5,764 Commits over 4,018 Days - 0.06cph!
progress backup / new road segments prefabs
overgrowth dressing on new road segments
backup/progress - ironing out materials for macrodetail
Launch_site terrain setup
Backup/progress core
backup/progress
bit of overgrowth for preview
backup/progress
static chair prop adapted from deployable
T2 Furnace deeper foundations
high external wall wood lowest lod is now 4 triangles
overhang bridge piece for jumping puzzle
backup/progress on rocket crane detail greybox
reverted the values in the ground blend material
blending mask adjustments on old materials types
crane texturing progress
fixed wrong blend mode on high wall wood
RUST-1661 - Shooting through/under stone doorway fixed
backup/progress rocket crane
backup/progress rocket crane
rocket crane lift model wip
backup/progress
building parts colliders optimization and import setting corrections
simplification for armored and sheet metal wall type colliders
giant floodlights model, LODs, COL,Prefabs
Adding no gravel/beam variants of rail tracks + prefabs
scene update
rocket wagon model, LODs, COL,Prefabs
launch_site prepping/scene management
Merged factory level with launch_site level, organization
Monument & Building splats
Material tweaks
Launch_site terrain triggers, prevent building volumes
ground zero cols and LODs progress + prefabs