userVincentcancel

5,900 Commits over 4,110 Days - 0.06cph!

8 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
8 Months Ago
ghost ship interior progress set dressing pass
8 Months Ago
ghost ship interior progress
8 Months Ago
ghost ship interior progress
8 Months Ago
ghost ship interior progress
8 Months Ago
merge from naval update
8 Months Ago
merge from main
8 Months Ago
backup trawler prefab
8 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
8 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
8 Months Ago
trawler ship hull material vcol blends progress, more uving
8 Months Ago
trawler ship hull material vcol blends progress, more uving
8 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
8 Months Ago
trawler ship texturing progress
8 Months Ago
trawler ship materials and models progress
9 Months Ago
merge from mo' env volume changes
9 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
9 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
9 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
9 Months Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
9 Months Ago
trawler latest props progress
9 Months Ago
bumper tire bags progress tires_pile tileable textures
9 Months Ago
naval update > floating cities
9 Months Ago
merge from main
9 Months Ago
ship_spotlight textured
9 Months Ago
ship_searchlight textured
9 Months Ago
merge from j25_monument_fixes
9 Months Ago
S2P all
9 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
9 Months Ago
increased culling distance on static doors
9 Months Ago
inreased culling distance of supermarket shelves
9 Months Ago
fixed gaps in small oilrig structure top model and collider
9 Months Ago
locker open lod1 shelves fix
9 Months Ago
fixed flickering from env volume in gas station garage
9 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
9 Months Ago
fixed sewer volume clipping in water treatment
9 Months Ago
fixed flickering from env volume in oilrig computer room
9 Months Ago
large oilrig env volumes slightly brighter
9 Months Ago
latest batch of textured props for trawler ship
9 Months Ago
trawler ship props progress
9 Months Ago
merge from S2P_bugfixes_for_quickfire
9 Months Ago
S2P all
9 Months Ago
fixed a hole in stairwell_bottom_360 collider
9 Months Ago
smoother transitions out of mine tunnels in military tunnels
9 Months Ago
improved env volume accuracy in sewer tunnel prefabs
9 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
9 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
9 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
9 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
9 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming