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6,053 Commits over 4,230 Days - 0.06cph!

7 Years Ago
re-added arid forests removed v3_arctic_forest_snow, obsolete now that snow cover is even
7 Years Ago
Reverted project gaea scene terrain back to 2k control maps, too many bugs
7 Years Ago
Temporary fix for ugly grass
7 Years Ago
Manifest on the v3 populations
7 Years Ago
Latest terrain generation changes, terrain now uses 4k control maps
7 Years Ago
Fixed sheet metal double door mirroring Enable read/write on a few textures that spit errors on build server
7 Years Ago
Warehouses - baked LOD rework
7 Years Ago
Train crane - baked LOD rework
7 Years Ago
House ruins - all buildings baked LOD rework Updated compound level
7 Years Ago
Residential buildings - all buildings baked LOD rework Updated compound level
7 Years Ago
revisited roads LODs
7 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
7 Years Ago
material tweaks
7 Years Ago
Industrial structures - interiors extra LOD level
7 Years Ago
Industrial structures - all buildings baked LOD rework
7 Years Ago
Made glass opaque on some static doors with glass
7 Years Ago
Merge from bandit_camp_fix
7 Years Ago
Added rivers to the world stack
7 Years Ago
Added monument nodes to project_gaea for testing
7 Years Ago
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
7 Years Ago
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
7 Years Ago
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra Manifest
7 Years Ago
Compound scene2prefab
7 Years Ago
Fixed missing colliders on music stage speakers
7 Years Ago
Fixed monument topology in Swamp_c
7 Years Ago
changed the biome tinting source on foliage stones
7 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
7 Years Ago
Light luminance tweaks to terrain_config
7 Years Ago
project_gaea scene world stack update
7 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
7 Years Ago
Arid rock formation prefabs medium and large sizes
7 Years Ago
Removing unused prefabs/files
7 Years Ago
Removing old stone splat foliage clutter
7 Years Ago
tweaks to filters
7 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
7 Years Ago
Arid and regular cliffs final files
7 Years Ago
Clutter rocks material tweaks
7 Years Ago
Removed Generate Clutter Topology from world stack
7 Years Ago
Cliff_basic and Cliff_basic_snow shader rework to use datamaps Updated materials using these
7 Years Ago
Datamap texture for clutter_medium rocks
7 Years Ago
Added back slider in Cliff shader to control AO term intensity Material tweaks arid cliffs
7 Years Ago
Arid cliffs prefabs, material tweaks
7 Years Ago
removing unused files
7 Years Ago
Tweaks to rock_08 albedo Backup wip arid cliffs/formations art files
7 Years Ago
Added Cliff_LOD shader for distant cliff LODs which retains very basic terrain blending and biome tint ability. Updated cliff materials
7 Years Ago
Cliff LODs terrain mask textures
7 Years Ago
removing empty folders
7 Years Ago
Added clutter topology fine noise Sprinkled dirt splat in grass dense areas for Damian (foliage density control)
7 Years Ago
Nature/Rock/ folder re-organizing, v2 art and v3 files separated for clarity
7 Years Ago
removing unused prefabs