userVincentcancel

6,019 Commits over 4,230 Days - 0.06cph!

5 Months Ago
creation gibs gib replacement update
5 Months Ago
floor and wall frame models and prefabs
5 Months Ago
crypt building skin prefabs, building grade
5 Months Ago
work in progress on block prefabs - bespoke collisions
5 Months Ago
work in progress on block prefabs backup
5 Months Ago
RW on blocks, work in progress on block prefabs backup
5 Months Ago
crypt building skin blocks models and gibs updated textures, materials
5 Months Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
5 Months Ago
merge from main
5 Months Ago
current progress for skin blocks parts and material
5 Months Ago
ghostships - fixed some zfighting with wood planks
5 Months Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
5 Months Ago
crypt building skin atlas textures and material setup
5 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
6 Months Ago
Fixed slim gap in half wall hard side
6 Months Ago
Added brutalist skin roof top line mesh and conditional prefabs
6 Months Ago
Added space station skin roof top line mesh and conditional prefabs
6 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
6 Months Ago
Fixed a space station triangle roof conditional being toptier prefab
7 Months Ago
increased culling distance of recycler
7 Months Ago
added bespoke parent convex volume mesh for ghost ship
7 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
7 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
7 Months Ago
S2P all
7 Months Ago
fixed cover prop on trawler_D shifting locations
7 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
7 Months Ago
smoother stairs movement
7 Months Ago
turned floor.triangle.grill collision convex
7 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
7 Months Ago
fixed triangulation not clear enough on space station half wall
7 Months Ago
Fixed casino floor zfighting - S2P FCs
7 Months Ago
LS gap, lowered box in gap
7 Months Ago
more splat work ferry terminal
7 Months Ago
more splat on the right of ferry terminal
7 Months Ago
glass surface types for airfield hangars
7 Months Ago
deleted stray foundation piece water_well_b
7 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
7 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
7 Months Ago
enabled decal layers [all] on mboat materials
7 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
7 Months Ago
fixed incorrect surface types on adobe frame prefabs
7 Months Ago
S2P all
7 Months Ago
Projector in stables_b now permanently on
7 Months Ago
plugged gap in stairs_overhang_300x300_corner
7 Months Ago
closed gaps at floor level on watch towers
7 Months Ago
filler in gap quality 0 Launch site
7 Months Ago
fixed wooden_building_c LOD1 roof not double sided
7 Months Ago
small oilrig set dressing fixes
7 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
7 Months Ago
fixed stairs being ass at excavator smaller machine