userVincentcancel

5,899 Commits over 4,110 Days - 0.06cph!

11 Months Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
11 Months Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
11 Months Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
11 Months Ago
made the bamboo ladders trigger volumes wider by .125
11 Months Ago
Fixed foundation triangle not having its link to jungle skin piece
11 Months Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
11 Months Ago
replaced remaining loose models in ziggurat scene with their prefab versions
11 Months Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
11 Months Ago
zigg s2p
11 Months Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
11 Months Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
11 Months Ago
Added ladder trigger volume to zigg water tank
11 Months Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
11 Months Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
11 Months Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
11 Months Ago
updated layer on jungle number decals prefabs
11 Months Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
11 Months Ago
prefab cleanup - added guard rails
11 Months Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
11 Months Ago
zigg scene ivy set dressing pass - feel free to iterate on
11 Months Ago
trawler ship - interiors greybox
11 Months Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
11 Months Ago
merge from LOD Baking tool
11 Months Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
11 Months Ago
Refreshed LODs lighthouse
11 Months Ago
trawler ship progress backup
11 Months Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
11 Months Ago
trawler ship, traversal solved using standard stairs prefabs we already have
11 Months Ago
backup for branch hop
11 Months Ago
trawler greybox progress
11 Months Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
11 Months Ago
import option tweak to watertight hatch spec map
11 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
11 Months Ago
softened a crease in canyon_c terrain
11 Months Ago
updated cliff rock position at WTP
11 Months Ago
fixed a spot where you could get stuck at satellite dish
11 Months Ago
Old Tvs tweaks to prefabs and texture import options
11 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
11 Months Ago
old radio material missed.. project save thanks Unity
11 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
11 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
11 Months Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
11 Months Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
11 Months Ago
first aid cabinet prefab tweaks
11 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
11 Months Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
11 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
11 Months Ago
merge from art_generic_props
11 Months Ago
ziggurat topology painting improvements, better road connection added
11 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P