5,764 Commits over 3,683 Days - 0.07cph!
Adding a variant of the kinetic wheel entity that contains only the wheel part
Added train signal lights outside and inside the coaling tower building, as well as the mainframe interactive buttons (wip)
big button compact variant with arrow mask texture for directional functions
Trainyard level update, added ladder volume and temporary colliders to the coaling tower collector mesh floor
Coaling tower colliders and setup
art drop
4 way blend material files in 'vcol_lod_baking' folder
created a model for the interface between the vacuum machine and the pipes inside, prefabs setup
Updated positions of coaling tower interior objects to line up the vacuum and the pipes
coaling tower LODs and prefabs setup
Trainyard terrain sculpting splat/topology painting
coaling tower progress - decal pass
Added a trampled_coal texture set for the floors and walls cover layer
coaling tower building intermediate update
tweaks to industrial markings textures
made the pipelines texture proper seamless on the beams tile strips
coaling tower - basic UVs - initial material setup and blend material tweaking
material updates following texture changes
fixed gaps in powerplant sewer drains placement
material updates following texture changes
Updated mud_a textures for new ones
Added a gravel_b set for roof gravel and general construction gravel so as to stop using the terrain one in places that dont fit
Updated charcoal textures for new ones
removed some patterning in sidewalk_b
material updates following texture changes
concrete_h +with some moss
re-made concrete_trim textures
Polished road_decals, asphalt_a, concrete_slabs, sidewalk textures with a sprinkle of gravel/moss
material updates following texture changes
re-worked texture sets
concrete_c, asphalt_a, road_decals
material updates following texture changes
missing mesh decal renderer scripts on some prefabs
material updates following texture changes
uploading re-worked texture sets
concrete_wall, sidewalk_a, sidewalk_b, concrete_slabs
reverted LightGroupAtTime
new textures for concrete_wall set
material updates following texture changes
concrete_h and concrete_h_var (puddle variant, now has its own set of maps)
merge from monument_lighting_upgrade
industrial buildings prefab updates - many were missing mesh decal renderer scripts.. a regression?
material updates following texture changes
uploading re-worked texture sets
stair_ladders, concrete_f, concrete_a, concrete_d, concrete_b, concrete_g
Separated greybox into tasks objects/folders
Reworked the machine greybox
Coaling tower greybox iteration 3
Added a pipe network that can divert flow from the coal hopper to a fuel tank for future use
More fleshing out of the interior interactive elements/space