5,482 Commits over 3,653 Days - 0.06cph!
metal gibs meta/prefab update
merge from building_atlases
Missing folder f!'@#]p/?plastic
merge from building_atlases
TopTier part folder cleanup
Atlased toptier, combined previously separate meshes to reduce drawcalls
New batched meshes
merge from building_atlases
Twig part folder cleanup
Atlased Twig tier, combined previously separate meshes to reduce drawcalls
New batched meshes
More precise collisions
Lowered barricades slightly to 1.25
Large wood storage box model and textures re-skin
Fix for RUST-88 - Sign health balance
wood/stone gates cost balancing
Cherry picking from
10609
Added support for terrain offset to monument and mountain prefab scenes
dungeons_greybox carried over
scene files
Fix for RUST-167 - Embrasure LODs not behaving
Wood high gate cost as much as the wood high wall (800->1000)
Re-implemented Stone gate
Metal and stone foundation.steps hollow
Satellite Dish prefab update
Twig atlas
Toptier atlas
Shrinking some AO textures
Collision smoothing on foundation.steps metal and toptier
LOD fix
merging foundation.steps 3m changes
Merge from partial_dungeon_merge
Mesh & material updates from dungeons_greybox branch
Renamed 'Monuments' folder to 'Structures'
Dungeon greybox models made so far
Concrete_d texture set
Conc_metal_stains textures improvements
wood door texture fixes (leftovers in AO map and diffuses)
moving sheves into the new deployable prefab folder