5,764 Commits over 3,683 Days - 0.07cph!
updated rock formations
updated world setup to spawn them
road/rail rejection for coastal cliffs
work in progress road/rail rejection for coastal cliffs
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
tweaks to scaffolding building stair
removed underscrores from camera names
Added an additional way to get on the radhouse roof
named cameras individually
Added back door anim event sound component on residential door
changed door knock sound from metal to wood on residential door
fixed missing box colliders on ground floor chimneys in masterhouse
fixed electric fan b using fan a collider..
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
correct surface type on stairs from walkways set
Changed the technique for collider to Prevent Movement instead of transparent
Changed to mesh lod
added missing ceiling box collider in recycler room of storage building large
fixed AC unit missing collision on roof, was mesh - not prefab
moved mesh colliders from LOD0 to parent on radhouse_large
bunch of tweaks along the way
radtown S2P, refreshed HLOD
removing vertex stream components left over from vertex painting attemps
fixing some left over issues with shed, storage warehouse components
checked for decal projector issues
storage warehouse material tweaks
Added renderer batch component to binbag prefabs
adjusted spawn position for play mode to work
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
radtown redux HLOD setup and bake
set dressing polish, replaced old binbags with new ones
mailboxes textures metas at 1024
Added a bunch of landscape and portrait photos and paintings for residential deco
some set dressing improvements, removed some doors, rotated some doors to improve flow in level
various prefab/materials tweaks
set dressing progress backup
static (unusable) version of the car lift
various material tweaks
set dressing progress backup
manifest update (so residential door displays correctly
environment volumes pass #1
polished set dressing in the shed area
fixed some incorrect vertex normals on rubble props
fixed some intersecting polys on storage building large roof