formations/cliffs models, cols, prefabs -- final-ish
rock_08 texture set improvements
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
WIP arid formations/cliffs models and materials 2
WIP arid formations/cliffs models and materials
Adding rd_rock_08 for the arid cliffs to generic textures
cliff shader tweaks
added an arid 1D ramp to the gradient ramp texture
updated prefab links in world_revamp scene
specular term value tweak to shader
cliffs LODs and Collider meshes
removed cliff test files
first definitive batch of coastal and inland cliffs
cliff shader improvements to the bias between macro and micro normal maps
Added contrast sliders to vertex color GB
backup shader/generic rock/cliff_field_b mesh and material
cliff shader update, made most properties visible
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo
tweaks to shader (a touch of fresnel)
tweak, use global normal when creating the up vector
Added prototype cliff shader and test scene
tweaks to trucks and crane control panels placement
Moved crane control panel prefab folder above
Added RendererLOD instead of LODGroup
lowered gloss on floor grate material
added latest prefabs from Damian to level
blocker fix on excavator walkways
Terrain topology painting
Static trees colliders (monument specific)
optimized the gravel piles material
terrain splat painting backup
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
quarry dump truck and digger colour changes
collapsed rocks quarry dressing
static ore nodes prefabs placement
flow fixes
LOD distances optimization pass
killed some lights to halve tricount
tweaks and backup before lootspawns
excavator cover dressing pass backup
excavator cover dressing pass backup