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6,058 Commits over 3,834 Days - 0.07cph!

6 Months Ago
jungle_ruins_c iteration2
6 Months Ago
adding the surface type mat for gibs
6 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
6 Months Ago
fixed terrain blend map for Lake_a
6 Months Ago
Updated workshop scene set dressing for new rocks
6 Months Ago
jungle_ruins_b iteration2
6 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
6 Months Ago
jungle_ruins_a iteration2
6 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
6 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
6 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
6 Months Ago
jungle_ruins_c level layout first iteration
6 Months Ago
jungle_ruins_b progress
6 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
6 Months Ago
reverting 108949 - caused compilation issues
6 Months Ago
ruin_a backup
6 Months Ago
jungle_ruins_a layout first iteration
6 Months Ago
merge from main
6 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
6 Months Ago
fixed river source prefab
6 Months Ago
cleaning up deprecated rocks references in prefabs and scenes
6 Months Ago
creation gibs list for floor and wall frames
6 Months Ago
foundation step doesn't need detail collider as it isn't see-through
6 Months Ago
roof alignment fixes, eliminating zfight in a few places
6 Months Ago
fixing some lod distances
6 Months Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
6 Months Ago
frontier high wall and gate collider import options
6 Months Ago
manifest update post merge
6 Months Ago
merge from main
6 Months Ago
removing old autospawn cliff related prefab folders
6 Months Ago
removing some incomplete unused content folder
6 Months Ago
removing old cliffs, old formations except types still in use, test folders
6 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
6 Months Ago
enabled damage layer on all siege tower materials with detailLayer
6 Months Ago
adding damaged materials for the ram shell
6 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
6 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
6 Months Ago
meta changes on some collider meshes
6 Months Ago
manifest update
6 Months Ago
roof conditionals colliders and then some
6 Months Ago
roof conditionals link
6 Months Ago
jungle building skin - prefabs for roof conditionals
6 Months Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
6 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
6 Months Ago
jungle skin prefabs setup progress
6 Months Ago
jungle skin - models and gibs
6 Months Ago
jungle skin atlas/material update
6 Months Ago
manifest
6 Months Ago
moved entities to the subEnts folder for clarity
6 Months Ago
updated/placed drawbridge doors in siege tower