5,560 Commits over 3,745 Days - 0.06cph!
rock_cliff_a geometry polish
dungeons rock switch old to new
placeholder rock prefabs
RUST-196 - this is the proper fix
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-43 - Added missing surface params to colliders
RUST-196 - attempting to fix
RUST-313 Simplified stone worldmodel collider
Fix for RUST-235 Twig tier collision thickness
Simpler colliders for banners
Updated dungeons with current rock formations progress
Updated cliff abledos with AO
Mat update
Rock_cliff_a generic detail texture set
Rock cliff meshes, with shared atlas textures
lowered top shelf collision a notch
Fix RUST-283 Can't place floor above shelves.
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
fixed missing collision component on sewer bridges
wood doorframe see-through exploit fix
quarry fix - unrecoverable loot under bucket
material fix on industrial light prefab
Lighting pass in military tunnel
dungeons rock material tweaks
military_tunnel_1 splat painting backup
finally found that sweet spot for the terrain-rock blend material, yay
military_tunnel_1 splat painting backup
Powerplant splat painting backup
SatDish splats painting backup
Trainyard splats painting backup
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Water_treatment_plant splats painting backup
set of industrial light fixtures - greybox and prefabs
Sat dish scene backup
closed holes on sat dish models for the new use of sat dish pieces
Rock material terrain blend tweaks
satellite dish dungeon rework - backup
military tunnel 1 progress backup
path depth adjustments - several dungeons
moving a few blockers
missing meta
more culling optim for dungeons
Limited road meshes zfight
Culling pass on powerplant_1/military_tunnel_1
military_tunnel_1 progress
loot crates placement and polish