userVincentcancel

5,894 Commits over 3,804 Days - 0.06cph!

11 Months Ago
master house backup
11 Months Ago
added decal layer ID 1,2,3 to terrain material
11 Months Ago
merge from terrain-decal-fix
11 Months Ago
materials prep on masterhouse
11 Months Ago
level update, s2p
11 Months Ago
workers_house building - final models, colliders, prefabs
11 Months Ago
workers house latest wip
11 Months Ago
merge from main
11 Months Ago
worker house wip files
11 Months Ago
backup latest wip
11 Months Ago
backup - materials wip for worker house and mapping wip
12 Months Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
12 Months Ago
created a residential hinged door from previous residential building door
12 Months Ago
powerlines ziplines prefab rebuilt
12 Months Ago
fixed cargo ship harbor container displaying further than the others
12 Months Ago
Implementing some of QA's first round of feedback on radtown redux S2P
12 Months Ago
primitive colliders for generic doors and windows frames
12 Months Ago
radtown scene update
12 Months Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
12 Months Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
12 Months Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
12 Months Ago
rain gutters set greybox
12 Months Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
12 Months Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
12 Months Ago
more splats/terrain tweaks
12 Months Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
12 Months Ago
latest topologies
12 Months Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
12 Months Ago
Improved flow in rahouse large, adding an exit point in the corridor
12 Months Ago
checkpoint hut, radtown gate greybox
12 Months Ago
manifest
12 Months Ago
greatly reduced AO factor on logistics warehouse garage door
12 Months Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
12 Months Ago
some biome touch
12 Months Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
12 Months Ago
fully greyboxed storage warehouse and storage building large
1 Year Ago
fully greyboxed worker house and master house
1 Year Ago
merge from main
1 Year Ago
fixed metal roof tga not reading correctly
1 Year Ago
oilrig_1 S2P
1 Year Ago
cutout in large rig floor LOD1 missing
1 Year Ago
small rig level3 LOD1 and 2 door cutouts
1 Year Ago
Added metal roof textures to radtown redux selectively
1 Year Ago
merge from main
1 Year Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
1 Year Ago
tags on files
1 Year Ago
radtown basic splats, topologies and blend map painting, terrain anchors
1 Year Ago
radtown whitebox layout, perimeter estimate
1 Year Ago
harbor 2 s2p
1 Year Ago
added missing fishing net collider to harbor2 floating containers area