5,575 Commits over 3,957 Days - 0.06cph!
replaced rock formation small prefabs in arctic research base
Replaced old rock formations in ice lakes random elements
Replaced old rock formations in ferry terminal
swamp_c house side rework
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
cleared tunnel obstruction in military_tunnel
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
pivot work on battering ram wheel
battering ram shell temp preview
update to visuals prefab pivot (temporary)
updated ram hardware models to reflect latest concept changes
battering ram update to work in progress visuals
fixed car lift collider box being offset in y/z
fixed storage building large ceiling collider gap
modular car style suspensions for battering ram and skateboard
battering ram temporary greybox
small caves rocks dressing
medium caves rocks dressing
large caves rocks dressing
update to mil tunnel rocks prefab, some terrain tweaks to go along
fixed a bunch of holes in water tower LOD1 that provided peaking advantage
LS - changed a pallet placement in factory side room
added a building topology ring around oases to block rail/roads coming too close
radioactive water surface border fix
re-applying rock changes to cave_medium_hard and cave_small_hard
Moved all new rock placements into prefabs to make future merge conflicts easier to re-apply
caves - need another pass to finish with overhang rock in some scenes
military_tunnel - gaps left around terrain holes
Manually added cliffs to lake scenes the old fashion way
attempt at preventing seaweeds close to coastal rocks
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands