userVincentcancel

6,032 Commits over 4,199 Days - 0.06cph!

8 Months Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
8 Months Ago
Adding missing bottom mesh to triangle hull prefab
8 Months Ago
fixed boat door pickup and repair, added guide mesh for door
8 Months Ago
split the glass part from boat door mesh to enable convex collision baker to work there
8 Months Ago
manifest
8 Months Ago
door.hinged.mboat models, item def, prefab
8 Months Ago
Updated modular boat prefabs with art components, gibs
8 Months Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
8 Months Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
8 Months Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
8 Months Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
9 Months Ago
merge from naval update
9 Months Ago
some quick tweaks to prefabs, rhib and deck cranes
9 Months Ago
texture sizes for rhib crane, disabled srgb on AO maps
10 Months Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
10 Months Ago
Adding some seaweed to anchor, hanging tires prefabs
10 Months Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
10 Months Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
10 Months Ago
airfield and LS S2P
10 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
10 Months Ago
ghost ship C and D variants set dressing progress
10 Months Ago
merge from main
10 Months Ago
ghost ship B vraiant set dressing progress
10 Months Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
10 Months Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
10 Months Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
10 Months Ago
baked LODs of trawler ghost ship, updated prefabs
10 Months Ago
ghost ship LODs, Colliders, Prefabs
10 Months Ago
ghost ship model split, some reorganizing
10 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
10 Months Ago
fish crate model, textures, prefabs more set dressing on ship
10 Months Ago
ghost ship set dressing push material tweaks, decal layer tweaks
10 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
10 Months Ago
ghost ship interior progress set dressing pass
11 Months Ago
ghost ship interior progress
11 Months Ago
ghost ship interior progress
11 Months Ago
ghost ship interior progress
11 Months Ago
merge from naval update
11 Months Ago
merge from main
11 Months Ago
backup trawler prefab
11 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
11 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
11 Months Ago
trawler ship hull material vcol blends progress, more uving
11 Months Ago
trawler ship hull material vcol blends progress, more uving
11 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
11 Months Ago
trawler ship texturing progress
11 Months Ago
trawler ship materials and models progress
11 Months Ago
merge from mo' env volume changes
11 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
11 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor