userVincentcancel

6,057 Commits over 4,260 Days - 0.06cph!

10 Months Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
10 Months Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
10 Months Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
10 Months Ago
merge from ghostships
10 Months Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
10 Months Ago
Adding missing bottom mesh to triangle hull prefab
10 Months Ago
fixed boat door pickup and repair, added guide mesh for door
10 Months Ago
split the glass part from boat door mesh to enable convex collision baker to work there
10 Months Ago
manifest
10 Months Ago
door.hinged.mboat models, item def, prefab
10 Months Ago
Updated modular boat prefabs with art components, gibs
10 Months Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
10 Months Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
10 Months Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
10 Months Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
10 Months Ago
merge from naval update
10 Months Ago
some quick tweaks to prefabs, rhib and deck cranes
10 Months Ago
texture sizes for rhib crane, disabled srgb on AO maps
11 Months Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
11 Months Ago
Adding some seaweed to anchor, hanging tires prefabs
11 Months Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
11 Months Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
11 Months Ago
airfield and LS S2P
12 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
12 Months Ago
ghost ship C and D variants set dressing progress
12 Months Ago
merge from main
12 Months Ago
ghost ship B vraiant set dressing progress
12 Months Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
12 Months Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
12 Months Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
12 Months Ago
baked LODs of trawler ghost ship, updated prefabs
12 Months Ago
ghost ship LODs, Colliders, Prefabs
12 Months Ago
ghost ship model split, some reorganizing
12 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
1 Year Ago
fish crate model, textures, prefabs more set dressing on ship
1 Year Ago
ghost ship set dressing push material tweaks, decal layer tweaks
1 Year Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
1 Year Ago
ghost ship interior progress set dressing pass
1 Year Ago
ghost ship interior progress
1 Year Ago
ghost ship interior progress
1 Year Ago
ghost ship interior progress
1 Year Ago
merge from naval update
1 Year Ago
merge from main
1 Year Ago
backup trawler prefab
1 Year Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
1 Year Ago
updaed ship, improved the hull material with macro variation mask and more colour
1 Year Ago
trawler ship hull material vcol blends progress, more uving
1 Year Ago
trawler ship hull material vcol blends progress, more uving
1 Year Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
1 Year Ago
trawler ship texturing progress