5,764 Commits over 3,683 Days - 0.07cph!
Snow effect mat config, specified mask for volumes
fixed the collector bucket in trasinyard having an offset
Updated the prop folder prefabs that could to Material Setup technique for snow cover
snow effect asset - updated color alpha value to be 1.0
setting up asset zoo scene for snow setup ahead of time
deleting unused coaling tower models/prefabs that were redundant
Updated snow effect material config
added dynamic_container_style 1/2/3 prefabs
Added container drop off ground decals in both harbors
enabled material setup on AC unit prop for testing
snow effect material config setup
snow effect material config
merge from material biome improvements
asset zoo prep for props review
some missing files from an earlier commit today (after a rename)
KARGO decals files
added decals to test
set dressing level 3 rooms
scaled down creeping trees in junkpiles by 25%
vertex color tweaks to doors
removed temporary door from code
moved shipping container related assets to shipping container prefabs folder to keep things tidy
container double door files
loot balance, slightly more bias towards the cargoship island on Harbor2
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
fixed the last lod of black lorry trailer being white
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2)
s2p
Increased the reach of prevent building volumes in both rigs
Fixed missing door in small rig
Fixed floor collider in hall preventing going down the tubes
Some bounce lighting, basic lighting in small rig
Finer environment volumes placement on moonpool prefab
Fixed large oilrig gas room roof being see through
reverting a material changes to main's version
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
small oilrig scene progress
S2P
small oilrig prefabs update
colliders update
small oilrig sat tubes flow wip
better looking brick blend layers
updated level3 lods and colliders to remove last flow blockers to the structure
backup
moved moonpool crane to props folder
oilrig sat tube models and prefabs, triggers
tweaked oilrig raw metalness texture to limit white halo around rust
level hierarchy cleanup
moonpool progress wip, basic test lighting