5,750 Commits over 3,804 Days - 0.06cph!
Moss_a normal map depth tweaks
Moved a folder that had been displaced by mistake
Current cooling tower wip models, powerplant dressing update
Updated basic lighting in all dungeon prefab scenes (this doesn't export)
texture and material edits
metal_panels_d texture set with blending masks and materials ready
material_zoo update
corrugated_d texture set with blending masks and materials ready
material_zoo update
Corrugated_c industrial roof textures
Material zoo level and many texture tweaks (mainly concrete wip)
High passed rust_a detail texture
Updated dungeons military tunnels, powerplant, trainyard
Train carriages textures, materials, models/cols/lods/prefabs
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
enabling decal shadow on some fade materials
Slight changes to sewers drain colliders
It's the return of the tree stump! -wood pickup model
New stone, sulfur and metal ore world pickup models
Terrain triggers are now on appropriate layer for all dungeons
Did the same trick on military tunnels
two sided shadow casting for sewers prefabs
scene2prefab
Sewer big rooms art
Canyon dungeon update
Terrain carve was to wide in some dungeons
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs
Water treatment plant backup
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
Procmap does not spawn stuff on 'building splat mask' anymore
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
cherry picking road tinting
adding a prefab for 15x15 road junction
Trainyard major level design update and dressing improvement
Reactive target Missing collisions
Fix for a prefab, trainyard update
dungeons scenes backup
sewers models, mats, textures, LODs, ready to place prefabs
Concrete Sewers textures
Stairs/Ladders Rusty version
Sewers mud texture blend mask
Sewer tunnels models/mats
Sewers mud textures
Another concrete detail texture
Misc mat and meta changes
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc.
Added them to dungeons materials
dungeons scenes backup
pipelines models, mats, textures, LODs, ready to place prefabs
trainyard, powerplant, water treatment plant prefabs/dressing update
couple rotation fixes in stairs prefabs
ladder models, LODs, COLs, ready to place prefabs
stairs models, LODs, COLs, ready to place prefabs, textures