5,485 Commits over 3,653 Days - 0.06cph!
Fixed barricades positions
Fixed trainyard rooftop exploit
Fixed roof jump exploit at WTP
Shifted recyclers out on Powerplant and Sewer Branch
Removed RendererBatch scripts from pipe sets
Loot balance outside puzzles
Fixed an exploit where you could loot a through a window on Powerplant
Fix to Powerplant puzzle flow
Final check over generators
removed legacy barricades in mines at MT
Fix to Powerplant puzzle flow
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
Fixed a blocker at Trainyard main building staircase
Shifted food crate away from recycler at MT
changed puzzles reset time to 30 minutes
Fixed bypasses at WTP
Fixed blocking fence gate at compound
Fixed upward bypass at trainyard main building
Fixed/Removed security door at airfield tower
Extra LOD to switch to help with readability on low settings
Card reader bounds/collider deeper
Monuments reset procedure setup
T0 Monuments reset procedure setup
Updated barricades spawners
minor draw distance improvements
Card readers glowing colors/intensity tweaks
Trainyard puzzle flow improvement
Fixed issues with input slot selection on doors and timer switches
Final security door setup for Sewer Branch, Harbors, Sat Dish
scene2prefab
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP
scene2prefab
LS progress backup - Logic for factory puzzle
Added more outputs to Switches prefabs
LS progress backup - Logic for jumping puzzle
Adding scientists spawners specific to the lab
Security doors prefabs are 'isSecurityDoor' enabled
MT full puzzle logic pass
Powerplant, WTP, Airfield progress backup
Powerplant, WTP, Trainyard logic pass
progress backup puzzle logic LS
progress backup puzzle logic MT
progress backup puzzle logic WTP