userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

5 Months Ago
updated rock formations updated world setup to spawn them
5 Months Ago
road/rail rejection for coastal cliffs
5 Months Ago
work in progress road/rail rejection for coastal cliffs
5 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
5 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
5 Months Ago
radtown S2P
5 Months Ago
tweaks to scaffolding building stair
5 Months Ago
removed underscrores from camera names
5 Months Ago
Added an additional way to get on the radhouse roof
5 Months Ago
named cameras individually
5 Months Ago
merge from radtown_redux
5 Months Ago
radtown S2P
5 Months Ago
Added back door anim event sound component on residential door
5 Months Ago
changed door knock sound from metal to wood on residential door
5 Months Ago
fixed missing box colliders on ground floor chimneys in masterhouse
5 Months Ago
fixed electric fan b using fan a collider..
5 Months Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
5 Months Ago
correct surface type on stairs from walkways set
5 Months Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
5 Months Ago
added missing ceiling box collider in recycler room of storage building large
5 Months Ago
fixed AC unit missing collision on roof, was mesh - not prefab
5 Months Ago
moved mesh colliders from LOD0 to parent on radhouse_large
5 Months Ago
bunch of tweaks along the way
5 Months Ago
assets gym scene - end?
5 Months Ago
assets gym scene wip
6 Months Ago
radtown S2P, refreshed HLOD
6 Months Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
6 Months Ago
storage warehouse material tweaks
6 Months Ago
divesite scene cleanup
6 Months Ago
Added renderer batch component to binbag prefabs
6 Months Ago
adjusted spawn position for play mode to work
6 Months Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
6 Months Ago
merge from main
6 Months Ago
radtown redux HLOD setup and bake
6 Months Ago
set dressing polish, replaced old binbags with new ones
6 Months Ago
mailboxes textures metas at 1024
6 Months Ago
radtown redux S2P
6 Months Ago
Added a bunch of landscape and portrait photos and paintings for residential deco
6 Months Ago
some set dressing improvements, removed some doors, rotated some doors to improve flow in level various prefab/materials tweaks
6 Months Ago
radtown redux S2P
6 Months Ago
set dressing progress backup
6 Months Ago
various material tweaks
6 Months Ago
static (unusable) version of the car lift various material tweaks
6 Months Ago
set dressing progress backup
6 Months Ago
manifest update (so residential door displays correctly
6 Months Ago
radtown redux S2P
6 Months Ago
environment volumes pass #1
6 Months Ago
polished set dressing in the shed area
6 Months Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
6 Months Ago
radtown redux S2P