5,764 Commits over 4,018 Days - 0.06cph!
should be able to place objects on table now
Rugs display health
Are vulnerable to melee
Fridge is easier to place RUST-1560
Fridge lock pos RUST-1564
Fridge now destroys on ground missing RUST-1566
Bear rug allow objects on top of itself again
Common rug icon more distinctive vs tool cupboard
stone and twig floors are flat
WIP netting wall frame block and spinner wheel
Stone block set vert count reduction, prefabs update
Metal block set vert count reduction, prefabs update
less detail on wall.frame.stone LOD0
wall/window/doorway metal tier LOD0 further optimization
Dense bushes have an extra LOD
Added a medium bush to the extra LOD ones
airfield underground sewer and bunker network WIP
fixes, splats adjustments
Fix for RUST-1590 - Locker placement difficult
getting ready netting wall frame
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
Bunker rooms - polishing - removing/moving floating objects
Airfield underground loot spawns / doors / door barricades setup
cave_puzzle_b prevent building hull required an update
Upping death pit damage output to ensure people in full armor die
Launch_site level design first pass / lines of sight & flow
launch site model
rocket crane model
Airfield underground culling volumes setup
airfield unreachable door barricade, line of sight culling fixes
Launch site greybox progress + puzzle layout
first cover pass around core
progress
launch_site floodlights greybox
greybox material mapping on structures
progress
rocket_crane greybox detail pass
adding damian's layer prefab file
extended pipes toward the silos slightly
worked out road layout
underground cleanup
Added road blocks without pavement, 3 wip new blocks