userVincentcancel

5,606 Commits over 3,957 Days - 0.06cph!

3 Years Ago
ferry sky bridge set LODs/Colliders and prefabs Level update
3 Years Ago
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
3 Years Ago
ferry skybridge wip, some positioning tweaks
3 Years Ago
ferry skybridge wip, some positioning tweaks
3 Years Ago
ferry_roadbridge and bridge supports LODs/Colliders and prefabs
3 Years Ago
merge from main
3 Years Ago
door change
3 Years Ago
added an exit card logic for the NMS security room
3 Years Ago
disabled can hand open on the office elevator doors
3 Years Ago
vcol fix on LOD0/LOD3
3 Years Ago
Updated the giant door hatch with temporary opening circuit
3 Years Ago
tweaked anim and anim speed
3 Years Ago
manifest
3 Years Ago
NMS giant hatch files and door prefab
3 Years Ago
manifest
3 Years Ago
office lift buttons
3 Years Ago
added the elevator shafts prefabs to the scene S2P
3 Years Ago
elevator backup
3 Years Ago
manifest
3 Years Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
3 Years Ago
manifest
3 Years Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
3 Years Ago
made a working elevator shaft based on underground tunnels for NMS
3 Years Ago
terrain tweaks
3 Years Ago
fixed cliffs clashing with interior pieces offset on terrain anchors
3 Years Ago
mask splat painting
3 Years Ago
NMS Procmap setup Terrain topologies and blendmap setup S2P
3 Years Ago
cliffs and rocks dressing terrain adjustments
3 Years Ago
sculpted terrain
3 Years Ago
basic terrain sculpt
3 Years Ago
Moved prefab head to origin, zeroed all sub categories to stay on the grid
3 Years Ago
lowered bunker entrance corridor segment by 6m
3 Years Ago
cave_large_hard S2P
3 Years Ago
added cliff prefabs around the timber mine entrance of cave_large_hard to help procmap cope, cope, cope
3 Years Ago
updated prevent movement collider on cliff_medium_sloped_L
3 Years Ago
stables_b S2P
3 Years Ago
fixed incorrect setup on scrap_searchlight_static
3 Years Ago
small oilrig S2P
3 Years Ago
Fixed small oilrig source pipes not going into the seabed Added a proper collider for it as it still relied on a LOD mesh
3 Years Ago
merge from main
3 Years Ago
fixed spawn point
3 Years Ago
custom map world stack exception, allow arid rock formation into lake topology
3 Years Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
3 Years Ago
lava lake model/material and flow map
3 Years Ago
adding diogo's standard flow shader <3
3 Years Ago
Caldera map solid baseline build
3 Years Ago
prefab'd the custom map world setup stack
3 Years Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
3 Years Ago
fixed the world setup stack
3 Years Ago
caldera backup