userVincentcancel

5,727 Commits over 3,987 Days - 0.06cph!

6 Months Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
6 Months Ago
NMS updates and S2P
6 Months Ago
converted nuclear missile silo rooms
6 Months Ago
mil tunnels scene update
6 Months Ago
military tunnels segments
6 Months Ago
merge from jungle update
6 Months Ago
LS updates and S2P
6 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
6 Months Ago
reverted a sewer exit env volume override in compound scene
6 Months Ago
excavator scene2prefab
6 Months Ago
converted env volumes of the excavator
6 Months Ago
fixed some zfighting on jungle_ruins_e structure
6 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
6 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
6 Months Ago
fixed a legacy rotation leftover on armored steps block
6 Months Ago
converted wooden buildings and dredge used in bandit town monument
6 Months Ago
converted wooden buildings used in stables and fishing village monuments
6 Months Ago
converted airfield hangars
6 Months Ago
office building and industrial buildings converted, including prefab variants
6 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
6 Months Ago
converted mining warehouse
6 Months Ago
converted lighthouse
6 Months Ago
converted supermarket + some material tweaks on glass
6 Months Ago
converted gas station monument
6 Months Ago
merge from jungle update
6 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
6 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
6 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
6 Months Ago
jungle ruins s2p to refresh collider changes
6 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
6 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
6 Months Ago
merge from main
6 Months Ago
fixed a missing mesh from collider script on corner_c prefab
6 Months Ago
cave scene tweaks for cave openings (overrides)
6 Months Ago
adjustments to some cave pieces that didn't get full coverage
6 Months Ago
bunkers room dressing save
6 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
6 Months Ago
potential fix for sun passthrough in train tunnel entrance
6 Months Ago
jungle ruins s2p
6 Months Ago
converted cave pieces - cave scenes require S2P to update
6 Months Ago
ferry terminal
6 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
6 Months Ago
merge from 118111
6 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
6 Months Ago
changed environment volumes gizmo color for clarity
6 Months Ago
merge from main
6 Months Ago
moved the rusty gates back into place
6 Months Ago
fixed an offset on jungle skin triangle block
6 Months Ago
fixed an offset on jungle skin floor block
6 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work