userVincentcancel

5,727 Commits over 3,987 Days - 0.06cph!

8 Months Ago
some materials decal layers changes
8 Months Ago
merge from jungle foliage
8 Months Ago
strangler fig wall decal textures/mat and decal prefab
8 Months Ago
some materials decal layers changes
8 Months Ago
launch site trees set dressing++
9 Months Ago
merge from jungle foliage
9 Months Ago
freestanding tree and 360 large canopy strangler fig files/prefabs
9 Months Ago
launch site trees set dressing++
9 Months Ago
merge from jungle foliage
9 Months Ago
extra strangler fig tree types to accomodate corners of buildings
9 Months Ago
launch site factory trees set dressing
9 Months Ago
launch site factory trees set dressing
9 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
9 Months Ago
final prefabs
9 Months Ago
cleanup folder
9 Months Ago
removed unused mat impostor assets billboards setup
9 Months Ago
texture tweaks
9 Months Ago
collisions for strangler figs and sound triggers in foliage
9 Months Ago
strangler fig models - LOD and billboards, materials and textures
9 Months Ago
Fixed missing backfaces on battering ram build stage
9 Months Ago
removed temporary prefab now that we have final prefabs
9 Months Ago
adobe gate/wall item definitions
9 Months Ago
final prefabs for Adobe gate and wall
10 Months Ago
fixed floaty window collision on shipping container skin
10 Months Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
10 Months Ago
setup detail layer for damage on ram materials
11 Months Ago
replaced greybox volumes with the wip floor kit in ruins
11 Months Ago
merge from main
11 Months Ago
backup ruins_e
11 Months Ago
jungle_ruins_e more complex layout design
11 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
11 Months Ago
jungle_ruins_c iteration2
11 Months Ago
adding the surface type mat for gibs
11 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
11 Months Ago
fixed terrain blend map for Lake_a
11 Months Ago
Updated workshop scene set dressing for new rocks
11 Months Ago
jungle_ruins_b iteration2
11 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
11 Months Ago
jungle_ruins_a iteration2
11 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
11 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
11 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
11 Months Ago
jungle_ruins_c level layout first iteration
11 Months Ago
jungle_ruins_b progress
11 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
11 Months Ago
reverting 108949 - caused compilation issues
11 Months Ago
ruin_a backup
11 Months Ago
jungle_ruins_a layout first iteration
11 Months Ago
merge from main
11 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.