userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

9 Months Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
9 Months Ago
missing materials
9 Months Ago
fixed colliders of barges being too skinny
9 Months Ago
missing material config effect specific to objects using Particle layer already in default state
9 Months Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
9 Months Ago
added stairs near bridge on H2 to help getting up the dock
9 Months Ago
fixed plywood mossy set having part. layer on by default
9 Months Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
9 Months Ago
cherry picking bridge LOD fix
9 Months Ago
cracks grass environment volume mask - removed submarine
9 Months Ago
S2P all
9 Months Ago
Structures folder particle accum setup directly on materials
9 Months Ago
Props folder particle accum setup directly on materials
9 Months Ago
junkpiles use biome visuals for foliage like rest of the game foliage
9 Months Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
9 Months Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
9 Months Ago
extended building topology reach in H2
9 Months Ago
Lowered barges, fixed a barrel spawn or two
9 Months Ago
lowered both harbors by 1m S2P
9 Months Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
9 Months Ago
extended monument topology on H2 to prevent seaweed poking
9 Months Ago
Harbors terrain heightmap fixes
9 Months Ago
water wells S2P
9 Months Ago
added back waterwell deployable 'usable secondary' barrel volume
9 Months Ago
water well D - some redesign to fix the blocked access
9 Months Ago
harbor_2 re-applying ambient lights kill S2P
9 Months Ago
added a smidge of radiation to container dressing style 1
9 Months Ago
harbor_2 topology refresh: monument and building topo
9 Months Ago
reduced rad barrel glow factor
9 Months Ago
updated terrain blend textures for both harbor monuments
9 Months Ago
updated terrain at the back of mills shipping co building
9 Months Ago
missing ladder segment on H2 S2P both Harbors
9 Months Ago
barge water culling volume water visibility fix
9 Months Ago
fixed harbor_grounds_a collider offset
9 Months Ago
harbors S2P
9 Months Ago
tweaked grounds at harbor_1 for bridge pos
9 Months Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
9 Months Ago
merge from oilrig sat tube
9 Months Ago
oilrigs S2P
9 Months Ago
fixed some dressing gaps
9 Months Ago
latest rigs scenes
9 Months Ago
removed cctv desk from cctv room, so it can be customized per oilrig
9 Months Ago
refined environment volumes in moonpool
9 Months Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
9 Months Ago
S2P all
9 Months Ago
Added snow setup to roads prefabs
9 Months Ago
Added snow material setup to compatible structures prefabs
9 Months Ago
Moved some mesh decals from Structures to Mesh Decals
9 Months Ago
Added snow material setup to static vehicles
9 Months Ago
merge from sat tube