userVincentcancel

5,587 Commits over 3,957 Days - 0.06cph!

3 Years Ago
LOD distance tweaks to queue barriers Made drawbridge playable
3 Years Ago
enabled shadow casting on LOD0,1 of codelock
3 Years Ago
adding renderer batch script to queue barriers replacing the models by prefabs in the scene ferry drawbridge update with wip model
3 Years Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
3 Years Ago
XMas NPC dwellings base prefabs with destroyable barricades in
3 Years Ago
made the xmas cookie barricade and crate destroyable entities
3 Years Ago
enabled crunch compression on some new textures missing it
3 Years Ago
enabled crunch compression on some new textures missing it
3 Years Ago
merge from main
3 Years Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
3 Years Ago
fixing broken path to prefabs inside junkpiles
3 Years Ago
Fixed gap allowing LOS access in coaling tower exit corridor
3 Years Ago
Excavator S2P
3 Years Ago
Removed un-harvestable tree entities from giant excavator scene
3 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
3 Years Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
3 Years Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
3 Years Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
3 Years Ago
Attempt to fix invalid splats for cave_large_sewers
3 Years Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
3 Years Ago
Initial unity scene for Caldera, terrain and splats setup
3 Years Ago
timber mine xmas skin prefabs
3 Years Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
3 Years Ago
re-skin materials gingerbread_floor textures
3 Years Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
3 Years Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
3 Years Ago
S2P ferry terminal
3 Years Ago
ferry terminal scene cleanup
3 Years Ago
drawbridge latest - backup
3 Years Ago
ferry terminal drawbridge wip
3 Years Ago
related materials review
3 Years Ago
re-worked oilrig_trims textures added some metal and rusty specific maps
3 Years Ago
fixed hole in the ground near warehouse building
3 Years Ago
removed duplicate skylights on the warehouse roof
3 Years Ago
merge - drawbridge wip
3 Years Ago
fixed powerlines baked LODs displaying backfaces on doublesided geometry
3 Years Ago
fixed incorrect material ID assignments on hvac_exhaust prefab
3 Years Ago
S2P WTP, Trainyard, Excavator
3 Years Ago
Fixes to building privileges in WTP, Trainyard, Excavator
3 Years Ago
fixed some holes in ferry terminal interior and exterior meshes
3 Years Ago
fixed some holes in ferry terminal interior meshes
3 Years Ago
ferry terminal interior LODs/Colliders and prefab
3 Years Ago
doors missing colliders some cleaning up of the subway entrance prefab dressing
3 Years Ago
made an emissive map for office_vents set some scene tweaks resize warehouse door texture to 2048
3 Years Ago
new texture sets interior dressing
3 Years Ago
improved opacity map for office_vents texture
3 Years Ago
ferry terminal interior wip added some new ceiling light props
3 Years Ago
ferry terminal interior wip
3 Years Ago
ferry terminal interior - detail greybox wip
3 Years Ago
terminal building - fixed an offset on the pivots