userVincentcancel

5,958 Commits over 4,138 Days - 0.06cph!

10 Months Ago
fixed a hole in stairwell_bottom_360 collider
10 Months Ago
smoother transitions out of mine tunnels in military tunnels
10 Months Ago
improved env volume accuracy in sewer tunnel prefabs
10 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
10 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
10 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
10 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
10 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
10 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
10 Months Ago
merge from cooling_towers_volumes_fix
10 Months Ago
powerplant S2P
10 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
10 Months Ago
adobe floor models split for ceiling wpp
10 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
10 Months Ago
merge from main
10 Months Ago
all caves S2P
10 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
10 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
10 Months Ago
merge from main
10 Months Ago
trawler - checking in pending files
11 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
11 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
11 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
11 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
11 Months Ago
S2P didn't commit first time
11 Months Ago
Fixed a gap in sewers of WTP S2P
11 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
11 Months Ago
S2P all
11 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
11 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
11 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
11 Months Ago
merge from main
11 Months Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
11 Months Ago
fixed blocker by train car in mil tunnels slope
11 Months Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
11 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
11 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
11 Months Ago
merge from main
11 Months Ago
ziggurat S2P
11 Months Ago
LOD distance review on bamboo scaffoldings
11 Months Ago
fixed water culling happening outside the hatch of tunnel entrances
11 Months Ago
caves S2P
11 Months Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
11 Months Ago
merge from main
11 Months Ago
progress backup on the trawler greybox
11 Months Ago
S2P jungle ruins
11 Months Ago
reduced strangler fig wall decal dist
11 Months Ago
ziggurat S2P
11 Months Ago
Disabled shadow casting on ziggurat skylight spotlights
11 Months Ago
ziggurat scene, decal draw distances overrides to lower values