5,485 Commits over 3,653 Days - 0.06cph!
Water_well_e mini scene wip
Visual polish - bug fixing
water_well_d scene fixes / quasi final state
water_well_d scene detail pass
water_well_d scene progress backup
water_well_d mini monument scene backup
water_well_c scene final-ish progress
water_well_c scene progress backup
water_well_c scene progress backup
Collapsed water tower structure models WIP
water_well_c mini monument scene files prep
water_well_b mini monument progress backup
water_well_b mini monument backup
water_well_b mini monument files prep
water_well_a mini monument progress
Added static building part prefabs
water_well_a backup/progress
water_well_a mini monument progress backup
water_well_a mini monument
more damage mask polish, damage increment is more linear
damage texture albedo, masks polish
wood/stone/metal tier atlas mask for damage + material tweaks
top tier atlas mask for damage + material tweaks
twig tier atlas mask for damage + material tweaks
fixed incorrect spinner wheel gibs material path import
moved window garland pivot up 1 unit (model only)
moved window garland pivot up 1 unit
Fireplace models/LODs/Colliders/Gibs/Prefab
Optimization - Top tier merging internal and external models into one call
Optimization - Twig tier merging internal and external models into one call
Optimization - Wood log tier rework - closing off holes in walls
merging internal and external models into one call
Sheet metal tier rework - closing off holes in walls
junkyard - tweaks to container bridge walls
Attempt to fix the furnace error
junkyard - cant jump on top of container bridge
junkyard viewing platform now available
couple of fixes - junkyard
Added dithered alpha to road_a
junkyard fixes / colour tweaks
junkyard ruin section
terrain heightmap rebake
procgen road material/texture tweaks
dungeon fences are shoot through
chainlink fence is rusty
barbedwire set damage triggers
junkyard paths decal meshes