userVincentcancel

6,070 Commits over 4,260 Days - 0.06cph!

5 Months Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
5 Months Ago
new textures for building generic trim set to enable vertex blend use
5 Months Ago
texturing progress - apartment complex
5 Months Ago
texturing progress - apartment complex monument S2P
5 Months Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
5 Months Ago
improved building_generic_trims textures
5 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
5 Months Ago
texturing progress - apartment complex
5 Months Ago
boat display models rw
5 Months Ago
materials first pass, texturing start on apartments exterior
5 Months Ago
rotated penthouse bath door to prevent blocking path
5 Months Ago
Added layer to the scene for props testing
5 Months Ago
merge from main
5 Months Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
5 Months Ago
apartment complex greybox - some demolition on one side of the building
5 Months Ago
layout and set dressing work on the apartment front yard continued
5 Months Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
5 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
5 Months Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
5 Months Ago
apartment complex layout refinement to street and ground surfaces
5 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
5 Months Ago
Texture resizing LODs and other tileables
5 Months Ago
updated the layout of the complex based on the smaller road width
5 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
5 Months Ago
setting compound scene back to 'main' state for now
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
moving the redesigned level to another scene for safer merges across branches
5 Months Ago
early layout for the marketplace
5 Months Ago
added terrain triggers, basic splat and topology painting
5 Months Ago
some more doodling on the monument layout
5 Months Ago
second pass on environment volumes
5 Months Ago
first pass on environment volumes
5 Months Ago
apartments building facade, atrium and corridors progress
5 Months Ago
apartments greybox progress
6 Months Ago
spawnpoint adjustment
6 Months Ago
apartments greybox progress, early facade mockup test
6 Months Ago
apartments greybox progress, furnished with some readily available props and deployables for now
6 Months Ago
scene backup
6 Months Ago
apartment large and medium greybox
6 Months Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
6 Months Ago
enabled serverside collider on crypt skin bottom line conditionals
6 Months Ago
applied more concistency on collisions for roof bottom line conditionals
6 Months Ago
material tweaks
6 Months Ago
less ambient occlusion after all
6 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
6 Months Ago
fixed smoothness of softside stone wall being empty
6 Months Ago
polish on atlas textures with AO pass reinforced where skulls are
6 Months Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
6 Months Ago
foundation triangle crypt displays correct wall type