5,750 Commits over 3,804 Days - 0.06cph!
Old posters textures
Bus stop model, LODs, COLs and prefab
Procgen scenes and prefabs for power substations
airfield work backup
Power substation models/LODs/COLs/Prefabs and textures
airfield work backup
Tower antena models/LODs/COLs/Prefabs
airfield hangar COLs and prefabs
airfield work backup - added splashes of colours ~
airfield hangar final models/LODs
airfield work backup
hangar WIP models
removed a crate spawn from the runway (left over)
removing (deleting this time) rotors from the airfield helis
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
office L stair model and collider
dungeons scene and prefab update
ladder volumes, lod vertex alpha transition fixes
airfield work backup
Watch towers and Ruins LODs/COLs
airfield work backup
airfield work backup - loot spawns, doors, barricades and covers
office building, carpark, runway LODs/COLs
airfield work backup
Office building material blend work, (wallpaper and carpets masks)
Airfield work backup
concrete_c generic texture albedo brighter
extra floor to watchtower_c, work on main building platform
airfield backup
watchtower_c model update to be taller
airfield work backup
New overhang parts
Airfield work backup
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
Office building models wip
Perimeter wall models/LODs/COLs and prefabs
Industrial buildings - Watchtowers a,b,c,d models
Industrial ruins - models
Adding watch tower staircase models and prefabs
Additional road prefab, broken type, no pavement
Adding forest clutter: dead tree logs models/lods/prefabs
Tree stump materials didn't have horizont occlusion
mesh compression @low for building block meshes and colliders