5,753 Commits over 3,987 Days - 0.06cph!
    
    
    
        
        
            
            
            
                
                prefab update with build volumes and crate spawns
                
                
                
                
             
         
        
            
            
            
                
                tier 2 furnace brick texture sets
                
                
                
                
             
         
        
            
            
            
                
                meta files / half res tweak
                
                
                
                
             
         
        
            
            
            
                
                Tier furnace art, models, lods, col, gibs and prefab 
                
                
                
                
             
         
        
            
            
            
                
                Adding model and textures for the mining crater
                
                
                
                
             
         
        
            
            
            
                
                Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
                
                
                
                
             
         
        
            
            
            
                
                Quarry, pumpjack, windmill now have gradient foundations
                
                
                
                
             
         
        
            
            
            
                
                closed a few gaps in the meshes
                
                
                
                
             
         
        
            
            
            
                
                Updated the pumpjack lods to skinmeshes
                
                
                
                
             
         
        
            
            
            
                
                compound walls art work, incl. lods, gibs, collisions
                
                
                
                
             
         
        
            
            
            
                
                Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
                
                
                
                
             
         
        
            
            
            
                
                Removed foundation from windmill models, updated the skin prefab as well.
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing pumpkins growing stages
                
                
                
                
             
         
        
            
            
            
                
                Adding tar_sand textures, tempoary oil crater model
                
                
                
                
             
         
        
            
            
            
                
                More precise collisions, quarry and pumpjack
                
                
                
                
             
         
        
            
            
            
                
                More accurate collisions on sphere tank walkways a,b,c,d,e,f
Updated material at the bottom of the tank, updated collision
                
                
                
                
             
         
        
        
            
            
            
                
                Sphere tank top walkways/core/storage collision accuracy
                
                
                
                
             
         
        
        
            
            
            
                
                Adding art for the oil crater
                
                
                
                
             
         
        
            
            
            
                
                Fixed an offset on the toptier door, removed hatch
                
                
                
                
             
         
        
            
            
            
                
                Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab 
                
                
                
                
             
         
        
            
            
            
                
                Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
                
                
                
                
             
         
        
            
            
            
                
                Models and textures for the new deployables foundations
                
                
                
                
             
         
        
            
            
            
                
                Added a simple room inside the Satellite Dish monument
                
                
                
                
             
         
        
            
            
            
                
                Adding whitebox models and prefab skin for the compound wall Gate
                
                
                
                
             
         
        
            
            
            
                
                Switched cover lods to the atlas material
                
                
                
                
             
         
        
            
            
            
                
                Dressed the large deployables foundations
                
                
                
                
             
         
        
        
            
            
            
                
                merge from large deployables
                
                
                
                
             
         
        
            
            
            
                
                CHanged the high wall wood type LODs over to the atlas texture
                
                
                
                
             
         
        
            
            
            
                
                Fixed an issue with the wood compound wall missing collision links
                
                
                
                
             
         
        
            
            
            
                
                Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
                
                
                
                
             
         
        
            
            
            
                
                Moved all our barricades to the prop atlas texture
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to the retaining walls terrain blend material
                
                
                
                
             
         
        
            
            
            
                
                Adding normal map for the previous atlas
                
                
                
                
             
         
        
            
            
            
                
                Corn plant models, textures, prefabs
                
                
                
                
             
         
        
            
            
            
                
                Loot barrels visual upgrade + gibs
                
                
                
                
             
         
        
            
            
            
                
                Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
                
                
                
                
             
         
        
            
            
            
                
                Updated the static mining quarry foundation to our new ones
                
                
                
                
             
         
        
            
            
            
                
                Updated remaining barrels prefabs, oil barrels have labels
                
                
                
                
             
         
        
            
            
            
                
                Some final touches on barrels, for now
                
                
                
                
             
         
        
            
            
            
                
                Increased distance before which sign.huge.wood is culled
                
                
                
                
             
         
        
            
            
            
                
                Concrete slabs greybox set
                
                
                
                
             
         
        
            
            
            
                
                Roads and pavement greybox set
                
                
                
                
             
         
        
            
            
            
                
                Train tracks greybox set
road set pivot unfuck
                
                
                
                
             
         
        
        
            
            
            
                
                walls and fence greybox set