userVincentcancel

6,155 Commits over 4,260 Days - 0.06cph!

8 Months Ago
less ambient occlusion after all
8 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
8 Months Ago
fixed smoothness of softside stone wall being empty
8 Months Ago
polish on atlas textures with AO pass reinforced where skulls are
8 Months Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
8 Months Ago
foundation triangle crypt displays correct wall type
8 Months Ago
re-applied crypt building grades to blocks post merge
8 Months Ago
creation gibs gib replacement update
8 Months Ago
floor and wall frame models and prefabs
8 Months Ago
crypt building skin prefabs, building grade
8 Months Ago
work in progress on block prefabs - bespoke collisions
8 Months Ago
work in progress on block prefabs backup
8 Months Ago
RW on blocks, work in progress on block prefabs backup
8 Months Ago
crypt building skin blocks models and gibs updated textures, materials
8 Months Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
9 Months Ago
merge from main
9 Months Ago
current progress for skin blocks parts and material
9 Months Ago
ghostships - fixed some zfighting with wood planks
9 Months Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
9 Months Ago
crypt building skin atlas textures and material setup
9 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
10 Months Ago
Fixed slim gap in half wall hard side
10 Months Ago
Added brutalist skin roof top line mesh and conditional prefabs
10 Months Ago
Added space station skin roof top line mesh and conditional prefabs
10 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
10 Months Ago
Fixed a space station triangle roof conditional being toptier prefab
10 Months Ago
increased culling distance of recycler
10 Months Ago
added bespoke parent convex volume mesh for ghost ship
10 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
10 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
10 Months Ago
S2P all
10 Months Ago
fixed cover prop on trawler_D shifting locations
10 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
10 Months Ago
smoother stairs movement
10 Months Ago
turned floor.triangle.grill collision convex
10 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
10 Months Ago
fixed triangulation not clear enough on space station half wall
10 Months Ago
Fixed casino floor zfighting - S2P FCs
10 Months Ago
LS gap, lowered box in gap
10 Months Ago
more splat work ferry terminal
10 Months Ago
more splat on the right of ferry terminal
10 Months Ago
glass surface types for airfield hangars
10 Months Ago
deleted stray foundation piece water_well_b
10 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
10 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
10 Months Ago
enabled decal layers [all] on mboat materials
10 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
10 Months Ago
fixed incorrect surface types on adobe frame prefabs
10 Months Ago
S2P all
10 Months Ago
Projector in stables_b now permanently on