userVincentcancel

6,116 Commits over 3,895 Days - 0.07cph!

11 Months Ago
reset scale variance on wood log pile
11 Months Ago
spawn legacy wood log piles in all biomes plz
11 Months Ago
manifest
11 Months Ago
manifest
11 Months Ago
prepared prefab on wood pile
11 Months Ago
wood log pile asset and node prep for procmap
11 Months Ago
merge from radtown redux
11 Months Ago
merge from ocean wreck buoy
11 Months Ago
merge from legacy wood log piles
11 Months Ago
merge from divesites branch
11 Months Ago
merge from cliff branch
11 Months Ago
merge from main
11 Months Ago
Added back old arid rock formations in procmap stack
11 Months Ago
removed stone splat from medium rock formation prefabs
11 Months Ago
improved road rejection on jutting cliffs
11 Months Ago
road, rail rejection on hill cliffs
12 Months Ago
merge from radtown redux branch
12 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
12 Months Ago
merge from unique environments to cliffs
12 Months Ago
ue_oasis_c build and level prep
12 Months Ago
renamed files and folders oasis_b build and level
12 Months Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
12 Months Ago
lake b and c builds, unity scene setup
12 Months Ago
updates to lake_a build
12 Months Ago
12 Months Ago
eu_canyon_c build, unity scene setup and autospawn prefab
12 Months Ago
snow splat rejection on canyon a and b
12 Months Ago
eu_canyon_b build, unity scene setup and autospawn prefab
12 Months Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
12 Months Ago
12 Months Ago
fixed no cliffs spawning below zero in test level
12 Months Ago
12 Months Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
12 Months Ago
Cherry picked Remove topology for monuments
12 Months Ago
water triggers inside canyon to remove ocean surface
12 Months Ago
unique environment test level reduced stack
12 Months Ago
autospawn folder for unique environment prefabs
12 Months Ago
unique environment - canyon_a scene setup
12 Months Ago
updated lake normal texture
12 Months Ago
unique environment - lake_a scene setup
12 Months Ago
merge from temperate cliffs rework
12 Months Ago
merge from PPD branch
12 Months Ago
added road rejection to jutting cliffs
12 Months Ago
extra jutting cliff prefab
12 Months Ago
jutting cliffs progress
12 Months Ago
enabled ppd on brick piles
12 Months Ago
large rock formation a test case jutting cliff test case
1 Year Ago
merge from Blend4Way double sided
1 Year Ago
rock formation prefabs (sea) radius and fade improvements
1 Year Ago
propagated the latest changes into procmap stack