5,764 Commits over 3,683 Days - 0.07cph!
tweaked collider of oilrig crane cabin
bunch of material overrides fixes
Improve monument/blend map for radtown to ease road in/out
Raised the terrain slightly to compensate for the road digging effect
storage building large progress - interior
lowered kargo decal alpha intensity to mix better with underlaying surfaces
storage building large progress
backup storage building large
storage building large progress
storage building large progress
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
storage building large - wip, material definitions
Converted the shed to use MeshLOD instead of rendererLOD
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material
enabled alpha cutout on the shed roof material
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean
Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
Fixed some transforms on floorstanding shelves, converted to MeshLOD
Converting building skins to MeshLOD
converting to meshLOD the prefabs that can in Prefabs/Building
Re-enabled IsDynamic on all objects that need it on Cargoship prefab
Removed an old scene as a precaution against overwriting cargoship prefab with older content
Re-enabled IsDynamic on all objects that need it on Giant Excavator
some optimizations on icicles set prefabs
some more prefabs converted to MeshLOD
Additional sweep over props folder uncovered some left overs
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
Converted deployables prefabs to MeshLOD when possible to do so
ridding some prefabs from shadow proxies
Converting light fixtures prefabs to MeshLOD when possible
Monument lighting prefabs links check
Converted some decor prefabs to MeshLOD
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
Converted small rock formation prefabs to MeshLOD
Converted v2 rocks to MeshLOD
Converted Rock clutter to MeshLOD
Converted cave segments to MeshLOD
converting prefabs in /static folder for MeshLOD when possible
Structures folder, converting to MeshLOD, Removing some Material Setup components
Props folder, second pass converting to MeshLOD
Props folder, fist pass converting to MeshLOD
Removing MaterialSetup components for snow
merge from meshlod converter
merge from meshlod converter
pushcarts default tint = red
material tweaks
added corrugated sheets to the masterhouse awning for roof
some extra breeze block piles for set dressing
merge from meshlod converter