5,485 Commits over 3,653 Days - 0.06cph!
Collider capsule radii update, tighter collision meshes
Birch colliders, population prefabs, tundra variation
Birch trees imposters setup and files
Birch trees models/LODs/Prefabs wip
precision tweaks to blend maps of Airfield/MT/Sewer branch
Birch trees textures and material
merge from 'naturefoliage to corefoliage'
reverting
25447 - new forest splat aint working visually
overgrowth materials to core/foliage end
Military tunnels entrance lighting volume fix
More terrain blend map work, better technique
Anchors fix to power sub stations
Airfield terrain blend cookie test
moved overgrowth materials to core/foliage
tweaks to overgrowth materials - temporary until move to current foliage shader
merge from legacy foliage spec
New Forest splat textures (Maybe not definitive)
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some quarry materials reflectivity adjustments
Eye adaptation balance (toned down a notch)
Arid Day LUT Polish (more neutral)
Tundra and arctic LUT white point
slightly smaller stone splat radius around forest rocks
dynamic stones spawn on stone splat
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
caves splats are now exported + material changes on some rocks
higher icebergs ad icesheets densities in arctic
lower rock splat amount via material bias
skightly more trees in temperate field topo
arctic pop
cave colors/reflectivity tweaks
updated forest population rules in Temperate