5,764 Commits over 3,683 Days - 0.07cph!
Adding a cinematic only version of studio light projector for paddy
Fixed the garage door clip importing only 90% of frames
Made garage door anim go 7.5degrees lower
Adding warning signs to the arctic garage door
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Fixed fog inconsistencies on glass material in arctic garage
Updated card reader location on the arctic garage building
Tweaked puzzle values to reset the garage door every 3minutes
Arctic garage door - fixed some animation flipping with pistons
Added a card reader, door manipulator inside the garage prefab so that the building is operational wherever it's dropped
Manifest
Arctic garage door - animations/door controller and prefab
Rotated the garages in the scene as last export placed them correctly facing Z
Updated arctic garage models and prefab (LODs and colliders) Door still static placeholder, animated entity incoming
Adding work in progress garage
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FIxing a 0.1 offset on square ladder hatch prefab
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Fixing brick foundation walls drawing with 3m negative offset
Adding light sources to heaters
electric heaters source files
Adding set of electric heaters - models/prefabs/texture files
More accurate terrain triggers for the sewers chimneys connecting to ground level in MT
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Building brick skin prefabs setup - start
Building brick skin LODs/Gibs/Colliders files
Building brick skin models progress
Building brick skin preview models - pre-LODs
Removing previous iteration files
Fixed misplaced rock LODs in excavator monument
Building brick skin atlas and material
Removing sitting at sofas and chairs in dwellings - not enough space to work properly in all scenarios
Dressing fixes to account for new terrain
Initial shift of 80m in X,Z
Shift of relevant terrain data maps
tweaked AI Obstacle volumes in dwelling single I
Fixed mess hall tables mountable when flipped upside down
Fixed a small gap in armored door double's hatch
Fixed armored door inconsistent hatch LODs behaviour
Fixed bonkers AO map on wooden doors gibs
Fixed foundation.steps.stone wrong gibs assigned