6,030 Commits over 3,834 Days - 0.07cph!
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
Socket offsets adjustments
Animation speed fix
Missing meta
Frames and Screenshots scene update
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon
Animations
Prepare prefabs
frame building blocks models adjustments (lower lips biting into floor for some)
Floor frames models, LODs, COLs, Gibs, Prefabs, Icon
Prepare Prefabs
Manifest
building frame blocks icons
all building frame blocks working
merging dungeons LODing and rocks optims / mesh compression to pre-release
Third party meshes now use mesh compression
All dungeons meshes now use mesh compression (even previous monuments)
More distance tweaking, autospawn and dungeons
Decor autospawn rock distances adjustments
Rocks compression
Dungeons rocks LOD distance adjustments
Big batch of dungeons LODs and drawcalls reduction
back up
added frames test scene
Prepare prefabs
Forgot icons
Added wall.frame to planner
Added wall.frame icon
building parts use atlased material and Renderer LOD
wall.frame linking and collisions paths
New Building frames prefabs setup WIP
Animations and additional files
new building parts current files progress
RUST 487 - No collision on silos at train yard fixed
road_decals alpha cut-off quality improvements
Converted all standard shaders dungeons/monuments materials to rust/standard type
roads textures - some extra polish, overall less noisy
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
RUST-474 - Missing concrete wall collisions
road sidewalk blend mask polish
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
merge of roads and railroads progress from pre-release
Prefab scenes update
Roads dont cast shadows
train wagon greybox UV update
Updating greybox meshes to have proper ground UVs
RUST-449 - Fixed broken path to pipe colliders