5,894 Commits over 3,804 Days - 0.06cph!
converting to meshLOD the prefabs that can in Prefabs/Building
Re-enabled IsDynamic on all objects that need it on Cargoship prefab
Removed an old scene as a precaution against overwriting cargoship prefab with older content
Re-enabled IsDynamic on all objects that need it on Giant Excavator
some optimizations on icicles set prefabs
some more prefabs converted to MeshLOD
Additional sweep over props folder uncovered some left overs
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
Converted deployables prefabs to MeshLOD when possible to do so
ridding some prefabs from shadow proxies
Converting light fixtures prefabs to MeshLOD when possible
Monument lighting prefabs links check
Converted some decor prefabs to MeshLOD
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
Converted small rock formation prefabs to MeshLOD
Converted v2 rocks to MeshLOD
Converted Rock clutter to MeshLOD
Converted cave segments to MeshLOD
converting prefabs in /static folder for MeshLOD when possible
Structures folder, converting to MeshLOD, Removing some Material Setup components
Props folder, second pass converting to MeshLOD
Props folder, fist pass converting to MeshLOD
Removing MaterialSetup components for snow
merge from meshlod converter
merge from meshlod converter
pushcarts default tint = red
material tweaks
added corrugated sheets to the masterhouse awning for roof
some extra breeze block piles for set dressing
merge from meshlod converter
quick rubble dressing pass around damaged brick walls to test out new models
rubble pile scrap models, textures, prefabs
merge from meshlod_converter
small rig vent prefab was missing environment volumes
Re-exporting large oilrig vent mesh with correct normals
Redid the small rig vent collider to be like the large one since the large one does work
forgot to re-add a deferred mesh decal component
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
fixed door awning position in storage warehouse building
some brick pile texture tweaks
master house LODs, Collider pass, Prefab setup and baked LOD
master house interior progress
master house interior progress
reduced small rubbish skip AO map size, set lid colliders to convex
latest work in progress on master house