userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

7 Years Ago
subtracting 21738
7 Years Ago
cherrypicking 21736
7 Years Ago
Tweaks to ore nodes: -Increased brightness to stand out more -Sulfur nodes show a more distinct yellow hue -Metal nodes show more oxydization -Stone nodes are overall more desaturated, more grey to stand out against other nodes -Added Gibs models for every node picking stage (to be implemented later @helk) -Snow biome nodes should be more visible and easier to differentiate -Nodes are overall slightly smaller -Cave ores are much smaller
7 Years Ago
ore world models fix
7 Years Ago
office dressing end office rooms vertex painting pass + baked .assets scene2prefab
7 Years Ago
office dressing backup scene2prefab
7 Years Ago
office dressing backup
7 Years Ago
office dressing backup
7 Years Ago
office dressing backup
7 Years Ago
prefabs, additional small desk
7 Years Ago
office furniture greybox base models
7 Years Ago
merge from ore nodes
7 Years Ago
cleanup
7 Years Ago
ore nodes new files & prefabs
7 Years Ago
Detailed stair colliders, tiers variations
7 Years Ago
Disabled the 2 east lifts in launch_site
7 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
7 Years Ago
placed some temp safeguards in the lift at rocket factory
7 Years Ago
a bit more
7 Years Ago
some deployables optim
7 Years Ago
clutter optim
7 Years Ago
statics optim
7 Years Ago
latest rock settings
7 Years Ago
disabling shadow casting on far rocks
7 Years Ago
testing rock_formation_f export without flatten hierarchy
7 Years Ago
Attempt to fix rock formation offset
7 Years Ago
removed old scene meta
7 Years Ago
removed old scene
7 Years Ago
Scene2prefab launchsite
7 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
7 Years Ago
more material files
7 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
7 Years Ago
sealing on of the lift doors to avoid falling to death
7 Years Ago
removed some static road bits before airfield entrance
7 Years Ago
Re-painting airfield alpha splat
7 Years Ago
RUST-1711 - invisible wall / blocker / fix attempt
7 Years Ago
RUST-1726 - Missing walls / floor at military tunnels
7 Years Ago
did this slip
7 Years Ago
A whole lot of dressing optim and distance tweakage
7 Years Ago
static doors differentiate from normal doors in texture (burnt/dirty)
7 Years Ago
static doors remaining doors version
7 Years Ago
Plenty of bugfixing
7 Years Ago
loot spawns end
7 Years Ago
loot placement backup
7 Years Ago
static unopenable doors now have a keylock on display as a visual cue that the door is locked
7 Years Ago
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
7 Years Ago
rocket_crane_cage text decals removed
7 Years Ago
hobo barrel model/LODs
7 Years Ago
this one slipped through commits
7 Years Ago
lifts were missing a decal renderer script