userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

3 Years Ago
coaling tower greybox iteration - added interior
3 Years Ago
Some more fleshing out of the coaling tower interactivity aspects
3 Years Ago
Couple of new rail track pieces to facilitate the new trainyard rail layout Reshaped the tracks layout in trainyard to ready it for connection to procmap Coaling tower whitebox
3 Years Ago
Powerplant greencard skip fix (fixed inside the existing external prefab) - this will require a S2P later on
3 Years Ago
Adding barbwire parts back into LOD1 for stone wall and stone gate so players on lower settings are aware of them
3 Years Ago
Art drop mountain pine
3 Years Ago
art drop
3 Years Ago
beech and cotoneaster shrubs/hedges files
3 Years Ago
merge from may_22_bugfixes
3 Years Ago
merge from save224
3 Years Ago
greatly reduced shadow proxies artifacts on temperate cliffs
3 Years Ago
compound s2p
3 Years Ago
fixed issues with compound railway floating in certain seeds - shrunk railway length
3 Years Ago
fixed codelock on compound farming machine
3 Years Ago
Fixed dressing errors on powerline platforms
3 Years Ago
Improved powerline A collider detail along zipline floors Added colliders to the zipline stop module
3 Years Ago
blackbin shadow proxy rotation fix
3 Years Ago
Art drop
3 Years Ago
Some alignment fixes Fixed a material regression
3 Years Ago
Art drop
3 Years Ago
art zoo backup
3 Years Ago
Adobe skin - floor frames and wall frames final art LODs/Colliders/Gibs and prefab setup
3 Years Ago
Art drop - building skin and older sources
3 Years Ago
Adobe skin - final art LODs/Colliders/Gibs and prefab setup
3 Years Ago
stairs prefabs better fitment with door and window inserts fixed offset on triangle stairs
3 Years Ago
wall frame / floor frames base prep
3 Years Ago
manifest
3 Years Ago
progress backup - various fixes
3 Years Ago
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3 Years Ago
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3 Years Ago
Manifest
3 Years Ago
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3 Years Ago
Railroad track procgen uses alpha dithering on the sides to better fade into terrain Updated World Setup prefab
3 Years Ago
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3 Years Ago
procgen railroad track painted with vertex alpha on its edges - to be used for terrain normal capture
3 Years Ago
Made the custom normals point up on a wider portion of the gravel on track
3 Years Ago
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3 Years Ago
merge from brick building
3 Years Ago
merge from main
3 Years Ago
Grass, moss and gravel do not spawn on rail topology
3 Years Ago
New spawn populations for bushes on railside topology for all biomes to provide cover
3 Years Ago
Medium sized rocks don't spawn on rail topology
3 Years Ago
Train tracks textures: balance work on albedo, mipmap seaming countermeasures, fixed AO map showing obsolete data Updated procgen railroad mesh: up facing vertex normals on the edges
3 Years Ago
weekly art sources backup
3 Years Ago
trash bin source files
3 Years Ago
recent fixes
3 Years Ago
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
3 Years Ago
latest projo sources
3 Years Ago
Art sources for studio light projector