userVincentcancel

6,076 Commits over 4,260 Days - 0.06cph!

10 Months Ago
plugged gap in stairs_overhang_300x300_corner
10 Months Ago
closed gaps at floor level on watch towers
10 Months Ago
filler in gap quality 0 Launch site
10 Months Ago
fixed wooden_building_c LOD1 roof not double sided
10 Months Ago
small oilrig set dressing fixes
10 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
10 Months Ago
fixed stairs being ass at excavator smaller machine
10 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
10 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
10 Months Ago
added prevent movement volume to block LOS error spot
10 Months Ago
Glass small surface type for industrial buildings
10 Months Ago
plugged more holes in countryside tunnel entrance
10 Months Ago
env volume fix at computer station room at train tunnel hatches
10 Months Ago
rebaked powerlines LOD2 textures
10 Months Ago
Fixed Spot with inaccurate colliders on cargoship
10 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
10 Months Ago
easier traversal on stairs in WTP
10 Months Ago
glass surface type > glass small on security towers
10 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
10 Months Ago
fixed early culling barricades at trainyard
10 Months Ago
cargoship LOD3 glass is see through now
10 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
10 Months Ago
fixed moved AC tubes in cave_large_sewers
10 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
10 Months Ago
removed renderer batch selectively on floating junkpiles crates
10 Months Ago
auto updated mats and metas from old versions of editor
10 Months Ago
re-added decal mask 0 to space station skin
10 Months Ago
merge from main
10 Months Ago
expanded floating cities shore vectors
10 Months Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
10 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
10 Months Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
10 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
10 Months Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
10 Months Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
10 Months Ago
roof conditionals visual polish various fixes
10 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
10 Months Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
10 Months Ago
space station building skin models and gibs files
10 Months Ago
tweaked material of boat building station to use new texture
10 Months Ago
merge from floating cities
10 Months Ago
test mesh add
10 Months Ago
atlas A textures and mat
10 Months Ago
removed batching scripts from cargoship prefab
10 Months Ago
merge from floating cities
10 Months Ago
S2P redo after stomp
10 Months Ago
merge from naval update
10 Months Ago
FCs S2P for all recent fixes
10 Months Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
10 Months Ago
static speargun prefab cleanup