userVincentcancel

5,894 Commits over 3,804 Days - 0.06cph!

10 Months Ago
converting to meshLOD the prefabs that can in Prefabs/Building
10 Months Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
10 Months Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
10 Months Ago
some optimizations on icicles set prefabs
10 Months Ago
some more prefabs converted to MeshLOD
10 Months Ago
Additional sweep over props folder uncovered some left overs
10 Months Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
10 Months Ago
Converted deployables prefabs to MeshLOD when possible to do so
10 Months Ago
ridding some prefabs from shadow proxies
10 Months Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
10 Months Ago
10 Months Ago
Converted some decor prefabs to MeshLOD
10 Months Ago
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
10 Months Ago
Converted small rock formation prefabs to MeshLOD
10 Months Ago
Converted v2 rocks to MeshLOD
10 Months Ago
Converted Rock clutter to MeshLOD
10 Months Ago
Converted cave segments to MeshLOD
10 Months Ago
converting prefabs in /static folder for MeshLOD when possible
10 Months Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
10 Months Ago
Props folder, second pass converting to MeshLOD
10 Months Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
10 Months Ago
merge from meshlod converter
10 Months Ago
10 Months Ago
merge from meshlod converter
10 Months Ago
radtown level backup
10 Months Ago
pushcarts default tint = red
10 Months Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
10 Months Ago
some extra breeze block piles for set dressing
10 Months Ago
merge from meshlod converter
10 Months Ago
radtown S2P
10 Months Ago
quick rubble dressing pass around damaged brick walls to test out new models
10 Months Ago
rubble pile scrap models, textures, prefabs
10 Months Ago
merge from meshlod_converter
10 Months Ago
removing unused prefabs
10 Months Ago
oilrigs S2P
10 Months Ago
tweaked volume placement
10 Months Ago
small rig vent prefab was missing environment volumes
10 Months Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
10 Months Ago
forgot to re-add a deferred mesh decal component
10 Months Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
10 Months Ago
fixed door awning position in storage warehouse building
10 Months Ago
some brick pile texture tweaks
10 Months Ago
master house decal pass
11 Months Ago
radtown S2P
11 Months Ago
master house LODs, Collider pass, Prefab setup and baked LOD
11 Months Ago
master house interior progress
11 Months Ago
master house interior progress
11 Months Ago
master house wip
11 Months Ago
reduced small rubbish skip AO map size, set lid colliders to convex
11 Months Ago
latest work in progress on master house