5,727 Commits over 3,987 Days - 0.06cph!
changed priority on ziggurat to highest to ensure a spawn
more polish on the top with smaller decals and some physical roots for decor
added a rongs rope ladder inside the zigg portal to allow players going down without taking damage
fixed foliage placement on water surface (lillies)
toned glossiness down on the large pipes going out
re-linked the lighting prefab (again? another regression perhaps)
Zigg S2P / HLOD refresh
converted nuclear missile silo rooms
military tunnels segments
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
reverted a sewer exit env volume override in compound scene
converted env volumes of the excavator
fixed some zfighting on jungle_ruins_e structure
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
fixed some left over conditional corners zfight on triangle foundation block jungle skin
fixed a legacy rotation leftover on armored steps block
converted wooden buildings and dredge used in bandit town monument
converted wooden buildings used in stables and fishing village monuments
converted airfield hangars
office building and industrial buildings converted, including prefab variants
adjustments to environment volumes brightness - increased overall level through building types volumes
converted mining warehouse
converted supermarket + some material tweaks on glass
converted gas station monument
rebaked oilrig crane LOD, updated material links
rebaked Harbor1 HLOD to fix white crates
fixing some baked LODs materials that did not save properly on the branch they came from
+some rebakes
fixed a bunch of spots where environment volumes were too small in caves
fixed some cave segments close to the exits being 'no sunlight'
S2P
jungle ruins s2p to refresh collider changes
scene to prefab all (to refresh tunnel entrances for env volumes)
merge from spatially aware branch - underground train tunnels and caves content converted
fixed a missing mesh from collider script on corner_c prefab
cave scene tweaks for cave openings (overrides)
adjustments to some cave pieces that didn't get full coverage
bunkers room dressing save
converted mine tunnels, bunker rooms, sewer tunnels
potential fix for sun passthrough in train tunnel entrance
converted cave pieces - cave scenes require S2P to update
re-applied spatially aware volume changes to bunker tunnel entrances post merge
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
changed environment volumes gizmo color for clarity
moved the rusty gates back into place
fixed an offset on jungle skin triangle block
fixed an offset on jungle skin floor block
lowered the ground under the zigg pond water to allow swimming effect to work