userVincentcancel

5,983 Commits over 3,804 Days - 0.07cph!

2 Years Ago
Excavator S2P
2 Years Ago
Removed un-harvestable tree entities from giant excavator scene
2 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
2 Years Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
2 Years Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
2 Years Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
2 Years Ago
Attempt to fix invalid splats for cave_large_sewers
2 Years Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
2 Years Ago
Initial unity scene for Caldera, terrain and splats setup
2 Years Ago
gingerbread substance update gingerbread_floor substance update updated some graphs to do with gaea terrain processing
2 Years Ago
timber mine xmas skin prefabs
2 Years Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
2 Years Ago
structure folder cleanup - e n d .
2 Years Ago
structure folder more cleanup
2 Years Ago
Models\Structures\train_wagon Models\Structures\vr_deathmatch_scene Models\Structures\underwater_labs cleanup
2 Years Ago
timber mine source file changes
2 Years Ago
re-skin materials gingerbread_floor textures
2 Years Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
2 Years Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
2 Years Ago
S2P ferry terminal
2 Years Ago
ferry terminal scene cleanup
2 Years Ago
drawbridge latest - backup
2 Years Ago
Models\Structures\walkways Models\Structures\warehouse Models\Structures\watch_tower_a Models\Structures\water_tower_collapsed c l e a n u p
2 Years Ago
Models\Structures\wind_turbines cleanup Deleting export folder, Renamed WORK folder to sources, moved contents from Models to task folder root. Work files still need cleanup @Matt
2 Years Ago
Models\Structures\wiring cleanup
2 Years Ago
Models\Structures\wooden_buildings cleanup
2 Years Ago
Models\Structures\wooden_walkway cleanup
2 Years Ago
Models\Structures\wooden_walkway cleanup Models\Structures\wooden_fence cleanup
2 Years Ago
Models\Structures\wooden_cabins folder cleanup
2 Years Ago
Mow
2 Years Ago
More cleanup
2 Years Ago
Models/Building folder cleanup
2 Years Ago
ignore.conf added *.log text files
2 Years Ago
some files I missed from earlier tasks
2 Years Ago
ignore.conf - added a few extensions to the list for clarity
2 Years Ago
Gingerbread_floor substance Gingerbread substance: added specular/glossiness term to the sbsar
2 Years Ago
Adding Taylor's UVRemap.sbsar to SD/Utilities folder
2 Years Ago
Adding gingerbread sbar/sbsar. Default surface is uniformly cooked, when effects enabled surface is overcooked edges based on AO/Curvature data. Includes basic contrast sliders
2 Years Ago
adding a bunch of candy theme sbsar for xmas
2 Years Ago
cleanup
2 Years Ago
art drop oilrig trims and ferry drawbridge
2 Years Ago
ferry terminal drawbridge wip
2 Years Ago
related materials review
2 Years Ago
re-worked oilrig_trims textures added some metal and rusty specific maps
2 Years Ago
fixed hole in the ground near warehouse building
2 Years Ago
removed duplicate skylights on the warehouse roof
2 Years Ago
merge - drawbridge wip
2 Years Ago
fixed powerlines baked LODs displaying backfaces on doublesided geometry
2 Years Ago
fixed incorrect material ID assignments on hvac_exhaust prefab
2 Years Ago
S2P WTP, Trainyard, Excavator