userVincentcancel

6,116 Commits over 3,895 Days - 0.07cph!

6 Months Ago
fixed floaty window collision on shipping container skin
6 Months Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
7 Months Ago
setup detail layer for damage on ram materials
7 Months Ago
replaced greybox volumes with the wip floor kit in ruins
7 Months Ago
merge from main
7 Months Ago
backup ruins_e
7 Months Ago
jungle_ruins_e more complex layout design
7 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
7 Months Ago
jungle_ruins_c iteration2
7 Months Ago
adding the surface type mat for gibs
7 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
7 Months Ago
fixed terrain blend map for Lake_a
7 Months Ago
Updated workshop scene set dressing for new rocks
7 Months Ago
jungle_ruins_b iteration2
7 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
7 Months Ago
jungle_ruins_a iteration2
7 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
7 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
7 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
7 Months Ago
jungle_ruins_c level layout first iteration
7 Months Ago
jungle_ruins_b progress
7 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
7 Months Ago
reverting 108949 - caused compilation issues
7 Months Ago
ruin_a backup
7 Months Ago
jungle_ruins_a layout first iteration
7 Months Ago
merge from main
7 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
8 Months Ago
fixed river source prefab
8 Months Ago
cleaning up deprecated rocks references in prefabs and scenes
8 Months Ago
creation gibs list for floor and wall frames
8 Months Ago
foundation step doesn't need detail collider as it isn't see-through
8 Months Ago
roof alignment fixes, eliminating zfight in a few places
8 Months Ago
fixing some lod distances
8 Months Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
8 Months Ago
frontier high wall and gate collider import options
8 Months Ago
manifest update post merge
8 Months Ago
merge from main
8 Months Ago
removing old autospawn cliff related prefab folders
8 Months Ago
removing some incomplete unused content folder
8 Months Ago
removing old cliffs, old formations except types still in use, test folders
8 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
8 Months Ago
enabled damage layer on all siege tower materials with detailLayer
8 Months Ago
adding damaged materials for the ram shell
8 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
8 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
8 Months Ago
meta changes on some collider meshes
8 Months Ago
manifest update
8 Months Ago
roof conditionals colliders and then some
8 Months Ago
roof conditionals link
8 Months Ago
jungle building skin - prefabs for roof conditionals