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5,114 Commits over 3,469 Days - 0.06cph!

9 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
9 Years Ago
Further optimizations on stairs blocks lods
9 Years Ago
Added lods on two halfheight blocks
9 Years Ago
forgot one thing in this bad boy twig
9 Years Ago
merge from building_skins2
9 Years Ago
merge from main
9 Years Ago
Fix for the invisible floors issue
9 Years Ago
merge from main
9 Years Ago
Metal breakable meshes & prefab integration Top Tier breakable meshes & prefab integration
9 Years Ago
Twig breakable meshes & prefab integration
9 Years Ago
merge from main
9 Years Ago
Stone/Metal foundation fix Wood breakable meshes & prefab integration
9 Years Ago
Stone breakables anmd prefab implementations
9 Years Ago
merge from changeset 6753
9 Years Ago
merge from main
9 Years Ago
some LOD meta file
9 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
9 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
9 Years Ago
Fixed missing collider ~ top tier door
9 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
9 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
9 Years Ago
Added a text surface and material to signs
9 Years Ago
Signs, final meshes with LODs and collisions
9 Years Ago
Signs 1x.05 and 2x1 early commit
9 Years Ago
added custom foundation collisions meshes for wood and twig
9 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
9 Years Ago
Missing construction renderer ~ metal tier distance tweaks
9 Years Ago
merge from building_skins2 - All the lod stuff
9 Years Ago
merge from main and stuff
9 Years Ago
Top Tier skin tier LODs and setup in prefabs ~~ Some distance tweaking
9 Years Ago
Metal skin tier LODs and setup in prefabs
9 Years Ago
Cleaning up unnessecary construction renderer scripts alerting the console ~~ Fixing missing meshes errors for the previous 3 skins
9 Years Ago
Stone skin tier LODs and setup in prefabs Wood tier wall block LOD distance tweaks
9 Years Ago
Wood skin tier LODs and setup in prefabs
9 Years Ago
Twig skin tier LODs and setup in prefabs
9 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
9 Years Ago
merge from main
9 Years Ago
fixes
9 Years Ago
Fixing end corners spawning into adjascent pillars/walls
9 Years Ago
fixing grades :3
9 Years Ago
merge from main
9 Years Ago
removed culling from wall blocks lods
9 Years Ago
twig skin square/triangle floors dirt acumulation
9 Years Ago
stairs tweaks, dirt
9 Years Ago
some material blend tweaks wood skin square/triangle floors dirt acumulation
9 Years Ago
stone skin vertex alpha fixes stairs/ half block metal skin square/triangle floors dirt acumulation
9 Years Ago
stone skin triangle floors dirt acumulation armored skin square/triangle floors dirt acumulation
9 Years Ago
propagated the fix above to other low blocks
9 Years Ago
fixed wall.low wood not spawning a cornermesh properly with door block adjascent added stone skin square floors dirt acumulation models and logic
9 Years Ago
Conditional mesh work ~~ metal skin