5,983 Commits over 3,804 Days - 0.07cph!
Removed un-harvestable tree entities from giant excavator scene
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition
doubled geo and culled backfaces on material
Adding more building topology in desert military bases to prevent undesired HAB spawns
Fixed hole in checkpoint_single_rural mesh
Fixed the missing deferred decal script on the prefab
This will need S2P
Attempt to fix invalid splats for cave_large_sewers
Turned arid biome into lava biome by tweaking terrain config
Some basic lighting and dressing of the core with temp meshes
Initial unity scene for Caldera, terrain and splats setup
gingerbread substance update
gingerbread_floor substance update
updated some graphs to do with gaea terrain processing
timber mine xmas skin prefabs
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
structure folder cleanup - e n d .
structure folder more cleanup
Models\Structures\train_wagon
Models\Structures\vr_deathmatch_scene
Models\Structures\underwater_labs
cleanup
timber mine source file changes
re-skin materials
gingerbread_floor textures
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
ferry terminal scene cleanup
drawbridge latest - backup
Models\Structures\walkways
Models\Structures\warehouse
Models\Structures\watch_tower_a
Models\Structures\water_tower_collapsed
c l e a n u p
Models\Structures\wind_turbines cleanup
Deleting export folder, Renamed WORK folder to sources, moved contents from Models to task folder root. Work files still need cleanup @Matt
Models\Structures\wiring cleanup
Models\Structures\wooden_buildings cleanup
Models\Structures\wooden_walkway cleanup
Models\Structures\wooden_walkway cleanup
Models\Structures\wooden_fence cleanup
Models\Structures\wooden_cabins folder cleanup
Models/Building folder cleanup
ignore.conf added *.log text files
some files I missed from earlier tasks
ignore.conf - added a few extensions to the list for clarity
Gingerbread_floor substance
Gingerbread substance: added specular/glossiness term to the sbsar
Adding Taylor's UVRemap.sbsar to SD/Utilities folder
Adding gingerbread sbar/sbsar. Default surface is uniformly cooked, when effects enabled surface is overcooked edges based on AO/Curvature data. Includes basic contrast sliders
adding a bunch of candy theme sbsar for xmas
art drop oilrig trims and ferry drawbridge
ferry terminal drawbridge wip
re-worked oilrig_trims textures added some metal and rusty specific maps
fixed hole in the ground near warehouse building
removed duplicate skylights on the warehouse roof
fixed powerlines baked LODs displaying backfaces on doublesided geometry
fixed incorrect material ID assignments on hvac_exhaust prefab
S2P WTP, Trainyard, Excavator