userVincentcancel

6,058 Commits over 3,834 Days - 0.07cph!

2 Months Ago
zigg scene backup, relinked props to prefabs
2 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
2 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
2 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
2 Months Ago
Refreshed LODs with the new lod baking tool, a first pass
2 Months Ago
replaced the gate_a with gate_b in the zigg scene
2 Months Ago
fixed pink missing materials on masterhouse in radtown
2 Months Ago
ziggurat basic lootspawn pass S2P
2 Months Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
2 Months Ago
standalone leaks decals for the zigg + prefabs
2 Months Ago
closed up holes in bamboo scafholds set tubes
2 Months Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
2 Months Ago
fixed bamboo scafholds ladders volume
2 Months Ago
ziggurat scene update and S2P
2 Months Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
2 Months Ago
ladder volumes in prefabs for bamboo ladders
2 Months Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
2 Months Ago
zigg scene - platforms LD work
2 Months Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
2 Months Ago
merge from jungle ruins
2 Months Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
2 Months Ago
zigg scene hierarchy cleanup
2 Months Ago
zigg jungle overgwrowth progress
2 Months Ago
zigg jungle overgwrowth progress
3 Months Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
3 Months Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
3 Months Ago
rocket factory model changes against boosting
3 Months Ago
chenged the jungle ziggurat prefab to world layer
3 Months Ago
merge from jungle ruins
3 Months Ago
merge from mjungle_ruins for gantry kit
3 Months Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
3 Months Ago
zigg level backup
3 Months Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
3 Months Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
3 Months Ago
changed incorrect layers on recent props prefabs
3 Months Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
3 Months Ago
ziggurat_a env volumes settings and bounds changes
3 Months Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
3 Months Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
3 Months Ago
shrunk jungle swamp water surface to avoid clipping
3 Months Ago
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle improved terrain blend texture
3 Months Ago
jungle ruins s2p
3 Months Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
3 Months Ago
jungle ruins scene HLOD setup and bakes
3 Months Ago
enabled read write on ruins kit for batching
3 Months Ago
updated topology masks for jungle ruins, s2p ruins
3 Months Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
3 Months Ago
strangler fig color and transmission tweaks in situ
3 Months Ago
environment AO maps import options changes, material adjustments
3 Months Ago
spawn population prefabs