userVincentcancel

5,894 Commits over 3,804 Days - 0.06cph!

8 Months Ago
lake b and c builds, unity scene setup
8 Months Ago
updates to lake_a build
8 Months Ago
8 Months Ago
eu_canyon_c build, unity scene setup and autospawn prefab
8 Months Ago
snow splat rejection on canyon a and b
8 Months Ago
eu_canyon_b build, unity scene setup and autospawn prefab
8 Months Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
8 Months Ago
8 Months Ago
fixed no cliffs spawning below zero in test level
8 Months Ago
8 Months Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
8 Months Ago
Cherry picked Remove topology for monuments
8 Months Ago
water triggers inside canyon to remove ocean surface
8 Months Ago
unique environment test level reduced stack
8 Months Ago
autospawn folder for unique environment prefabs
8 Months Ago
unique environment - canyon_a scene setup
8 Months Ago
updated lake normal texture
8 Months Ago
unique environment - lake_a scene setup
8 Months Ago
merge from temperate cliffs rework
8 Months Ago
merge from PPD branch
8 Months Ago
added road rejection to jutting cliffs
8 Months Ago
extra jutting cliff prefab
8 Months Ago
jutting cliffs progress
9 Months Ago
enabled ppd on brick piles
9 Months Ago
large rock formation a test case jutting cliff test case
9 Months Ago
merge from Blend4Way double sided
9 Months Ago
rock formation prefabs (sea) radius and fade improvements
9 Months Ago
propagated the latest changes into procmap stack
9 Months Ago
underwater_divesites scene playable in editor
9 Months Ago
merge from main
9 Months Ago
updated rock formations updated world setup to spawn them
9 Months Ago
road/rail rejection for coastal cliffs
9 Months Ago
work in progress road/rail rejection for coastal cliffs
9 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
9 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
9 Months Ago
radtown S2P
9 Months Ago
tweaks to scaffolding building stair
9 Months Ago
removed underscrores from camera names
9 Months Ago
Added an additional way to get on the radhouse roof
9 Months Ago
named cameras individually
9 Months Ago
merge from radtown_redux
9 Months Ago
radtown S2P
9 Months Ago
Added back door anim event sound component on residential door
9 Months Ago
changed door knock sound from metal to wood on residential door
9 Months Ago
fixed missing box colliders on ground floor chimneys in masterhouse
9 Months Ago
fixed electric fan b using fan a collider..
9 Months Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
9 Months Ago
correct surface type on stairs from walkways set
9 Months Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
9 Months Ago
added missing ceiling box collider in recycler room of storage building large