userVincentcancel

5,347 Commits over 3,469 Days - 0.06cph!

5 Months Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
5 Months Ago
harbor_1 and 2 layout changes continued
5 Months Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
5 Months Ago
swing bridge whitebox - figuring out design
5 Months Ago
removed shadow proxies using colliders as source and some less precise proxies
5 Months Ago
merge from mesh memory review
5 Months Ago
harbor_2 dock island + swing bridge prrof of concept
5 Months Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
5 Months Ago
updated mural texture trees prefab
5 Months Ago
merge from main
5 Months Ago
backup
5 Months Ago
tweaks to terrain trigger volumes
5 Months Ago
merge from main
5 Months Ago
fixed scenes where forkilift material had overrides
5 Months Ago
forklift textures polish removed old material variations
5 Months Ago
merge from main
5 Months Ago
re-textured forklift
5 Months Ago
warning stickers deferred decals added decals to some barrels
5 Months Ago
removing old textures
5 Months Ago
refreshed barrel art updated prefabs
6 Months Ago
tweaked related materials
6 Months Ago
better generic rust textures and metal base textures
6 Months Ago
detail maps tweaks
6 Months Ago
texture tweaks - ao
6 Months Ago
texture tweaks - ao
6 Months Ago
further mask downscale, using a small res mask to sharpen transitions
6 Months Ago
assigned LODs on foundation wall b/c/d
6 Months Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
6 Months Ago
tweak regular white and green bus variants
6 Months Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
6 Months Ago
texture sizes plugging some holes in the mesh
6 Months Ago
layer change
6 Months Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
6 Months Ago
twitch rivals decal prefab textures updated, materials updated
6 Months Ago
merge from packed blend branch
6 Months Ago
texture set changes - removing incorrect metalness from some bits
6 Months Ago
merge from packed blend branch
6 Months Ago
progress - texture set #3 texture polish
6 Months Ago
progress - texture set #3
6 Months Ago
Setup random variants to roof's bottomline prefabs
6 Months Ago
progress backup
6 Months Ago
cherry picking new shader from diogo's branch
6 Months Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
6 Months Ago
frontier roof vs floor: round 2
6 Months Ago
triangle roof gaps
6 Months Ago
gingerbread triangle roof gap
6 Months Ago
fixed offset in gingerbread triangle roofs colliders
6 Months Ago
merge from main
6 Months Ago
merge from main with the holy re-serialized materials of deeath
6 Months Ago
latest greybox content... and it's a wrap before review