userVincentcancel

5,894 Commits over 3,804 Days - 0.06cph!

9 Months Ago
merge from 10052 (pink wires fix)
9 Months Ago
updated sbl material to take advantage of new tinting
9 Months Ago
added a tint alpha channel to corrugated_e_white texture
9 Months Ago
merge from /main/deferred-decal-extra
9 Months Ago
merge from /main/blend4way-tintmask
9 Months Ago
radtown redux set dressing progress backup
9 Months Ago
storage_building_large LODs, Colliders pass, prefab setup
9 Months Ago
turned default gutter material green for now (test)
9 Months Ago
re-saved fridge textures to 2k
10 Months Ago
some terrain sculpting to accentuate grassy areas
10 Months Ago
fixed culling side wrong on light fixture transparent materials
10 Months Ago
fixing some materials switches that were the result of meshlod changes
10 Months Ago
merge from black bin fix
10 Months Ago
backup
10 Months Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
10 Months Ago
10 Months Ago
removed a left over tickbox for a biome override on ground concrete foliage
10 Months Ago
fixed wall_300_pillar LOD1 rotation
10 Months Ago
radtown S2P
10 Months Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
10 Months Ago
SBL LOD0 complete
10 Months Ago
LOD0 progress backup
10 Months Ago
reverted to the og material for house trims
10 Months Ago
updated vcol on decals to tint the recent decal albedo changes
10 Months Ago
reverted changes to workers_house_generic_trims
10 Months Ago
sbl progress backup
10 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
10 Months Ago
10 Months Ago
fixed biome override on some crack grass nested prefabs supermarket
10 Months Ago
Scene 2 Prefab all
10 Months Ago
tweaked collider of oilrig crane cabin
10 Months Ago
bunch of material overrides fixes
10 Months Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
10 Months Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
10 Months Ago
level update
10 Months Ago
storage building large progress
10 Months Ago
backup storage building large
10 Months Ago
storage building large progress
10 Months Ago
merge from main
10 Months Ago
storage building large progress
10 Months Ago
Ferry Terminal S2P
10 Months Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
10 Months Ago
storage building large - wip, material definitions
10 Months Ago
level update
10 Months Ago
some transforms reset
10 Months Ago
Converted the shed to use MeshLOD instead of rendererLOD
10 Months Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
10 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
10 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
10 Months Ago
Converting building skins to MeshLOD