5,741 Commits over 3,987 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Updated the culling group in cave_large_sewers that may have culled segments still in LOS
                
                
                
                
             
         
        
        
            
            
            
                
                trawler - checking in pending files
                
                
                
                
             
         
        
            
            
            
                
                Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
                
                
                
                
             
         
        
            
            
            
                
                Fixed a hole in tunnel.double.gate collision mesh
                
                
                
                
             
         
        
            
            
            
                
                Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
                
                
                
                
             
         
        
            
            
            
                
                underwater labs mesh volume models - removing 10cm down and 5cm up
                
                
                
                
             
         
        
            
            
            
                
                S2P didn't commit first time
                
                
                
                
             
         
        
            
            
            
                
                Fixed a gap in sewers of WTP
S2P
                
                
                
                
             
         
        
            
            
            
                
                merge from spatially aware branch - spatially aware volumes enabled again by default
                
                
                
                
             
         
        
        
            
            
            
                
                fixed van_b and van_c LOD4/5 occluding players inside
                
                
                
                
             
         
        
            
            
            
                
                Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
                
                
                
                
             
         
        
            
            
            
                
                Fixed warehouse glass transparency on material - back face culling not set to 'on'
                
                
                
                
             
         
        
        
            
            
            
                
                added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
                
                
                
                
             
         
        
            
            
            
                
                fixed blocker by train car in mil tunnels slope
                
                
                
                
             
         
        
            
            
            
                
                padded the cargo_ship_interior_hull LOD1 border to prevent gaps
                
                
                
                
             
         
        
            
            
            
                
                fixed snowy checkpoint baked LOD material maps not being linked anymore
                
                
                
                
             
         
        
            
            
            
                
                Fixed a building variant in compound not having its own baked LOD, re-linked material slots
Compound S2P
                
                
                
                
             
         
        
        
        
            
            
            
                
                LOD distance review on bamboo scaffoldings
                
                
                
                
             
         
        
            
            
            
                
                fixed water culling happening outside the hatch of tunnel entrances
                
                
                
                
             
         
        
        
            
            
            
                
                fixed occurences of light leaking in cave segments prefabs 
set cave glow worms to world layer
turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
                
                
                
                
             
         
        
        
            
            
            
                
                progress backup on the trawler greybox
                
                
                
                
             
         
        
        
            
            
            
                
                reduced strangler fig wall decal dist
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled shadow casting on ziggurat skylight spotlights
                
                
                
                
             
         
        
            
            
            
                
                ziggurat scene, decal draw distances overrides to lower values
                
                
                
                
             
         
        
            
            
            
                
                bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
                
                
                
                
             
         
        
            
            
            
                
                shifted barrel spawn away from recycler in ziggurat
S2P
                
                
                
                
             
         
        
            
            
            
                
                S2P ruins and ziggurat to refresh piper nigrum prefabs
                
                
                
                
             
         
        
            
            
            
                
                re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content
made prefabs original prefabs instead of variants
                
                
                
                
             
         
        
            
            
            
                
                skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
                
                
                
                
             
         
        
            
            
            
                
                added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
                
                
                
                
             
         
        
            
            
            
                
                m_boat greybox parts and folders prep
                
                
                
                
             
         
        
            
            
            
                
                plugging holes in jungle_ruin_e - s2p
                
                
                
                
             
         
        
            
            
            
                
                fixed trumpet tree in ziggurat not being the entity of the tree - S2P
                
                
                
                
             
         
        
        
            
            
            
                
                s2p jungle ruins (no change other than refreshing for bugfixes 119979)
                
                
                
                
             
         
        
            
            
            
                
                added some helper colliders on ziggurat large pipes to help smooth movement on them
made the rope ladder volume wider to enable jumping on it from inside the zigg
Ziggurat S2P
                
                
                
                
             
         
        
            
            
            
                
                removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
                
                
                
                
             
         
        
            
            
            
                
                modified the zipline landing platform net shape to improve greatly the landing area/angle possible
minor tweak to jungle_ruins_e structure
S2P
                
                
                
                
             
         
        
            
            
            
                
                floating city initial scene prep/setup