5,764 Commits over 3,683 Days - 0.07cph!
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
fixed colliders of barges being too skinny
missing material config effect specific to objects using Particle layer already in default state
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
added stairs near bridge on H2 to help getting up the dock
fixed plywood mossy set having part. layer on by default
extended prevent building zone in both harbors with a bias towards the sea
S2P
cherry picking bridge LOD fix
cracks grass environment volume mask - removed submarine
Structures folder particle accum setup directly on materials
Props folder particle accum setup directly on materials
junkpiles use biome visuals for foliage like rest of the game foliage
updated creeping tree a,b,c billboard textures to match
enabled mip alpha coverage, alpha cutout tweaks
tweaked the start of env volumes in rig moonpool
fixed loot barrel spawn on large rig
S2P
extended building topology reach in H2
Lowered barges, fixed a barrel spawn or two
lowered both harbors by 1m
S2P
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
extended monument topology on H2 to prevent seaweed poking
Harbors terrain heightmap fixes
added back waterwell deployable 'usable secondary' barrel volume
water well D - some redesign to fix the blocked access
harbor_2 re-applying ambient lights kill
S2P
added a smidge of radiation to container dressing style 1
harbor_2 topology refresh: monument and building topo
reduced rad barrel glow factor
updated terrain blend textures for both harbor monuments
updated terrain at the back of mills shipping co building
missing ladder segment on H2
S2P both Harbors
barge water culling volume water visibility fix
fixed harbor_grounds_a collider offset
tweaked grounds at harbor_1 for bridge pos
Harbor_2: extended dock ladders and volumes
lowered surface around swivel bridge by 1.25m on both harbor ground meshes
touched up terrain accordingly
merge from oilrig sat tube
removed cctv desk from cctv room, so it can be customized per oilrig
refined environment volumes in moonpool
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
Added snow setup to roads prefabs
Added snow material setup to compatible structures prefabs
Moved some mesh decals from Structures to Mesh Decals
Added snow material setup to static vehicles