127,279 Commits over 4,109 Days - 1.29cph!
[D11] Optimised survey charge particle effect.
[D11] Distance check added to SceneLOD update
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
[D11] Changes to Grass to match new terrain better.
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[D11] Null check in AnimalAnimation
[D11] Optimised fire & smoke particle materials.
[D11][#3037] Removed delay between attempting to join a server and the connecting popup
Updated cave_roots_ivy assets to HDRP
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Changed item description "Potato Seed" to "Seed Potato" cus that's what they're actually called.
switched hemp and pumpkin over to GrowableEntity
Yield calculation changes
Add debuglootsounds convar to help chase down repeating sound bug
Caves cliffs dressing with the new cliffs - managed to reduce the amount of objects used compared to old stuff
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[D11] Define fix for animalanimation
[D11][#3605][#3597] Fixed untranslated and double translated text
More balance tweaks.
Small planter is now a default blueprint.
Added a profile config for teamcity
[D11] Z fighting fixes at the compound
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Fix protobuf codegen for doubles
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Quality/modifier/calculation balance tweaks.
Messy tests looking at how to utilize unity jobs. No bueno.
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modifications to caves and timber mine entrances to make meeting with terrain even easier
removed old ore vein decals - decal projectors are a bad way to handle these in retrospect, should be done using geo
merge from main (46905 changeset)
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Trust the local player to do aiming animation for throwable weapons.
Otherwise the locally set aiming is being replaced by the state received from the server for a brief period.
[D11] Again more z fighting fixes
[D11] Optimised animal step sound prefabs to reduce their footprint on the cpu. No longer creates a prefab with every step.
[D11] + Adjusted mt_sign_a lod distance and mesh cull distance of the lettering
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Merge from terrainmap_nativearray
FoliageKey now uses mesh as well as material